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EMI: Move emisound into the emi-subfolder
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parent
76bac36b7d
commit
2fb0bafc14
@ -25,7 +25,7 @@
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#include "common/memstream.h"
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#include "common/textconsole.h"
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#include "common/stream.h"
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#include "grim/scx.h"
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#include "engines/grim/emi/sound/codecs/scx.h"
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namespace Grim {
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@ -29,11 +29,11 @@
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#include "engines/grim/grim.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/textsplit.h"
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#include "engines/grim/emisound/emisound.h"
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#include "engines/grim/emisound/track.h"
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#include "engines/grim/emisound/mp3track.h"
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#include "engines/grim/emisound/scxtrack.h"
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#include "engines/grim/emisound/vimatrack.h"
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#include "engines/grim/emi/sound/emisound.h"
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#include "engines/grim/emi/sound/track.h"
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#include "engines/grim/emi/sound/mp3track.h"
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#include "engines/grim/emi/sound/scxtrack.h"
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#include "engines/grim/emi/sound/vimatrack.h"
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#define NUM_CHANNELS 32
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@ -26,7 +26,7 @@
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#include "audio/audiostream.h"
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#include "audio/decoders/mp3.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/emisound/mp3track.h"
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#include "engines/grim/emi/sound/mp3track.h"
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namespace Grim {
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@ -25,7 +25,7 @@
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#include "common/str.h"
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#include "common/stream.h"
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#include "engines/grim/emisound/track.h"
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#include "engines/grim/emi/sound/track.h"
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namespace Audio {
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class AudioStream;
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@ -25,8 +25,8 @@
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/scx.h"
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#include "engines/grim/emisound/scxtrack.h"
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#include "engines/grim/emi/sound/codecs/scx.h"
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#include "engines/grim/emi/sound/scxtrack.h"
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namespace Grim {
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@ -25,7 +25,7 @@
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#include "common/str.h"
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#include "common/stream.h"
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#include "engines/grim/emisound/track.h"
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#include "engines/grim/emi/sound/track.h"
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namespace Audio {
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class AudioStream;
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@ -24,7 +24,7 @@
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#include "common/str.h"
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#include "common/stream.h"
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#include "audio/mixer.h"
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#include "engines/grim/emisound/track.h"
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#include "engines/grim/emi/sound/track.h"
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namespace Grim {
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@ -26,7 +26,7 @@
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "engines/grim/imuse/imuse_mcmp_mgr.h"
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#include "engines/grim/emisound/vimatrack.h"
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#include "engines/grim/emi/sound/vimatrack.h"
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namespace Grim {
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@ -24,7 +24,7 @@
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#define GRIM_VIMATRACK_H
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#include "common/str.h"
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#include "engines/grim/emisound/track.h"
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#include "engines/grim/emi/sound/track.h"
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namespace Grim {
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@ -16,6 +16,12 @@ MODULE_OBJS := \
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costume/model_component.o \
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costume/sound_component.o \
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costume/sprite_component.o \
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emi/sound/mp3track.o \
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emi/sound/scxtrack.o \
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emi/sound/vimatrack.o \
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emi/sound/track.o \
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emi/sound/emisound.o \
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emi/sound/codecs/scx.o \
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emi/modelemi.o \
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emi/skeleton.o \
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imuse/imuse.o \
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@ -57,11 +63,6 @@ MODULE_OBJS := \
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movie/mpeg.o \
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movie/smush.o \
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movie/movie.o \
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emisound/mp3track.o \
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emisound/scxtrack.o \
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emisound/vimatrack.o \
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emisound/track.o \
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emisound/emisound.o \
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update/packfile.o \
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update/mscab.o \
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update/lang_filter.o \
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@ -102,7 +103,6 @@ MODULE_OBJS := \
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resource.o \
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savegame.o \
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set.o \
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scx.o \
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sector.o \
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sound.o \
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stuffit.o \
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@ -22,7 +22,7 @@
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#include "engines/grim/grim.h"
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#include "engines/grim/imuse/imuse.h"
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#include "engines/grim/emisound/emisound.h"
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#include "engines/grim/emi/sound/emisound.h"
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#include "engines/grim/sound.h"
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namespace Grim {
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