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SCI: Remove EngineState::game_version, it was only used for saving anyway. Also remove syncCStr()
svn-id: r44358
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parent
78d2ea9fcf
commit
2fe6b32968
@ -831,7 +831,7 @@ bool Console::cmdSaveGame(int argc, const char **argv) {
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}
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// TODO: enable custom descriptions? force filename into a specific format?
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if (gamestate_save(_vm->_gamestate, out, "debugging")) {
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if (gamestate_save(_vm->_gamestate, out, "debugging", 0)) {
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DebugPrintf("Saving the game state to '%s' failed\n", argv[1]);
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}
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@ -579,7 +579,6 @@ reg_t kSaveGame(EngineState *s, int, int argc, reg_t *argv) {
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char *version = argc > 3 ? strdup(s->segMan->derefString(argv[3])) : NULL;
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debug(3, "kSaveGame(%s,%d,%s,%s)", game_id, savedir_nr, game_description, version);
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s->game_version = version;
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Common::Array<SavegameDesc> saves;
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listSavegames(saves);
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@ -624,7 +623,7 @@ reg_t kSaveGame(EngineState *s, int, int argc, reg_t *argv) {
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return NULL_REG;
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}
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if (gamestate_save(s, out, game_description)) {
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if (gamestate_save(s, out, game_description, version)) {
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warning("Saving the game failed.");
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s->r_acc = NULL_REG;
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} else {
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@ -638,8 +637,6 @@ reg_t kSaveGame(EngineState *s, int, int argc, reg_t *argv) {
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s->r_acc = make_reg(0, 1);
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}
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}
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free(s->game_version);
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s->game_version = NULL;
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return s->r_acc;
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}
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@ -65,20 +65,6 @@ static void sync_reg_t(Common::Serializer &s, reg_t &obj) {
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s.syncAsUint16LE(obj.offset);
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}
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// FIXME: Sync a C string, using malloc/free storage.
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// Much better to replace all of these by Common::String
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static void syncCStr(Common::Serializer &s, char **str) {
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Common::String tmp;
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if (s.isSaving() && *str)
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tmp = *str;
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s.syncString(tmp);
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if (s.isLoading()) {
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//free(*str);
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*str = strdup(tmp.c_str());
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}
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}
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static void sync_song_t(Common::Serializer &s, Song &obj) {
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s.syncAsSint32LE(obj._handle);
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s.syncAsSint32LE(obj._resourceNum);
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@ -295,7 +281,8 @@ static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj)
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void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
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s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be savegame_version
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syncCStr(s, &game_version);
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Common::String tmp;
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s.syncString(tmp); // OBSOLETE: Used to be game_version
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s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be version
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// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
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@ -508,14 +495,14 @@ static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj) {
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#pragma mark -
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int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename) {
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int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename, const char *version) {
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tm curTime;
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g_system->getTimeAndDate(curTime);
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SavegameMetadata meta;
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meta.savegame_version = CURRENT_SAVEGAME_VERSION;
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meta.savegame_name = savename;
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meta.game_version = s->game_version;
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meta.game_version = version;
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meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
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@ -57,7 +57,7 @@ struct SavegameMetadata {
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* @param savename The description of the savegame
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* @return 0 on success, 1 otherwise
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*/
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int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename);
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int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version);
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/**
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* Restores a game state from a directory.
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@ -33,8 +33,6 @@ namespace Sci {
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EngineState::EngineState(ResourceManager *res, Kernel *kernel, uint32 flags)
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: resMan(res), _kernel(kernel), _flags(flags), _dirseeker(this) {
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game_version = 0;
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gfx_state = 0;
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old_screen = 0;
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@ -171,7 +171,6 @@ public:
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const uint32 _flags; /**< Specific game flags */
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Common::String _gameName; /**< Designation of the primary object (which inherits from Game) */
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char *game_version;
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/* Non-VM information */
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