avoid using huge static structs - they can't be stripped, and increase the exe size (in this case, 16 MB...)

svn-id: r12678
This commit is contained in:
Max Horn 2004-01-30 20:57:23 +00:00
parent c7424312c3
commit 2f8d19d004
4 changed files with 28 additions and 39 deletions

View File

@ -103,7 +103,7 @@ bool AnimationState::init(const char *basename) {
lut2 = lookup[1];
lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
#else
buildLookup2();
buildLookup();
overlay = (NewGuiColor*)calloc(640 * 400, sizeof(NewGuiColor));
_sys->show_overlay();
#endif
@ -217,13 +217,13 @@ bool AnimationState::checkPaletteSwitch() {
#else
bool AnimationState::lookupInit = false;
NewGuiColor AnimationState::lookup2[BITDEPTH * BITDEPTH * 256];
NewGuiColor *AnimationState::lookup = 0;
void AnimationState::buildLookup2() {
void AnimationState::buildLookup() {
if (lookup)
return;
if (lookupInit) return;
lookupInit = true;
lookup = (NewGuiColor *)calloc(BITDEPTH * BITDEPTH * 256, sizeof(NewGuiColor));
int y, cb, cr;
int r, g, b;
@ -237,13 +237,13 @@ void AnimationState::buildLookup2() {
b = ((y-16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
if (r < 0) r = 0;
if (r > 255) r = 255;
else if (r > 255) r = 255;
if (g < 0) g = 0;
if (g > 255) g = 255;
else if (g > 255) g = 255;
if (b < 0) b = 0;
if (b > 255) b = 255;
else if (b > 255) b = 255;
lookup2[pos++] = _sys->RGBToColor(r, g, b);
lookup[pos++] = _sys->RGBToColor(r, g, b);
}
}
}
@ -340,7 +340,7 @@ bool AnimationState::decodeFrame() {
#else
if ((bgSoundStream == NULL) || (bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
plotYUV(lookup, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
if (bgSoundStream) {
while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1)

View File

@ -111,10 +111,8 @@ private:
byte pal[4 * 256];
} palettes[50];
#else
static NewGuiColor lookup2[BITDEPTH * BITDEPTH * 256];
static NewGuiColor *lookup;
NewGuiColor * overlay;
static bool lookupInit;
#endif
public:
@ -131,7 +129,7 @@ private:
void buildLookup(int p, int lines);
bool checkPaletteSwitch();
#else
void buildLookup2(void);
void buildLookup(void);
void plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat);
#endif
};

View File

@ -106,7 +106,7 @@ bool AnimationState::init(const char *name) {
lut2 = lookup[1];
lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
#else
buildLookup2();
buildLookup();
overlay = (NewGuiColor*)calloc(640 * 400, sizeof(NewGuiColor));
_vm->_system->show_overlay();
#endif
@ -220,14 +220,13 @@ bool AnimationState::checkPaletteSwitch() {
#else
bool AnimationState::lookupInit = false;
NewGuiColor AnimationState::lookup2[BITDEPTH * BITDEPTH * 256];
NewGuiColor *AnimationState::lookup = 0;
void AnimationState::buildLookup2() {
if (lookupInit)
void AnimationState::buildLookup() {
if (lookup)
return;
lookupInit = true;
lookup = (NewGuiColor *)calloc(BITDEPTH * BITDEPTH * 256, sizeof(NewGuiColor));
int y, cb, cr;
int r, g, b;
@ -240,20 +239,14 @@ void AnimationState::buildLookup2() {
g = ((y - 16) * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
b = ((y - 16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
if (r < 0)
r = 0;
if (r > 255)
r = 255;
if (g < 0)
g = 0;
if (g > 255)
g = 255;
if (b < 0)
b = 0;
if (b > 255)
b = 255;
if (r < 0) r = 0;
else if (r > 255) r = 255;
if (g < 0) g = 0;
else if (g > 255) g = 255;
if (b < 0) b = 0;
else if (b > 255) b = 255;
lookup2[pos++] = _vm->_system->RGBToColor(r, g, b);
lookup[pos++] = _vm->_system->RGBToColor(r, g, b);
}
}
}
@ -372,7 +365,7 @@ bool AnimationState::decodeFrame() {
if ((bgSoundStream == NULL) ||
(bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < (framenum+3)){
plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
plotYUV(lookup, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
if (bgSoundStream) {
while ((bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < framenum + 1)

View File

@ -104,10 +104,8 @@ private:
byte pal[4 * 256];
} palettes[50];
#else
static NewGuiColor lookup2[BITDEPTH * BITDEPTH * 256];
static NewGuiColor *lookup;
NewGuiColor *overlay;
static bool lookupInit;
#endif
public:
@ -129,7 +127,7 @@ private:
void buildLookup(int p, int lines);
bool checkPaletteSwitch();
#else
void buildLookup2(void);
void buildLookup(void);
void plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat);
#endif
};