EMI: Move emisound into the emi-subfolder

This commit is contained in:
Einar Johan T. Sømåen 2012-01-29 16:29:14 +01:00
parent 76bac36b7d
commit 2fb0bafc14
14 changed files with 21 additions and 21 deletions

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@ -25,7 +25,7 @@
#include "common/memstream.h"
#include "common/textconsole.h"
#include "common/stream.h"
#include "grim/scx.h"
#include "engines/grim/emi/sound/codecs/scx.h"
namespace Grim {

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@ -29,11 +29,11 @@
#include "engines/grim/grim.h"
#include "engines/grim/resource.h"
#include "engines/grim/textsplit.h"
#include "engines/grim/emisound/emisound.h"
#include "engines/grim/emisound/track.h"
#include "engines/grim/emisound/mp3track.h"
#include "engines/grim/emisound/scxtrack.h"
#include "engines/grim/emisound/vimatrack.h"
#include "engines/grim/emi/sound/emisound.h"
#include "engines/grim/emi/sound/track.h"
#include "engines/grim/emi/sound/mp3track.h"
#include "engines/grim/emi/sound/scxtrack.h"
#include "engines/grim/emi/sound/vimatrack.h"
#define NUM_CHANNELS 32

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@ -26,7 +26,7 @@
#include "audio/audiostream.h"
#include "audio/decoders/mp3.h"
#include "engines/grim/resource.h"
#include "engines/grim/emisound/mp3track.h"
#include "engines/grim/emi/sound/mp3track.h"
namespace Grim {

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@ -25,7 +25,7 @@
#include "common/str.h"
#include "common/stream.h"
#include "engines/grim/emisound/track.h"
#include "engines/grim/emi/sound/track.h"
namespace Audio {
class AudioStream;

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@ -25,8 +25,8 @@
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "engines/grim/resource.h"
#include "engines/grim/scx.h"
#include "engines/grim/emisound/scxtrack.h"
#include "engines/grim/emi/sound/codecs/scx.h"
#include "engines/grim/emi/sound/scxtrack.h"
namespace Grim {

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@ -25,7 +25,7 @@
#include "common/str.h"
#include "common/stream.h"
#include "engines/grim/emisound/track.h"
#include "engines/grim/emi/sound/track.h"
namespace Audio {
class AudioStream;

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@ -24,7 +24,7 @@
#include "common/str.h"
#include "common/stream.h"
#include "audio/mixer.h"
#include "engines/grim/emisound/track.h"
#include "engines/grim/emi/sound/track.h"
namespace Grim {

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@ -26,7 +26,7 @@
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "engines/grim/imuse/imuse_mcmp_mgr.h"
#include "engines/grim/emisound/vimatrack.h"
#include "engines/grim/emi/sound/vimatrack.h"
namespace Grim {

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@ -24,7 +24,7 @@
#define GRIM_VIMATRACK_H
#include "common/str.h"
#include "engines/grim/emisound/track.h"
#include "engines/grim/emi/sound/track.h"
namespace Grim {

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@ -16,6 +16,12 @@ MODULE_OBJS := \
costume/model_component.o \
costume/sound_component.o \
costume/sprite_component.o \
emi/sound/mp3track.o \
emi/sound/scxtrack.o \
emi/sound/vimatrack.o \
emi/sound/track.o \
emi/sound/emisound.o \
emi/sound/codecs/scx.o \
emi/modelemi.o \
emi/skeleton.o \
imuse/imuse.o \
@ -57,11 +63,6 @@ MODULE_OBJS := \
movie/mpeg.o \
movie/smush.o \
movie/movie.o \
emisound/mp3track.o \
emisound/scxtrack.o \
emisound/vimatrack.o \
emisound/track.o \
emisound/emisound.o \
update/packfile.o \
update/mscab.o \
update/lang_filter.o \
@ -102,7 +103,6 @@ MODULE_OBJS := \
resource.o \
savegame.o \
set.o \
scx.o \
sector.o \
sound.o \
stuffit.o \

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@ -22,7 +22,7 @@
#include "engines/grim/grim.h"
#include "engines/grim/imuse/imuse.h"
#include "engines/grim/emisound/emisound.h"
#include "engines/grim/emi/sound/emisound.h"
#include "engines/grim/sound.h"
namespace Grim {