ah well. just get rid of this again. this fixes some actor freezes in The Dig statue room, and shouldn't be necessary anymore anyway

svn-id: r8181
This commit is contained in:
Max Horn 2003-05-31 16:09:09 +00:00
parent da6ca85dfc
commit 2fd98601f7

View File

@ -929,19 +929,9 @@ void Actor::drawActorCostume() {
bcr->_outheight = _vm->virtscr[0].height;
// If the actor is partially hidden, redraw it next frame.
// Note: for akos, this only works for codec 1 so far; we need to look
// if we can (or even should) implement this for the other codecs, too.
// Only done for pre-AKOS, though.
if (bcr->drawCostume(cost) & 1) {
// FIXME: this used to break talking in The Dig because the actor
// was redrawn too often, which broke the waitForActor opcode.
// This refined version hopefully will work better.
//
// We didn't use to do this for AKOS games at all, only for the classic
// costumes. And I am not sure the original game did this for AKOS
// games, either. So maybe this code isn't the correct way to do what
// it does (which is to fix actor draw problems, see also patch #699980).
// Would be nice to figure out what the original code does...
needRedraw = true;
needRedraw = !(_vm->_features & GF_NEW_COSTUMES);
}
// Record the vertical extent of the drawn actor