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ULTIMA8: Remove valgrind-specific code
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@ -37,18 +37,9 @@ DEFINE_RUNTIME_CLASSTYPE_CODE(SegmentedPool, Pool)
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#define OFFSET_ALIGN(X) ( (X + sizeof(uintptr) - 1) & ~(sizeof(uintptr) - 1) )
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#ifdef USE_VALGRIND
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const int redzoneSize = 8;
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#else
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const int redzoneSize = 0;
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#endif
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struct SegmentedPoolNode {
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SegmentedPool *pool;
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SegmentedPoolNode *nextFree;
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#ifdef USE_VALGRIND
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int valgrind_handle;
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#endif
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size_t size;
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};
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@ -61,17 +52,15 @@ SegmentedPool::SegmentedPool(size_t nodeCapacity_, uint32 nodes)
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// Give it its real capacity.
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// One redzone is added after the memory block.
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_nodeCapacity = OFFSET_ALIGN(nodeCapacity_ + redzoneSize);
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_nodeCapacity = OFFSET_ALIGN(nodeCapacity_);
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// Node offsets are aligned to the next uintptr offset after the real size.
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// Another redzone is added between the node and the memory block.
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_nodeOffset = OFFSET_ALIGN(sizeof(SegmentedPoolNode) + redzoneSize) + _nodeCapacity;
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_nodeOffset = OFFSET_ALIGN(sizeof(SegmentedPoolNode)) + _nodeCapacity;
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_startOfPool = new uint8[_nodeOffset * nodes];
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_endOfPool = _startOfPool + (_nodeOffset * nodes);
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VALGRIND_CREATE_MEMPOOL(_startOfPool, redzoneSize, 0);
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_firstFree = reinterpret_cast<SegmentedPoolNode *>(_startOfPool);
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_firstFree->pool = this;
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_firstFree->size = 0;
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@ -92,8 +81,6 @@ SegmentedPool::SegmentedPool(size_t nodeCapacity_, uint32 nodes)
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SegmentedPool::~SegmentedPool() {
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assert(isEmpty());
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VALGRIND_DESTROY_MEMPOOL(_startOfPool);
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delete [] _startOfPool;
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}
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@ -118,13 +105,7 @@ void *SegmentedPool::allocate(size_t size) {
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// debugN"Allocating Node 0x%08X\n", node);
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uint8 *p = reinterpret_cast<uint8 *>(node) +
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OFFSET_ALIGN(sizeof(SegmentedPoolNode) + redzoneSize);
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VALGRIND_MEMPOOL_ALLOC(_startOfPool, p, size);
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#ifdef USE_VALGRIND
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node->valgrind_handle = VALGRIND_CREATE_BLOCK(p, size,
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"SegmentedPoolBlock");
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#endif
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OFFSET_ALIGN(sizeof(SegmentedPoolNode));
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return p;
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}
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@ -137,9 +118,6 @@ void SegmentedPool::deallocate(void *ptr) {
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node->size = 0;
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assert(node->pool == this);
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VALGRIND_MEMPOOL_FREE(_startOfPool, ptr);
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VALGRIND_DISCARD(node->valgrind_handle);
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// debugN"Free Node 0x%08X\n", node);
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if (isFull()) {
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_firstFree = node;
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@ -94,10 +94,6 @@
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//
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#define CANT_HAPPEN_MSG(msg) do { assert(msg && false); } while(0)
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//
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// Wrapper around valgrind functions.
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#include "ultima/ultima8/misc/pent_valgrind.h"
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namespace Ultima {
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namespace Ultima8 {
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@ -1,50 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PENT_VALGRIND_H
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#define PENT_VALGRIND_H
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#ifdef USE_VALGRIND
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#include <valgrind/memcheck.h>
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#else
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#define VALGRIND_MAKE_MEM_NOACCESS(_qzz_addr,_qzz_len)
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#define VALGRIND_MAKE_MEM_UNDEFINED(_qzz_addr,_qzz_len)
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#define VALGRIND_MAKE_MEM_DEFINED(_qzz_addr,_qzz_len)
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#define VALGRIND_CHECK_MEM_IS_DEFINED(_qzz_addr,_qzz_len)
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#define VALGRIND_CHECK_VALUE_IS_DEFINED(__lvalue)
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#define VALGRIND_CHECK_MEM_IS_ADDRESSABLE(_qzz_addr,_qzz_len)
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#define VALGRIND_CREATE_MEMPOOL(pool,rzB,is_zeroed)
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#define VALGRIND_DESTROY_MEMPOOL(pool)
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#define VALGRIND_MEMPOOL_ALLOC(pool,addr,size)
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#define VALGRIND_MEMPOOL_FREE(pool,addr)
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#define VALGRIND_CREATE_BLOCK(_qzz_addr,_qzz_len,_qzz_desc) 0
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#define VALGRIND_DISCARD(_qzz_blkindex)
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#endif
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#endif
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