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The IHNM credits sequence is shown now. However, only half of the sequence is played at the moment
svn-id: r28768
This commit is contained in:
parent
50cbf7b154
commit
2fa39d8ce7
@ -293,25 +293,13 @@ void Scene::startScene() {
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}
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void Scene::creditsScene() {
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// FIXME: Just shutdown for now
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_vm->shutDown();
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return;
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/*
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SceneQueueList::iterator queueIterator;
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LoadSceneParams *sceneQueue;
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Event event;
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// End the last game ending scene
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_vm->_scene->endScene();
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// We're not in the game anymore
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_inGame = false;
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// Hide cursor during credits
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event.type = kEvTOneshot;
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event.code = kCursorEvent;
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event.op = kEventHide;
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_vm->_events->queue(&event);
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_vm->_gfx->showCursor(false);
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switch (_vm->getGameType()) {
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case GType_ITE:
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@ -325,16 +313,8 @@ void Scene::creditsScene() {
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break;
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}
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// Load the head in scene queue
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queueIterator = _sceneQueue.begin();
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if (queueIterator == _sceneQueue.end()) {
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return;
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}
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sceneQueue = queueIterator.operator->();
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loadScene(sceneQueue);
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*/
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_vm->shutDown();
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return;
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}
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void Scene::nextScene() {
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