mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-19 08:25:35 +00:00
moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup
svn-id: r7988
This commit is contained in:
parent
c2d065d896
commit
2f9ff35bad
@ -27,6 +27,7 @@
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#include "charset.h"
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#include "costume.h"
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#include "resource.h"
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#include "saveload.h"
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#include "sound.h"
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#include "usage_bits.h"
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@ -592,7 +593,7 @@ void Actor::putActor(int dstX, int dstY, byte newRoom) {
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}
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}
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int Actor::getActorXYPos(int &xPos, int &yPos) {
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int Actor::getActorXYPos(int &xPos, int &yPos) const {
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if (!isInCurrentRoom())
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return -1;
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@ -1308,7 +1309,7 @@ void Actor::walkActor() {
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walkdata.curbox = box;
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if (_vm->findPathTowards(this, walkbox, box, walkdata.destbox, foundPathX, foundPathY))
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if (findPathTowards(walkbox, box, walkdata.destbox, foundPathX, foundPathY))
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break;
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if (calcMovementFactor(foundPathX, foundPathY))
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@ -1389,7 +1390,7 @@ void Actor::walkActorOld() {
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walkdata.curbox = next_box;
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_vm->findPathTowardsOld(this, walkbox, next_box, walkdata.destbox, gateLoc);
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findPathTowardsOld(walkbox, next_box, walkdata.destbox, gateLoc);
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if (gateLoc[2].x == 32000 && gateLoc[3].x == 32000) {
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break;
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}
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@ -1521,3 +1522,84 @@ bool Actor::isPlayer() {
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}
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const SaveLoadEntry *Actor::getSaveLoadEntries() {
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static const SaveLoadEntry actorEntries[] = {
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MKLINE(Actor, x, sleInt16, VER_V8),
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MKLINE(Actor, y, sleInt16, VER_V8),
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MKLINE(Actor, top, sleInt16, VER_V8),
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MKLINE(Actor, bottom, sleInt16, VER_V8),
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MKLINE(Actor, elevation, sleInt16, VER_V8),
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MKLINE(Actor, width, sleUint16, VER_V8),
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MKLINE(Actor, facing, sleUint16, VER_V8),
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MKLINE(Actor, costume, sleUint16, VER_V8),
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MKLINE(Actor, room, sleByte, VER_V8),
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MKLINE(Actor, talkColor, sleByte, VER_V8),
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MKLINE(Actor, talkFrequency, sleInt16, VER_V16),
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MKLINE(Actor, scalex, sleByte, VER_V8),
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MKLINE(Actor, scaley, sleByte, VER_V8),
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MKLINE(Actor, charset, sleByte, VER_V8),
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MKARRAY(Actor, sound[0], sleByte, 8, VER_V8),
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MKARRAY(Actor, animVariable[0], sleUint16, 8, VER_V8),
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MKLINE(Actor, newDirection, sleUint16, VER_V8),
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MKLINE(Actor, moving, sleByte, VER_V8),
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MKLINE(Actor, ignoreBoxes, sleByte, VER_V8),
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MKLINE(Actor, forceClip, sleByte, VER_V8),
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MKLINE(Actor, initFrame, sleByte, VER_V8),
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MKLINE(Actor, walkFrame, sleByte, VER_V8),
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MKLINE(Actor, standFrame, sleByte, VER_V8),
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MKLINE(Actor, talkStartFrame, sleByte, VER_V8),
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MKLINE(Actor, talkStopFrame, sleByte, VER_V8),
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MKLINE(Actor, speedx, sleUint16, VER_V8),
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MKLINE(Actor, speedy, sleUint16, VER_V8),
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MKLINE(Actor, cost.animCounter1, sleUint16, VER_V8),
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MKLINE(Actor, cost.animCounter2, sleByte, VER_V8),
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// Actor palette grew from 64 to 256 bytes
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MKARRAY_OLD(Actor, palette[0], sleByte, 64, VER_V8, VER_V9),
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MKARRAY(Actor, palette[0], sleByte, 256, VER_V10),
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MK_OBSOLETE(Actor, mask, sleByte, VER_V8, VER_V9),
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MKLINE(Actor, shadow_mode, sleByte, VER_V8),
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MKLINE(Actor, visible, sleByte, VER_V8),
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MKLINE(Actor, frame, sleByte, VER_V8),
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MKLINE(Actor, animSpeed, sleByte, VER_V8),
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MKLINE(Actor, animProgress, sleByte, VER_V8),
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MKLINE(Actor, walkbox, sleByte, VER_V8),
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MKLINE(Actor, needRedraw, sleByte, VER_V8),
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MKLINE(Actor, needBgReset, sleByte, VER_V8),
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MKLINE(Actor, costumeNeedsInit, sleByte, VER_V8),
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MKLINE(Actor, talkPosY, sleInt16, VER_V8),
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MKLINE(Actor, talkPosX, sleInt16, VER_V8),
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MKLINE(Actor, ignoreTurns, sleByte, VER_V8),
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MKLINE(Actor, layer, sleByte, VER_V8),
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MKLINE(Actor, talk_script, sleUint16, VER_V8),
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MKLINE(Actor, walk_script, sleUint16, VER_V8),
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MKLINE(Actor, walkdata.destx, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.desty, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.destbox, sleByte, VER_V8),
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MKLINE(Actor, walkdata.destdir, sleUint16, VER_V8),
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MKLINE(Actor, walkdata.curbox, sleByte, VER_V8),
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MKLINE(Actor, walkdata.x, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.y, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.newx, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.newy, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.deltaXFactor, sleInt32, VER_V8),
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MKLINE(Actor, walkdata.deltaYFactor, sleInt32, VER_V8),
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MKLINE(Actor, walkdata.xfrac, sleUint16, VER_V8),
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MKLINE(Actor, walkdata.yfrac, sleUint16, VER_V8),
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MKARRAY(Actor, cost.active[0], sleByte, 16, VER_V8),
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MKLINE(Actor, cost.stopped, sleUint16, VER_V8),
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MKARRAY(Actor, cost.curpos[0], sleUint16, 16, VER_V8),
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MKARRAY(Actor, cost.start[0], sleUint16, 16, VER_V8),
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MKARRAY(Actor, cost.end[0], sleUint16, 16, VER_V8),
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MKARRAY(Actor, cost.frame[0], sleUint16, 16, VER_V8),
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MKEND()
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};
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return actorEntries;
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}
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@ -67,6 +67,8 @@ struct CostumeData {
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}
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};
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class SaveLoadEntry;
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class Actor {
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public:
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@ -102,12 +104,13 @@ public:
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uint16 talk_script, walk_script;
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bool ignoreTurns; // TODO - we do not honor this flag at all currently!
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int8 layer;
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ActorWalkData walkdata;
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int16 animVariable[16];
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uint16 sound[8];
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CostumeData cost;
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byte palette[256];
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protected:
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ActorWalkData walkdata;
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int16 animVariable[16];
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static Scumm *_vm;
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public:
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@ -173,17 +176,17 @@ public:
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void animateActor(int anim);
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bool isInCurrentRoom() {
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bool isInCurrentRoom() const {
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return room == _vm->_currentRoom;
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}
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int getActorXYPos(int &x, int &y);
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int getActorXYPos(int &x, int &y) const ;
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int getRoom() {
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int getRoom() const {
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return room;
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}
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int getAnimVar(byte var) {
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int getAnimVar(byte var) const {
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return animVariable[var];
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}
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void setAnimVar(byte var, int value) {
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@ -192,10 +195,16 @@ public:
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void classChanged(int cls, bool value);
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// Used by the save/load syste:
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static const SaveLoadEntry *getSaveLoadEntries();
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protected:
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bool isInClass(int cls);
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bool isPlayer();
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bool findPathTowards(byte box, byte box2, byte box3, int16 &foundPathX, int16 &foundPathY);
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void findPathTowardsOld(byte box, byte box2, byte box3, ScummVM::Point gateLoc[5]);
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};
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#endif
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@ -86,7 +86,9 @@ struct PathVertex { /* Linked list of walkpath nodes */
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#define BOX_MATRIX_SIZE 2000
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PathVertex *unkMatrixProc1(PathVertex *vtx, PathNode *node);
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static bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3);
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static ScummVM::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y);
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static PathVertex *unkMatrixProc1(PathVertex *vtx, PathNode *node);
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byte Scumm::getMaskFromBox(int box) {
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@ -397,7 +399,12 @@ uint Scumm::distanceFromPt(int x, int y, int ptx, int pty) {
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return diffx + diffy;
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}
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ScummVM::Point Scumm::closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) {
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bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3) {
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return (Y2 - Y1) * (X3 - X1) <= (Y3 - Y1) * (X2 - X1);
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}
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ScummVM::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) {
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int lydiff, lxdiff;
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int32 dist, a, b, c;
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int x2, y2;
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@ -611,7 +618,7 @@ int Scumm::getPathToDestBox(byte from, byte to) {
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* Computes the next point actor a has to walk towards in a straight
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* line in order to get from box1 to box3 via box2.
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*/
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bool Scumm::findPathTowards(Actor *a, byte box1nr, byte box2nr, byte box3nr, int16 &foundPathX, int16 &foundPathY) {
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bool Actor::findPathTowards(byte box1nr, byte box2nr, byte box3nr, int16 &foundPathX, int16 &foundPathY) {
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BoxCoords box1;
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BoxCoords box2;
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ScummVM::Point tmp;
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@ -619,8 +626,8 @@ bool Scumm::findPathTowards(Actor *a, byte box1nr, byte box2nr, byte box3nr, int
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int flag;
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int q, pos;
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getBoxCoordinates(box1nr, &box1);
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getBoxCoordinates(box2nr, &box2);
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_vm->getBoxCoordinates(box1nr, &box1);
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_vm->getBoxCoordinates(box2nr, &box2);
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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@ -644,11 +651,11 @@ bool Scumm::findPathTowards(Actor *a, byte box1nr, byte box2nr, byte box3nr, int
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if (flag & 2)
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SWAP(box2.ul.y, box2.ur.y);
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} else {
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pos = a->y;
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pos = y;
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if (box2nr == box3nr) {
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int diffX = a->walkdata.destx - a->x;
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int diffY = a->walkdata.desty - a->y;
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int boxDiffX = box1.ul.x - a->x;
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int diffX = walkdata.destx - x;
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int diffY = walkdata.desty - y;
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int boxDiffX = box1.ul.x - x;
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if (diffX != 0) {
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int t;
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@ -658,7 +665,7 @@ bool Scumm::findPathTowards(Actor *a, byte box1nr, byte box2nr, byte box3nr, int
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if (t == 0 && (diffY <= 0 || diffX <= 0)
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&& (diffY >= 0 || diffX >= 0))
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t = -1;
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pos = a->y + t;
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pos = y + t;
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}
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}
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@ -701,16 +708,16 @@ bool Scumm::findPathTowards(Actor *a, byte box1nr, byte box2nr, byte box3nr, int
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} else {
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if (box2nr == box3nr) {
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int diffX = a->walkdata.destx - a->x;
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int diffY = a->walkdata.desty - a->y;
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int boxDiffY = box1.ul.y - a->y;
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int diffX = walkdata.destx - x;
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int diffY = walkdata.desty - y;
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int boxDiffY = box1.ul.y - y;
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pos = a->x;
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pos = x;
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if (diffY != 0) {
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pos += diffX * boxDiffY / diffY;
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}
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} else {
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pos = a->x;
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pos = x;
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}
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q = pos;
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@ -1053,24 +1060,24 @@ PathVertex *Scumm::addPathVertex() {
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return (PathVertex *)addToBoxVertexHeap(sizeof(PathVertex));
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}
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void Scumm::findPathTowardsOld(Actor *actor, byte trap1, byte trap2, byte final_trap, ScummVM::Point gateLoc[5]) {
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void Actor::findPathTowardsOld(byte trap1, byte trap2, byte final_trap, ScummVM::Point gateLoc[5]) {
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ScummVM::Point pt;
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ScummVM::Point gateA[2];
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ScummVM::Point gateB[2];
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getGates(trap1, trap2, gateA, gateB);
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_vm->getGates(trap1, trap2, gateA, gateB);
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gateLoc[1].x = actor->x;
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gateLoc[1].y = actor->y;
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gateLoc[1].x = x;
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gateLoc[1].y = y;
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gateLoc[2].x = 32000;
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gateLoc[3].x = 32000;
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gateLoc[4].x = 32000;
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if (trap2 == final_trap) { /* next = final box? */
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gateLoc[4].x = actor->walkdata.destx;
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gateLoc[4].y = actor->walkdata.desty;
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gateLoc[4].x = walkdata.destx;
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gateLoc[4].y = walkdata.desty;
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if (getMaskFromBox(trap1) == getMaskFromBox(trap2) || 1) {
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if (_vm->getMaskFromBox(trap1) == _vm->getMaskFromBox(trap2) || 1) {
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if (compareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gateA[0].x, gateA[0].y) !=
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compareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gateB[0].x, gateB[0].y) &&
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compareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gateA[1].x, gateA[1].y) !=
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@ -1200,6 +1207,3 @@ void Scumm::getGates(int trap1, int trap2, ScummVM::Point gateA[2], ScummVM::Poi
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}
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}
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bool Scumm::compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3) {
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return (Y2 - Y1) * (X3 - X1) <= (Y3 - Y1) * (X2 - X1);
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}
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@ -272,83 +272,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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MKEND()
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};
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const SaveLoadEntry actorEntries[] = {
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MKLINE(Actor, x, sleInt16, VER_V8),
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MKLINE(Actor, y, sleInt16, VER_V8),
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MKLINE(Actor, top, sleInt16, VER_V8),
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MKLINE(Actor, bottom, sleInt16, VER_V8),
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MKLINE(Actor, elevation, sleInt16, VER_V8),
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MKLINE(Actor, width, sleUint16, VER_V8),
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MKLINE(Actor, facing, sleUint16, VER_V8),
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MKLINE(Actor, costume, sleUint16, VER_V8),
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MKLINE(Actor, room, sleByte, VER_V8),
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MKLINE(Actor, talkColor, sleByte, VER_V8),
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MKLINE(Actor, talkFrequency, sleInt16, VER_V16),
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MKLINE(Actor, scalex, sleByte, VER_V8),
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MKLINE(Actor, scaley, sleByte, VER_V8),
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MKLINE(Actor, charset, sleByte, VER_V8),
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MKARRAY(Actor, sound[0], sleByte, 8, VER_V8),
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MKARRAY(Actor, animVariable[0], sleUint16, 8, VER_V8),
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MKLINE(Actor, newDirection, sleUint16, VER_V8),
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MKLINE(Actor, moving, sleByte, VER_V8),
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MKLINE(Actor, ignoreBoxes, sleByte, VER_V8),
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MKLINE(Actor, forceClip, sleByte, VER_V8),
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MKLINE(Actor, initFrame, sleByte, VER_V8),
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MKLINE(Actor, walkFrame, sleByte, VER_V8),
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MKLINE(Actor, standFrame, sleByte, VER_V8),
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MKLINE(Actor, talkStartFrame, sleByte, VER_V8),
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MKLINE(Actor, talkStopFrame, sleByte, VER_V8),
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MKLINE(Actor, speedx, sleUint16, VER_V8),
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MKLINE(Actor, speedy, sleUint16, VER_V8),
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MKLINE(Actor, cost.animCounter1, sleUint16, VER_V8),
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MKLINE(Actor, cost.animCounter2, sleByte, VER_V8),
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// Actor palette grew from 64 to 256 bytes
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MKARRAY_OLD(Actor, palette[0], sleByte, 64, VER_V8, VER_V9),
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MKARRAY(Actor, palette[0], sleByte, 256, VER_V10),
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MK_OBSOLETE(Actor, mask, sleByte, VER_V8, VER_V9),
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MKLINE(Actor, shadow_mode, sleByte, VER_V8),
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MKLINE(Actor, visible, sleByte, VER_V8),
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MKLINE(Actor, frame, sleByte, VER_V8),
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MKLINE(Actor, animSpeed, sleByte, VER_V8),
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MKLINE(Actor, animProgress, sleByte, VER_V8),
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MKLINE(Actor, walkbox, sleByte, VER_V8),
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MKLINE(Actor, needRedraw, sleByte, VER_V8),
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MKLINE(Actor, needBgReset, sleByte, VER_V8),
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MKLINE(Actor, costumeNeedsInit, sleByte, VER_V8),
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MKLINE(Actor, talkPosY, sleInt16, VER_V8),
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MKLINE(Actor, talkPosX, sleInt16, VER_V8),
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MKLINE(Actor, ignoreTurns, sleByte, VER_V8),
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MKLINE(Actor, layer, sleByte, VER_V8),
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MKLINE(Actor, talk_script, sleUint16, VER_V8),
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MKLINE(Actor, walk_script, sleUint16, VER_V8),
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MKLINE(Actor, walkdata.destx, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.desty, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.destbox, sleByte, VER_V8),
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MKLINE(Actor, walkdata.destdir, sleUint16, VER_V8),
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MKLINE(Actor, walkdata.curbox, sleByte, VER_V8),
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MKLINE(Actor, walkdata.x, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.y, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.newx, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.newy, sleInt16, VER_V8),
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MKLINE(Actor, walkdata.deltaXFactor, sleInt32, VER_V8),
|
||||
MKLINE(Actor, walkdata.deltaYFactor, sleInt32, VER_V8),
|
||||
MKLINE(Actor, walkdata.xfrac, sleUint16, VER_V8),
|
||||
MKLINE(Actor, walkdata.yfrac, sleUint16, VER_V8),
|
||||
|
||||
MKARRAY(Actor, cost.active[0], sleByte, 16, VER_V8),
|
||||
MKLINE(Actor, cost.stopped, sleUint16, VER_V8),
|
||||
MKARRAY(Actor, cost.curpos[0], sleUint16, 16, VER_V8),
|
||||
MKARRAY(Actor, cost.start[0], sleUint16, 16, VER_V8),
|
||||
MKARRAY(Actor, cost.end[0], sleUint16, 16, VER_V8),
|
||||
MKARRAY(Actor, cost.frame[0], sleUint16, 16, VER_V8),
|
||||
MKEND()
|
||||
};
|
||||
const SaveLoadEntry *actorEntries = Actor::getSaveLoadEntries();
|
||||
|
||||
const SaveLoadEntry verbEntries[] = {
|
||||
MKLINE(VerbSlot, x, sleInt16, VER_V8),
|
||||
|
@ -993,8 +993,6 @@ public:
|
||||
byte getNumBoxes();
|
||||
byte *getBoxMatrixBaseAddr();
|
||||
int getPathToDestBox(byte from, byte to);
|
||||
bool findPathTowards(Actor *a, byte box, byte box2, byte box3, int16 &foundPathX, int16 &foundPathY);
|
||||
void findPathTowardsOld(Actor *a, byte box, byte box2, byte box3, ScummVM::Point gateLoc[5]);
|
||||
void getGates(int trap1, int trap2, ScummVM::Point gateA[2], ScummVM::Point gateB[2]);
|
||||
bool inBoxQuickReject(int box, int x, int y, int threshold);
|
||||
AdjustBoxResult getClosestPtOnBox(int box, int x, int y);
|
||||
@ -1005,7 +1003,6 @@ public:
|
||||
|
||||
bool checkXYInBoxBounds(int box, int x, int y);
|
||||
uint distanceFromPt(int x, int y, int ptx, int pty);
|
||||
ScummVM::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y);
|
||||
void getBoxCoordinates(int boxnum, BoxCoords *bc);
|
||||
byte getMaskFromBox(int box);
|
||||
Box *getBoxBaseAddr(int box);
|
||||
@ -1027,7 +1024,6 @@ protected:
|
||||
|
||||
void createBoxMatrix();
|
||||
void addToBoxMatrix(byte b);
|
||||
bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3);
|
||||
PathNode *unkMatrixProc2(PathVertex *vtx, int i);
|
||||
void *addToBoxVertexHeap(int size);
|
||||
PathVertex *addPathVertex();
|
||||
|
Loading…
x
Reference in New Issue
Block a user