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SUPERNOVA: Implements GUI routines and refactors code
Of course the short description does not adequately describe the changes made with this commit and I assume this won't be the last big restructuring unfortunately. Focus of this commit was to implement/fix the code so the main user interface can be rendered. Bugs in the core routines for rendering Messages and Images were fixed as well.
This commit is contained in:
parent
87a0dd970a
commit
30308fbe8d
@ -5,7 +5,8 @@ MODULE_OBJS := \
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detection.o \
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graphics.o \
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supernova.o \
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rooms.o
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rooms.o \
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state.o
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MODULE_DIRS += \
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engines/supernova
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@ -422,7 +422,7 @@ enum ObjectID {
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TICKETS
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};
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static const char *const guiCommands[] = {
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static const char *const guiCommand_DE[] = {
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"Gehe",
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"Schau",
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"Nimm",
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@ -435,6 +435,11 @@ static const char *const guiCommands[] = {
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"Gib"
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};
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static const char *guiStatusCommand_DE[10] =
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{"Gehe zu ","Schau ","Nimm ","\231ffne ","Schlie\341e ","Dr\201cke ","Ziehe ","Benutze ","Rede mit ","Gib "};
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static const char *guiStatusCommand_EN[10] =
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{"Go to ", "Look at ", "Take ", "Open ", "Close ", "Press ", "Pull ", "Use ", "Talk to ", "Give "};
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ObjectType operator|(ObjectType a, ObjectType b);
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ObjectType operator&(ObjectType a, ObjectType b);
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ObjectType operator^(ObjectType a, ObjectType b);
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@ -501,36 +506,6 @@ struct Object {
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byte _direction;
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};
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struct GameState {
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int32 time;
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int32 timeSleep;
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int32 timeStarting;
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int32 timeAlarm;
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int32 timeAlarmSystem;
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int32 eventTime;
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int32 shipEnergy;
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int32 landingModuleEnergy;
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uint16 greatF;
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int16 timeRobot;
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int16 money;
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char coins;
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char shoes;
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char nameSeen;
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char destination;
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char benOverlay;
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char language;
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bool corridorSearch;
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bool alarmOn;
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bool terminalStripConnected;
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bool terminalStripWire;
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bool cableConnected;
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bool powerOff;
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bool cockpitSeen;
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bool airlockSeen;
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bool holdSeen;
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bool dream;
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};
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}
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#endif // MSN_DEF_H
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@ -23,9 +23,18 @@
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#include "common/system.h"
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#include "supernova/supernova.h"
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#include "supernova/state.h"
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namespace Supernova {
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void StartingItems::onEntrance() {
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for (int i = 0; i < 3; ++i)
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_gm->_inventory.add(*getObject(i));
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this->setRoomSeen(true);
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_gm->changeRoom(CABIN_R3);
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}
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bool ShipCorridor::interact(Action verb, Object &obj1, Object &obj2) {
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if ((verb == ACTION_PRESS) && (obj1._id == BUTTON)) {
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if (_objectState[6].hasProperty(OPENED)) {
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@ -165,7 +174,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
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_shown[kMaxSection - 1] = false;
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} else if (((verb == ACTION_WALK) || (verb == ACTION_USE)) &&
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((obj1._id == CABINS) || (obj1._id == CABIN))) {
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r = &_gm->_rooms[AIRLOCK];
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r = _gm->_rooms[AIRLOCK];
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if (!(obj1._id == CABIN) || !(_shown[5])) {
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_vm->renderMessage("Es würde wenig bringen,|sich in eine Schlafkammer zu legen,|die nicht eingeschaltet ist.");
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} else if (r->getObject(5)->hasProperty(WORN)) {
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@ -174,7 +183,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
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_vm->paletteFadeOut();
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_vm->renderImage(_gm->_currentRoom->getFileNumber(), _gm->invertSection(5));
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_vm->renderImage(_gm->_currentRoom->getFileNumber(), _gm->invertSection(4));
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r = &_gm->_rooms[GENERATOR];
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r = _gm->_rooms[GENERATOR];
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if (r->isSectionVisible(9)) {
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energy = &_gm->_state.landingModuleEnergy;
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} else {
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@ -186,7 +195,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
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if (_gm->_state.timeSleep >= *energy) {
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_gm->_state.timeSleep = *energy;
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if (r->isSectionVisible(9)) {
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r = &_gm->_rooms[LANDINGMODULE]; // Monitors off
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r = _gm->_rooms[LANDINGMODULE]; // Monitors off
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r->setSectionVisible(2, false);
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r->setSectionVisible(7, false);
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r->setSectionVisible(8, false);
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@ -196,18 +205,18 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
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}
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if (_gm->_state.timeSleep == _gm->_state.time) {
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_vm->renderImage(_gm->_currentRoom->getFileNumber(), 3); // landed
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r = &_gm->_rooms[COCKPIT];
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r = _gm->_rooms[COCKPIT];
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r->setSectionVisible(23, true);
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r = &_gm->_rooms[CABIN_R2];
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r = _gm->_rooms[CABIN_R2];
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r->setSectionVisible(5, false);
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r->setSectionVisible(6, true);
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r->getObject(2)->_click = 10;
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r = &_gm->_rooms[HOLD];
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r = _gm->_rooms[HOLD];
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r->setSectionVisible(0, false);
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r->setSectionVisible(1, true);
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r->getObject(1)->_click = 255;
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r->getObject(3)->_click = 255;
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r = &_gm->_rooms[GENERATOR];
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r = _gm->_rooms[GENERATOR];
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r->setSectionVisible(6, false);
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r->setSectionVisible(7, true);
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r->getObject(1)->_click = 14;
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@ -226,7 +235,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
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_gm->_state.alarmOn = (_gm->_state.timeAlarmSystem > _vm->getDOSTicks());
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if (!*energy) {
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_gm->turnOff();
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r = &_gm->_rooms[GENERATOR];
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r = _gm->_rooms[GENERATOR];
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r->setSectionVisible(4, r->isSectionVisible(2));
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}
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if (_gm->_state.time == 0) {
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@ -287,7 +296,7 @@ void ShipSleepCabin::animation() {
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}
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}
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void ShipSleepCabin::onEntrance() {
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if (_gm->_state.dream && (_gm->_rooms[CAVE].getObject(1)->_exitRoom == MEETUP3)) {
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if (_gm->_state.dream && (_gm->_rooms[CAVE]->getObject(1)->_exitRoom == MEETUP3)) {
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_vm->renderMessage("Du wachst mit brummendem Schädel auf|und merkst, daß du nur geträumt hast.");
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_gm->mouseWait(_gm->_timer1);
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_vm->removeMessage();
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@ -495,7 +504,7 @@ bool ShipCabinL3::interact(Action verb, Object &obj1, Object &obj2) {
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} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, KNIFE, WIRE2))
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_vm->renderMessage("Schneid doch besser ein|lngeres Stck Kabel ab!");
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else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, KNIFE, WIRE)) {
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r = &_gm->_rooms[AIRLOCK];
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r = _gm->_rooms[AIRLOCK];
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if (!this->isSectionVisible(10) && !r->getObject(5)->hasProperty(WORN)) {
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_vm->renderImage(this->getFileNumber(), 25);
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_gm->shock();
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@ -554,10 +563,10 @@ bool ShipCabinR3::interact(Action verb, Object &obj1, Object &obj2) {
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}
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else if ((verb == ACTION_TAKE) && (obj1._id == DISCMAN) &&
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!_gm->_rooms[0].getObject(3)->hasProperty(CARRIED)) {
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!_gm->_rooms[0]->getObject(3)->hasProperty(CARRIED)) {
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this->getObject(10)->_click = 34; // Locker empty
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obj1._click = 255;
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_gm->takeObject(*_gm->_rooms[0].getObject(3));
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_gm->takeObject(*_gm->_rooms[0]->getObject(3));
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_vm->renderImage(this->getFileNumber(), 16);
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} else if ((verb == ACTION_TAKE) && (obj1._id == ROPE) &&
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obj1.hasProperty(CARRIED)) {
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@ -657,7 +666,7 @@ bool ShipAirlock::interact(Action verb, Object &obj1, Object &obj2) {
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this->setSectionVisible(5, false);
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_gm->wait2(2);
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_vm->renderImage(this->getFileNumber(), _gm->invertSection(4));
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r = &_gm->_rooms[AIRLOCK];
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r = _gm->_rooms[AIRLOCK];
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if (!r->getObject(4)->hasProperty(WORN) ||
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!r->getObject(5)->hasProperty(WORN) ||
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!r->getObject(6)->hasProperty(WORN)) {
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@ -715,12 +724,12 @@ bool ShipHold::interact(Action verb, Object &obj1, Object &obj2) {
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_vm->renderImage(this->getFileNumber(), 5);
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this->getObject(0)->_name = "langes Kabel mit Stecker";
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this->getObject(0)->_click = 10;
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r = &_gm->_rooms[CABIN_L2];
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r = _gm->_rooms[CABIN_L2];
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_gm->_inventory.remove(*this->getObject(9));
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}
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} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, HOLD_WIRE, GENERATOR_TOP)) {
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if (this->isSectionVisible(5)) {
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r = &_gm->_rooms[GENERATOR];
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r = _gm->_rooms[GENERATOR];
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r->getObject(0)->_click = 15;
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r->getObject(1)->_click = 13;
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r->setSectionVisible(6, false);
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@ -743,7 +752,7 @@ void ShipHold::onEntrance() {
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if (!this->hasSeen())
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_vm->renderMessage("Was ist denn das fr ein Chaos?|Und auáerdem fehlt das Notraumschiff!|Jetzt wird mir einiges klar.|Die anderen sind geflchtet,|und ich habe es verpennt.");
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this->setRoomSeen(true);
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_gm->_rooms[COCKPIT].setRoomSeen(true);
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_gm->_rooms[COCKPIT]->setRoomSeen(true);
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}
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bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
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@ -752,7 +761,7 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
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_vm->renderMessage(obj1._description);
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else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, PEN, LANDINGMOD_BUTTON)) {
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if (_gm->_state.landingModuleEnergy) {
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r = &_gm->_rooms[GENERATOR];
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r = _gm->_rooms[GENERATOR];
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if (this->isSectionVisible(7)) {
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_vm->renderImage(this->getFileNumber(), _gm->invertSection(9));
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_vm->renderImage(this->getFileNumber(), _gm->invertSection(2));
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@ -770,7 +779,7 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
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// load("MSN_DATA.025");
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_gm->roomBrightness();
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_vm->paletteBrightness();
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r = &_gm->_rooms[SLEEP];
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r = _gm->_rooms[SLEEP];
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r->setSectionVisible(1, false);
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r->setSectionVisible(2, false);
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_gm->wait2(2);
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@ -791,7 +800,7 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
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else if ((verb == ACTION_USE) && (obj1._id == KEYBOARD))
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_vm->renderMessage("Laá lieber die Finger davon!");
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else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, LANDINGMOD_SOCKET)) {
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r = &_gm->_rooms[CABIN_L3];
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r = _gm->_rooms[CABIN_L3];
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_gm->_inventory.remove(*r->getObject(8));
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this->getObject(4)->_name = r->getObject(8)->_name;
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_vm->renderImage(this->getFileNumber(), 4);
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@ -808,7 +817,7 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
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else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, LANDINGMOD_WIRE, TERMINALSTRIP)) {
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_vm->renderImage(this->getFileNumber(), 11);
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this->getObject(4)->_name = "Leitung mit Lsterklemme";
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r = &_gm->_rooms[HOLD];
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r = _gm->_rooms[HOLD];
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_gm->_inventory.remove(*r->getObject(2));
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_gm->_state.terminalStripConnected = true;
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_gm->_state.terminalStripWire = true;
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@ -819,19 +828,19 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
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_vm->renderImage(this->getFileNumber(), 5);
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this->getObject(4)->_name = "langes Kabel mit Stecker";
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this->getObject(4)->_click = 6;
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r = &_gm->_rooms[CABIN_L2];
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r = _gm->_rooms[CABIN_L2];
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_gm->_inventory.remove(*r->getObject(9));
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}
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} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, LANDINGMOD_WIRE, LANDINGMOD_HATCH)) {
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if (this->getObject(5)->hasProperty(OPENED)) {
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r = &_gm->_rooms[HOLD];
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r = _gm->_rooms[HOLD];
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if (this->isSectionVisible(5)) {
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_gm->_rooms[HOLD].setSectionVisible(5, false);
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_gm->_rooms[HOLD]->setSectionVisible(5, false);
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r->getObject(0)->_click = 10;
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} else
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r->getObject(0)->_click = 9;
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_gm->_rooms[HOLD].setSectionVisible(4, false);
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_gm->_rooms[HOLD]->setSectionVisible(4, false);
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r->getObject(0)->_name = this->getObject(4)->_name;
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_vm->renderImage(this->getFileNumber(), _gm->invertSection(5));
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_vm->renderImage(this->getFileNumber(), _gm->invertSection(4));
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@ -866,7 +875,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
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_vm->renderImage(this->getFileNumber(), 10);
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if (this->isSectionVisible(13))
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_vm->renderImage(this->getFileNumber(), 13);
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_gm->_rooms[HOLD].setSectionVisible(3, true);
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_gm->_rooms[HOLD]->setSectionVisible(3, true);
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obj1.setProperty(OPENED);
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obj1._click = 2;
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_vm->playSound(kAudioDoorOpen);
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@ -881,7 +890,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
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this->setSectionVisible(10, false);
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if (this->isSectionVisible(13))
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_vm->renderImage(this->getFileNumber(), 13);
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_gm->_rooms[HOLD].setSectionVisible(3, false);
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_gm->_rooms[HOLD]->setSectionVisible(3, false);
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obj1.disableProperty(OPENED);
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obj1._click = 1;
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_vm->playSound(kAudioDoorClose);
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@ -944,12 +953,12 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
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_vm->renderImage(this->getFileNumber(), 3);
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_vm->renderImage(this->getFileNumber(), 9);
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this->getObject(0)->_click = 16;
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r = &_gm->_rooms[LANDINGMODULE];
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r = _gm->_rooms[LANDINGMODULE];
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if (_gm->_state.landingModuleEnergy && r->isSectionVisible(7))
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_gm->turnOn();
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else
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_vm->renderImage(this->getFileNumber(), 4);
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_gm->_rooms[HOLD].setSectionVisible(7, true);
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_gm->_rooms[HOLD]->setSectionVisible(7, true);
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_gm->great(3);
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} else if ((verb == ACTION_PULL) && (obj1._id == GENERATOR_WIRE) &&
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(obj1._click == 16)) {
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@ -960,7 +969,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
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_vm->renderImage(this->getFileNumber(), 8);
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obj1._click = 15;
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_gm->turnOff();
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_gm->_rooms[HOLD].setSectionVisible(7, false);
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_gm->_rooms[HOLD]->setSectionVisible(7, false);
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} else if ((verb == ACTION_USE) &&
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(Object::combine(obj1, obj2, WIRE, CLIP) ||
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Object::combine(obj1, obj2, SPOOL, CLIP)) &&
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@ -973,7 +982,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
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_vm->renderMessage("Es zeigt volle Spannung an.");
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} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, LADDER, ROPE)) {
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_vm->renderImage(this->getFileNumber(), 13);
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r = &_gm->_rooms[CABIN_R3];
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r = _gm->_rooms[CABIN_R3];
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_gm->_inventory.remove(*r->getObject(9));
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this->getObject(3)->_click = 18;
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} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, OUTERHATCH, GENERATOR_ROPE)) {
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@ -988,7 +997,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
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} else {
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_vm->renderImage(this->getFileNumber(), 12);
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}
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r = &_gm->_rooms[OUTSIDE];
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r = _gm->_rooms[OUTSIDE];
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r->setSectionVisible(1, true);
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r->getObject(1)->_click = 1;
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this->getObject(3)->_click = 17;
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@ -36,6 +36,8 @@ class Room {
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public:
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Room() {
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_seen = false;
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for (int i = 0; i < kMaxSection; ++i)
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_shown[i] = false;
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}
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bool hasSeen() {
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@ -101,6 +103,8 @@ public:
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Object("Discman", "Es ist eine \"Mad Monkeys\"-CD darin.", DISCMAN,
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TAKE | COMBINABLE, 255, 255, 0, NULLROOM, 0);
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}
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virtual void onEntrance();
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};
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// Spaceship
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@ -415,7 +419,7 @@ public:
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_objectState[20] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,1,1,0);
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_objectState[21] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,2,2,0);
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_objectState[22] = Object("Steckdose",Object::defaultDescription,SOCKET,COMBINABLE,4,4,0);
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_objectState[23] = Object("Toilette",Object::defaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,2);
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_objectState[23] = Object("Toilette",Object::defaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22);
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}
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virtual bool interact(Action verb, Object &obj1, Object &obj2);
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@ -432,7 +436,7 @@ public:
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_objectState[0] = Object("Klo","Ein Klo mit Saugmechanismus.",TOILET,NULLTYPE,0,0,0);
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_objectState[1] = Object("Dusche",Object::defaultDescription,SHOWER,NULLTYPE,1,1,0);
|
||||
_objectState[2] = Object("Ausgang",Object::defaultDescription,BATHROOM_EXIT,EXIT,255,255,0,NULLROOM,2);
|
||||
_objectState[2] = Object("Ausgang",Object::defaultDescription,BATHROOM_EXIT,EXIT,255,255,0,CABIN_R3,2);
|
||||
}
|
||||
};
|
||||
|
||||
|
921
engines/supernova/state.cpp
Normal file
921
engines/supernova/state.cpp
Normal file
@ -0,0 +1,921 @@
|
||||
|
||||
#include "supernova/supernova.h"
|
||||
#include "supernova/state.h"
|
||||
|
||||
namespace Supernova {
|
||||
|
||||
Inventory::Inventory()
|
||||
: _numObjects(0)
|
||||
{}
|
||||
|
||||
// TODO: Update Inventory surface for scrolling
|
||||
void Inventory::add(Object &obj) {
|
||||
if (_numObjects < kMaxCarry)
|
||||
_inventory[_numObjects++] = &obj;
|
||||
|
||||
// if (inventory_amount>8) inventory_scroll = ((inventory_amount+1)/2)*2-8;
|
||||
// show_inventory();
|
||||
}
|
||||
|
||||
// TODO: Update Inventory surface for scrolling
|
||||
void Inventory::remove(Object &obj) {
|
||||
for (uint i = 0; i < _numObjects; ++i) {
|
||||
if (_inventory[i] == &obj) {
|
||||
--_numObjects;
|
||||
while (i < _numObjects) {
|
||||
_inventory[i] = _inventory[i + 1];
|
||||
++i;
|
||||
}
|
||||
obj.disableProperty(CARRIED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Object *Inventory::get(uint index) const {
|
||||
if (index < _numObjects)
|
||||
return _inventory[index];
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Object *Inventory::get(ObjectID id) const {
|
||||
for (uint i = 0; i < _numObjects; ++i) {
|
||||
if (_inventory[i]->_id == id)
|
||||
return _inventory[i];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
static const char *timeToString(int t) {
|
||||
// TODO: Does ScummVM emulate PIT timings for DOS?
|
||||
|
||||
static char s[9];
|
||||
strcpy(s," 0:00:00");
|
||||
s[7] = t % 10 + '0';
|
||||
t /= 10;
|
||||
s[6] = t % 6 + '0';
|
||||
t /= 6;
|
||||
s[4] = t % 10 + '0';
|
||||
t /= 10;
|
||||
s[3] = t % 6 + '0';
|
||||
t /= 6;
|
||||
s[1] = t % 10 + '0';
|
||||
t /= 10;
|
||||
if (t)
|
||||
s[0] = t+48;
|
||||
|
||||
return(s);
|
||||
}
|
||||
|
||||
GameManager::GameManager(SupernovaEngine *vm) {
|
||||
_rooms[INTRO] = new StartingItems(vm, this);
|
||||
_rooms[CORRIDOR] = new ShipCorridor(vm, this);
|
||||
_rooms[HALL] = new ShipHall(vm, this);
|
||||
_rooms[SLEEP] = new ShipSleepCabin(vm, this);
|
||||
_rooms[COCKPIT] = new ShipCockpit(vm, this);
|
||||
_rooms[AIRLOCK] = new ShipAirlock(vm, this);
|
||||
_rooms[HOLD] = new ShipHold(vm, this);
|
||||
_rooms[LANDINGMODULE] = new ShipLandingModule(vm, this);
|
||||
_rooms[GENERATOR] = new ShipGenerator(vm, this);
|
||||
_rooms[OUTSIDE] = new ShipOuterSpace(vm, this);
|
||||
_rooms[CABIN_R1] = new ShipCabinR1(vm, this);
|
||||
_rooms[CABIN_R2] = new ShipCabinR2(vm, this);
|
||||
_rooms[CABIN_R3] = new ShipCabinR3(vm, this);
|
||||
_rooms[CABIN_L1] = new ShipCabinL1(vm, this);
|
||||
_rooms[CABIN_L2] = new ShipCabinL2(vm, this);
|
||||
_rooms[CABIN_L3] = new ShipCabinL3(vm, this);
|
||||
_rooms[BATHROOM] = new ShipCabinBathroom(vm, this);
|
||||
|
||||
// _rooms[ROCKS]
|
||||
// _rooms[CAVE]
|
||||
// _rooms[MEETUP]
|
||||
// _rooms[ENTRANCE]
|
||||
// _rooms[REST]
|
||||
// _rooms[ROGER]
|
||||
// _rooms[GLIDER]
|
||||
// _rooms[MEETUP2]
|
||||
// _rooms[MEETUP3]
|
||||
|
||||
// _rooms[CELL]
|
||||
// _rooms[CORRIDOR1]
|
||||
// _rooms[CORRIDOR2]
|
||||
// _rooms[CORRIDOR3]
|
||||
// _rooms[CORRIDOR4]
|
||||
// _rooms[CORRIDOR5]
|
||||
// _rooms[CORRIDOR6]
|
||||
// _rooms[CORRIDOR7]
|
||||
// _rooms[CORRIDOR8]
|
||||
// _rooms[CORRIDOR9]
|
||||
// _rooms[BCORRIDOR]
|
||||
// _rooms[GUARD]
|
||||
// _rooms[GUARD3]
|
||||
// _rooms[OFFICE_L1]
|
||||
// _rooms[OFFICE_L2]
|
||||
// _rooms[OFFICE_R1]
|
||||
// _rooms[OFFICE_R2]
|
||||
// _rooms[OFFICE_L]
|
||||
// _rooms[ELEVATOR]
|
||||
// _rooms[STATION]
|
||||
// _rooms[SIGN]
|
||||
|
||||
_currentRoom = _rooms[INTRO];
|
||||
_vm = vm;
|
||||
_inputObject[0] = &_nullObjectInstance;
|
||||
_inputObject[1] = &_nullObjectInstance;
|
||||
_inputVerb = ACTION_WALK;
|
||||
_inputVerb2 = false;
|
||||
_inventoryScroll = 0;
|
||||
|
||||
initGui();
|
||||
}
|
||||
|
||||
void GameManager::initGui() {
|
||||
// TODO: Initialize GUI dimensions to eliminate the use of magic numbers
|
||||
// especially in the input handling.
|
||||
// Wrapping it in state machine would probably make a lot of it easier
|
||||
// as the current state i.e. when selecting/combining objects would need
|
||||
// to be queried when deciding what to do (flush inputs / render / ... )
|
||||
|
||||
int x = 0;
|
||||
for (int i = 0; i < ARRAYSIZE(_guiCommandDimensions); ++i) {
|
||||
int width;
|
||||
if (i < 9)
|
||||
width = _vm->characterWidth(guiCommand_DE[i]) + 2;
|
||||
else
|
||||
width = 320 - x;
|
||||
|
||||
_guiCommandDimensions[i] = Common::Rect(x, 150, x + width, 159);
|
||||
x += width + 2;
|
||||
}
|
||||
}
|
||||
|
||||
void GameManager::processInput(Common::KeyState &state) {
|
||||
switch (state.keycode) {
|
||||
case Common::KEYCODE_F1:
|
||||
// help
|
||||
break;
|
||||
case Common::KEYCODE_F2:
|
||||
// show game doc
|
||||
break;
|
||||
case Common::KEYCODE_F3:
|
||||
// show game info
|
||||
break;
|
||||
case Common::KEYCODE_F4:
|
||||
// set text speed
|
||||
break;
|
||||
case Common::KEYCODE_F5:
|
||||
// load/save
|
||||
break;
|
||||
case Common::KEYCODE_x:
|
||||
if (state.flags & Common::KBD_ALT) {
|
||||
// quit game
|
||||
_vm->_gameRunning = false;
|
||||
} else {
|
||||
_key = state.ascii;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_key = state.ascii;
|
||||
}
|
||||
}
|
||||
|
||||
void GameManager::processInput(Common::EventType eventType, int x, int y) {
|
||||
_mouseClickType = eventType;
|
||||
_mouseX = x;
|
||||
_mouseY = y;
|
||||
_inputObject[0] = &_nullObjectInstance;
|
||||
_inputObject[1] = &_nullObjectInstance;
|
||||
_inputVerb = ACTION_WALK;
|
||||
_inputVerb2 = false;
|
||||
_mouseField = -1;
|
||||
_objectNumber = 0;
|
||||
|
||||
if (_mouseClickType == Common::EVENT_LBUTTONUP) {
|
||||
// STUB
|
||||
|
||||
} else if (_mouseClickType == Common::EVENT_RBUTTONUP) {
|
||||
ObjectType type;
|
||||
if (((_mouseField >= 0) && (_mouseField < 256)) ||
|
||||
((_mouseField >= 512) && (_mouseField < 768))) {
|
||||
_inputObject[0] = _inputObject[_objectNumber];
|
||||
_objectNumber = 0;
|
||||
_inputVerb2 = false;
|
||||
type = _inputObject[0]->_type;
|
||||
if (type & OPEN) {
|
||||
if (type & OPENED)
|
||||
_inputVerb = ACTION_CLOSE;
|
||||
else
|
||||
_inputVerb = ACTION_OPEN;
|
||||
} else if (type & PRESS) {
|
||||
_inputVerb = ACTION_PRESS;
|
||||
} else if (type & TALK) {
|
||||
_inputVerb = ACTION_TALK;
|
||||
} else {
|
||||
_inputVerb = ACTION_LOOK;
|
||||
}
|
||||
}
|
||||
} else if (_mouseClickType == Common::EVENT_MOUSEMOVE) {
|
||||
int field;
|
||||
int click;
|
||||
field = -1;
|
||||
/* command row? */
|
||||
if ((y >= _guiCommandDimensions[0].top) && (y <= _guiCommandDimensions[0].bottom)) {
|
||||
field = 9;
|
||||
while (x < _guiCommandDimensions[field].left - 1)
|
||||
field--;
|
||||
field += 256;
|
||||
}
|
||||
/* exit box? */
|
||||
else if ((x >= 283) && (x <= 317) && (y >= 163) && (y <= 197))
|
||||
field = _exitList[(x - 283) / 7 + 5 * ((y - 163) / 7)];
|
||||
/* inventory box */
|
||||
else if ((y >= 161) && (x <= 270)) {
|
||||
field = (x + 1) / 136 + ((y - 161) / 10) * 2;
|
||||
if (field + _inventoryScroll < _inventory.getSize())
|
||||
field += 512;
|
||||
else
|
||||
field = -1;
|
||||
}
|
||||
/* inventory arrows */
|
||||
else if ((y >= 161) && (x >= 271) && (x < 279)) {
|
||||
if (y > 180) field = 769;
|
||||
else field = 768;
|
||||
}
|
||||
/* message window */
|
||||
// else if (_vm->_messageDisplayed && (x >= message_columns) && (x < message_columns + message_width) && (y >= message_rows) && (y < message_rows + message_height))
|
||||
else if (_vm->_messageDisplayed)
|
||||
field = -1;
|
||||
/* normal item */
|
||||
else {
|
||||
for (int i = 0; (_currentRoom->getObject(i)->_name != NULL) && (field == -1); i++) {
|
||||
click = _currentRoom->getObject(i)->_click;
|
||||
if (click != 255) {
|
||||
MSNImageDecoder::ClickField *clickField = _vm->_currentImage->_clickField;
|
||||
do {
|
||||
if ((x >= clickField[click].x1) && (x <= clickField[click].x2) &&
|
||||
(y >= clickField[click].y1) && (y <= clickField[click].y2))
|
||||
field = i;
|
||||
|
||||
click = clickField[click].next;
|
||||
} while ((click != 0) && (field == -1));
|
||||
}
|
||||
}
|
||||
|
||||
if ((_objectNumber == 1) && (_currentRoom->getObject(field) == _inputObject[0]))
|
||||
field = -1;
|
||||
}
|
||||
if (_mouseField != field) {
|
||||
if (_mouseField >= 768) {
|
||||
inventory_arrow(_mouseField - 768, 0);
|
||||
} else if (_mouseField >= 512) {
|
||||
inventory_object(_mouseField - 512, 0);
|
||||
_inputObject[_objectNumber] = &_nullObjectInstance;
|
||||
drawStatus();
|
||||
} else if (_mouseField >= 256) {
|
||||
drawCommandBox(_mouseField - 256, 0);
|
||||
} else if (_mouseField != -1) {
|
||||
_inputObject[_objectNumber] = &_nullObjectInstance;
|
||||
drawStatus();
|
||||
}
|
||||
_mouseField = field;
|
||||
if (_mouseField >= 768) {
|
||||
inventory_arrow(_mouseField - 768, 1);
|
||||
} else if (_mouseField >= 512) {
|
||||
inventory_object(_mouseField - 512, 1);
|
||||
_inputObject[_objectNumber] = _inventory.get(_mouseField - 512 + _inventoryScroll);
|
||||
drawStatus();
|
||||
} else if (_mouseField >= 256) {
|
||||
drawCommandBox(_mouseField - 256, 1);
|
||||
} else if (_mouseField != -1) {
|
||||
_inputObject[_objectNumber] = _currentRoom->getObject(_mouseField);
|
||||
drawStatus();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GameManager::isHelmetOff() {
|
||||
Object *helmet = _inventory.get(HELMET);
|
||||
if (helmet && helmet->hasProperty(WORN)) {
|
||||
_vm->renderMessage("Irgendwie ist ein Raumhelm|beim Essen unpraktisch.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameManager::great(uint number) {
|
||||
if (number && (_state.greatF & (1 << number)))
|
||||
return;
|
||||
|
||||
_vm->playSound(kAudioUndef7);
|
||||
_state.greatF |= 1 << number;
|
||||
}
|
||||
|
||||
bool GameManager::airless() {
|
||||
return (
|
||||
((_currentRoom > _rooms[AIRLOCK]) && (_currentRoom < _rooms[CABIN_R1])) ||
|
||||
((_currentRoom > _rooms[BATHROOM])&& (_currentRoom < _rooms[ENTRANCE])) ||
|
||||
((_currentRoom == _rooms[AIRLOCK]) && (_currentRoom->getObject(1)->hasProperty(OPENED))) ||
|
||||
(_currentRoom >= _rooms[MEETUP2])
|
||||
);
|
||||
}
|
||||
|
||||
void GameManager::turnOff() {
|
||||
if (_state.powerOff)
|
||||
return;
|
||||
|
||||
_state.powerOff = true;
|
||||
roomBrightness();
|
||||
|
||||
}
|
||||
void GameManager::turnOn() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::takeObject(Object &obj) {
|
||||
if (obj.hasProperty(CARRIED))
|
||||
return;
|
||||
|
||||
if (obj._section != 0)
|
||||
_vm->renderImage(_currentRoom->getFileNumber(), obj._section);
|
||||
obj.setProperty(CARRIED);
|
||||
obj._click = obj._click2 = 255;
|
||||
_inventory.add(obj);
|
||||
}
|
||||
|
||||
void GameManager::inventory_object(int num, bool brightness) {
|
||||
}
|
||||
|
||||
void GameManager::drawCommandBox() {
|
||||
for (int i = 0; i < 10; ++i)
|
||||
drawCommandBox(i, 0);
|
||||
}
|
||||
|
||||
void GameManager::drawCommandBox(int cmd, bool brightness) {
|
||||
_vm->renderBox(_guiCommandDimensions[cmd].left,
|
||||
_guiCommandDimensions[cmd].top,
|
||||
_guiCommandDimensions[cmd].width(),
|
||||
_guiCommandDimensions[cmd].height(),
|
||||
(brightness) ? HGR_BEF_HELL:HGR_BEF);
|
||||
_vm->renderText(guiCommand_DE[cmd],
|
||||
_guiCommandDimensions[cmd].left + 1,
|
||||
_guiCommandDimensions[cmd].top + 1,
|
||||
(brightness) ? COL_BEF_HELL:COL_BEF);
|
||||
}
|
||||
|
||||
void GameManager::inventory_arrow(int num, bool brightness) {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::drawInventory() {
|
||||
// TODO: implement scrolling and moveover effects
|
||||
int brightness = 0;
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
int x = 136 * (i % 2);
|
||||
int y = 161 + 10 * (i / 2);
|
||||
_vm->renderBox(x, y, 135, 9, (brightness) ? HGR_INV_HELL : HGR_INV);
|
||||
if (i < _inventory.getSize())
|
||||
_vm->renderText(_inventory.get(i + _inventoryScroll)->_name, x + 1, y + 1, (brightness) ? COL_INV_HELL : COL_INV);
|
||||
}
|
||||
_vm->renderBox(272, 161, 7, 19, HGR_INV);
|
||||
_vm->renderBox(272, 181, 7, 19, HGR_INV);
|
||||
}
|
||||
|
||||
void GameManager::mouseInput() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::mouseInput2() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::mouseInput3() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::mouseWait(int delay) {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::roomBrightness() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::loadTime() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::saveTime() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
bool GameManager::saveGame(int number) {
|
||||
// STUB
|
||||
return false;
|
||||
}
|
||||
|
||||
void GameManager::changeRoom(RoomID id) {
|
||||
_currentRoom = _rooms[id];
|
||||
}
|
||||
|
||||
void GameManager::errorTemp() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::wait2(int delay) {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::screenShake() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::palette() {
|
||||
// STUB
|
||||
// Adjust palette to brightness parameters and make it current
|
||||
}
|
||||
|
||||
void GameManager::shock() {
|
||||
// STUB
|
||||
_vm->playSound(kAudioShock);
|
||||
// die
|
||||
}
|
||||
|
||||
void GameManager::showMenu() {
|
||||
_vm->renderBox(0, 138, 320, 62, 0);
|
||||
_vm->renderBox(0, 140, 320, 9, HGR_BEF_ANZ);
|
||||
for (int i = 0; i < 10; i++)
|
||||
drawCommandBox(i, 0);
|
||||
_vm->renderBox(281, 161, 39, 39, HGR_AUSG);
|
||||
drawInventory();
|
||||
}
|
||||
|
||||
void GameManager::drawMapExits() {
|
||||
// TODO: Preload _exitList on room entry instead on every call
|
||||
_vm->renderBox(281, 161, 39, 39, HGR_AUSG);
|
||||
|
||||
for (int i = 0; i < 25; i++)
|
||||
_exitList[i] = -1;
|
||||
for (int i = 0; i < kMaxObject; i++) {
|
||||
if (_currentRoom->getObject(i)->hasProperty(EXIT)) {
|
||||
byte r = _currentRoom->getObject(i)->_direction;
|
||||
_exitList[r] = i;
|
||||
int x = 284 + 7 * (r % 5);
|
||||
int y = 164 + 7 * (r / 5);
|
||||
_vm->renderBox(x, y, 5, 5, COL_AUSG);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameManager::animationOff() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::animationOn() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::edit(char *text, int x, int y, int length) {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::loadOverlayStart() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::drawStatus() {
|
||||
_vm->renderBox(0, 140, 320, 9, HGR_BEF_ANZ);
|
||||
int index = static_cast<int>(_inputVerb);
|
||||
_vm->renderText(guiStatusCommand_DE[index], 1, 141, COL_BEF_ANZ);
|
||||
|
||||
if (_inputObject[0]->_id != NULLOBJECT) {
|
||||
_vm->renderText(_inputObject[0]->_name);
|
||||
if (_inputVerb2) {
|
||||
if (_inputVerb == ACTION_GIVE) {
|
||||
// to
|
||||
_vm->renderText(" an ");
|
||||
} else {
|
||||
// with
|
||||
_vm->renderText(" mit ");
|
||||
}
|
||||
if (_inputObject[1] != &_nullObjectInstance)
|
||||
_vm->renderText(_inputObject[1]->_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) {
|
||||
_vm->renderImage(room->getFileNumber(), section);
|
||||
obj->setProperty(OPENED);
|
||||
lock->_click = 255;
|
||||
int i = obj->_click;
|
||||
obj->_click = obj->_click2;
|
||||
obj->_click2 = i;
|
||||
}
|
||||
|
||||
void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) {
|
||||
// STUB
|
||||
}
|
||||
|
||||
int GameManager::invertSection(int section) {
|
||||
if (section < 128)
|
||||
section += 128;
|
||||
else
|
||||
section -= 128;
|
||||
|
||||
return section;
|
||||
}
|
||||
|
||||
|
||||
bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
|
||||
Room *r;
|
||||
char t[150];
|
||||
|
||||
if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) {
|
||||
if (isHelmetOff()) {
|
||||
takeObject(obj1);
|
||||
_vm->renderMessage("Schmeckt ganz gut.");
|
||||
_inventory.remove(obj1);
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == EGG)) {
|
||||
if (isHelmetOff()) {
|
||||
takeObject(obj1);
|
||||
if (obj1.hasProperty(OPENED))
|
||||
_vm->renderMessage("Schmeckt ganz gut.");
|
||||
else
|
||||
_vm->renderMessage("Da war irgendetwas drin,|aber jetzt hast du es|mit runtergeschluckt.");
|
||||
|
||||
_inventory.remove(obj1);
|
||||
}
|
||||
} else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) {
|
||||
takeObject(obj1);
|
||||
if (obj1.hasProperty(OPENED)) {
|
||||
_vm->renderMessage("Du hast es doch schon geffnet.");
|
||||
} else {
|
||||
takeObject(*_rooms[ENTRANCE]->getObject(8));
|
||||
_vm->renderMessage("In dem Ei ist eine Tablette|in einer Plastikhlle.");
|
||||
obj1.setProperty(OPENED);
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == PILL)) {
|
||||
if (isHelmetOff()) {
|
||||
_vm->renderMessage("Du iát die Tablette und merkst,|daá sich irgendetwas verndert hat.");
|
||||
great(0);
|
||||
_inventory.remove(obj1);
|
||||
_state.language = 2;
|
||||
takeObject(*_rooms[ENTRANCE]->getObject(17));
|
||||
}
|
||||
} else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
|
||||
(_state.language == 2)) {
|
||||
_vm->renderMessage("Komisch! Auf einmal kannst du die Schrift lesen!|Darauf steht:\"Wenn Sie diese Schrift jetzt|lesen knnen, hat die Tablette gewirkt.\"");
|
||||
_state.language = 1;
|
||||
} else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
|
||||
if (!_rooms[ROGER]->getObject(3)->hasProperty(CARRIED)) {
|
||||
_vm->renderMessage("Das muát du erst nehmen.");
|
||||
} else if (_rooms[ROGER]->getObject(7)->hasProperty(CARRIED)) {
|
||||
_vm->renderMessage("Sie ist leer.");
|
||||
} else {
|
||||
_vm->renderMessage("Du findest 10 Buckazoids und eine Keycard.");
|
||||
takeObject(*_rooms[ROGER]->getObject(7));
|
||||
takeObject(*_rooms[ROGER]->getObject(8));
|
||||
}
|
||||
} else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) {
|
||||
_vm->renderMessage("Es ist eine Art elektronische Zeitung.");
|
||||
mouseWait(_timer1);
|
||||
_vm->removeMessage();
|
||||
_vm->renderMessage("Halt, hier ist ein interessanter Artikel.");
|
||||
mouseWait(_timer1);
|
||||
_vm->removeMessage();
|
||||
_vm->renderImage(2,0);
|
||||
_vm->setColor63(40);
|
||||
mouseInput2();
|
||||
_vm->renderRoom(*_currentRoom);
|
||||
roomBrightness();
|
||||
palette();
|
||||
showMenu();
|
||||
drawMapExits();
|
||||
_vm->renderMessage("Hmm, irgendwie komme|ich mir verarscht vor.");
|
||||
} else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) {
|
||||
_vm->renderMessage(obj1._description);
|
||||
obj1._description = "Es ist die Keycard des Commanders.";
|
||||
} else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) {
|
||||
_vm->renderMessage(Common::String::format(
|
||||
"Es ist eine Uhr mit extra|lautem Wecker. "
|
||||
"Sie hat einen|Knopf zum Verstellen der Alarmzeit.|"
|
||||
"Uhrzeit: %s Alarmzeit: %s",
|
||||
timeToString(_vm->getDOSTicks() - _state.timeStarting),
|
||||
timeToString(_state.timeAlarm)).c_str());
|
||||
} else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
|
||||
char *min;
|
||||
int hours, minutes;
|
||||
bool f;
|
||||
animationOff();
|
||||
_vm->saveScreen(88, 87, 144, 24);
|
||||
_vm->renderBox(88, 87, 144, 24, kColorWhite35);
|
||||
_vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99);
|
||||
do {
|
||||
t[0] = 0;
|
||||
_vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
|
||||
do {
|
||||
edit(t, 91, 100, 5);
|
||||
} while ((_key != Common::ASCII_RETURN) && (_key != Common::ASCII_ESCAPE));
|
||||
f = false;
|
||||
if (t[0] == ':') {
|
||||
t[0] = 0;
|
||||
min = &(t[1]);
|
||||
} else if (t[1] == ':') {
|
||||
t[1] = 0;
|
||||
min = &(t[2]);
|
||||
} else if (t[2] == ':') {
|
||||
t[2] = 0;
|
||||
min = &(t[3]);
|
||||
} else {
|
||||
f = true;
|
||||
}
|
||||
|
||||
for (uint i = 0; i < strlen(t); i++)
|
||||
if ((t[i] < '0') || (t[i] > '9')) f = true;
|
||||
for (uint i = 0; i < strlen(min); i++)
|
||||
if ((min[i] < '0') || (min[i] > '9')) f = true;
|
||||
hours = atoi(t);
|
||||
minutes = atoi(min);
|
||||
if ((hours > 23) || (minutes > 59)) f = true;
|
||||
animationOn();
|
||||
} while (f && (_key != Common::ASCII_ESCAPE));
|
||||
_vm->restoreScreen();
|
||||
if (_key != Common::ASCII_ESCAPE) {
|
||||
_state.timeAlarm = (hours * 60 + minutes) * 1092.3888 + 8;
|
||||
_state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting;
|
||||
_state.alarmOn = (_state.timeAlarmSystem > _vm->getDOSTicks());
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
|
||||
r = _rooms[CABIN_L3];
|
||||
if (!r->getObject(8)->hasProperty(CARRIED)) {
|
||||
if (r->isSectionVisible(26))
|
||||
_vm->renderMessage(Object::takeMessage);
|
||||
else
|
||||
return false;
|
||||
} else {
|
||||
r->getObject(8)->_name = "Leitung mit Lsterklemme";
|
||||
r = _rooms[HOLD];
|
||||
_inventory.remove(*r->getObject(2));
|
||||
_state.terminalStripConnected = true;
|
||||
_state.terminalStripWire = true;
|
||||
_vm->renderMessage("Ok.");
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
|
||||
r = _rooms[CABIN_L2];
|
||||
takeObject(*r->getObject(9));
|
||||
r->getObject(9)->_name = "Kabelrolle mit Lsterklemme";
|
||||
r = _rooms[HOLD];
|
||||
_inventory.remove(*r->getObject(2));
|
||||
_state.terminalStripConnected = true;
|
||||
_vm->renderMessage("Ok.");
|
||||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
|
||||
r = _rooms[CABIN_L3];
|
||||
if (!_state.terminalStripConnected) {
|
||||
if (r->isSectionVisible(26))
|
||||
_vm->renderMessage("Womit denn?");
|
||||
else
|
||||
return false;
|
||||
} else {
|
||||
if (!r->getObject(8)->hasProperty(CARRIED)) {
|
||||
_vm->renderMessage(Object::takeMessage);
|
||||
} else {
|
||||
r = _rooms[CABIN_L2];
|
||||
takeObject(*r->getObject(9));
|
||||
r = _rooms[CABIN_L3];
|
||||
r->getObject(8)->_name = "langes Kabel mit Stecker";
|
||||
r = _rooms[CABIN_L2];
|
||||
_inventory.remove(*r->getObject(9));
|
||||
_state.cableConnected = true;
|
||||
_vm->renderMessage("Ok.");
|
||||
}
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
|
||||
takeObject(obj1);
|
||||
if ((_currentRoom >= _rooms[ENTRANCE]) && (_currentRoom <= _rooms[ROGER])) {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
|
||||
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
|
||||
} else
|
||||
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
|
||||
} else {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
r = _rooms[AIRLOCK];
|
||||
if (r->getObject(4)->hasProperty(WORN)) {
|
||||
_vm->renderMessage("Du muát erst den Helm abnehmen.");
|
||||
} else if (r->getObject(6)->hasProperty(WORN)) {
|
||||
_vm->renderMessage("Du muát erst den Versorgungsteil abnehmen.");
|
||||
} else {
|
||||
obj1.disableProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Raumanzug aus.");
|
||||
}
|
||||
} else {
|
||||
obj1.setProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Raumanzug an.");
|
||||
}
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
|
||||
takeObject(obj1);
|
||||
if ((_currentRoom >= _rooms[ENTRANCE]) && (_currentRoom <= _rooms[ROGER])) {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
|
||||
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
|
||||
} else {
|
||||
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
|
||||
}
|
||||
} else {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
if (airless()) {
|
||||
//TODO: Death screen
|
||||
// longjmp(dead, "Den Helm httest du|besser angelassen!");
|
||||
}
|
||||
obj1.disableProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Helm ab.");
|
||||
} else {
|
||||
r = _rooms[AIRLOCK];
|
||||
if (r->getObject(5)->hasProperty(WORN)) {
|
||||
obj1.setProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Helm auf.");
|
||||
} else {
|
||||
_vm->renderMessage("Du muát erst den Anzug anziehen.");
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) {
|
||||
takeObject(obj1);
|
||||
if ((_currentRoom >= _rooms[ENTRANCE]) && (_currentRoom <= _rooms[ROGER])) {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
|
||||
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
|
||||
} else
|
||||
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
|
||||
} else {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
if (airless()) {
|
||||
//TODO: Death screen
|
||||
// longjmp(dead, "Den Versorungsteil httest du|besser nicht abgenommen!");
|
||||
}
|
||||
obj1.disableProperty(WORN);
|
||||
_vm->renderMessage("Du nimmst den Versorgungsteil ab.");
|
||||
} else {
|
||||
r = _rooms[AIRLOCK];
|
||||
if (r->getObject(5)->hasProperty(WORN)) {
|
||||
obj1.setProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Versorgungsteil an.");
|
||||
} else {
|
||||
_vm->renderMessage("Du muát erst den Anzug anziehen.");
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
|
||||
// *bathroom = current_room;
|
||||
return false;
|
||||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
|
||||
_vm->renderMessage("Die Leitung ist hier unntz.");
|
||||
else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
|
||||
_vm->renderMessage("Stark, das ist ja die Fortsetzung zum \"Anhalter\":|\"Das Restaurant am Ende des Universums\".");
|
||||
mouseWait(_timer1);
|
||||
_vm->removeMessage();
|
||||
_vm->renderMessage("Moment mal, es ist ein Lesezeichen drin,|auf dem \"Zweiundvierzig\" steht.");
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameManager::executeRoom() {
|
||||
// TODO: clean up. minimize.
|
||||
_vm->renderRoom(*_currentRoom);
|
||||
drawMapExits();
|
||||
drawInventory();
|
||||
drawStatus();
|
||||
drawCommandBox();
|
||||
animationOn();
|
||||
roomBrightness();
|
||||
if (_vm->_brightness == 0)
|
||||
_vm->paletteFadeIn();
|
||||
else
|
||||
_vm->paletteBrightness();
|
||||
|
||||
if (!_currentRoom->hasSeen())
|
||||
_currentRoom->onEntrance();
|
||||
|
||||
bool validCommand = genericInteract(_inputVerb, *_inputObject[0], *_inputObject[1]);
|
||||
|
||||
|
||||
#if 0
|
||||
if (!validCommand) {
|
||||
validCommand = _currentRoom->interact(_inputVerb, *_inputObject[0], *_inputObject[1]);
|
||||
if (!validCommand) {
|
||||
switch (_inputVerb) {
|
||||
case ACTION_LOOK:
|
||||
_vm->renderMessage(_inputObject[0]->_description);
|
||||
break;
|
||||
|
||||
case ACTION_WALK:
|
||||
if (_inputObject[0]->hasProperty(CARRIED)) {
|
||||
// You already carry this.
|
||||
_vm->renderMessage("Das trgst du doch bei dir.");
|
||||
} else if (!_inputObject[0]->hasProperty(EXIT)) {
|
||||
// You're already there.
|
||||
_vm->renderMessage("Du bist doch schon da.");
|
||||
} else if (_inputObject[0]->hasProperty(OPEN) && !_inputObject[0]->hasProperty(OPENED)) {
|
||||
// This is closed
|
||||
_vm->renderMessage("Das ist geschlossen.");
|
||||
} else {
|
||||
_currentRoom = _rooms[_inputObject[0]->_exitRoom];
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTION_TAKE:
|
||||
if (_inputObject[0]->hasProperty(OPENED)) {
|
||||
// You already have that
|
||||
_vm->renderMessage("Das hast du doch schon.");
|
||||
} else if (_inputObject[0]->hasProperty(UNNECESSARY)) {
|
||||
// You do not need that.
|
||||
_vm->renderMessage("Das brauchst du nicht.");
|
||||
} else if (!_inputObject[0]->hasProperty(TAKE)) {
|
||||
// You can't take that.
|
||||
_vm->renderMessage("Das kannst du nicht nehmen.");
|
||||
} else {
|
||||
takeObject(*_inputObject[0]);
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTION_OPEN:
|
||||
if (!_inputObject[0]->hasProperty(OPEN)) {
|
||||
// This can't be opened
|
||||
_vm->renderMessage("Das lát sich nicht ffnen.");
|
||||
} else if (_inputObject[0]->hasProperty(OPENED)) {
|
||||
// This is already opened.
|
||||
_vm->renderMessage("Das ist schon offen.");
|
||||
} else if (_inputObject[0]->hasProperty(CLOSED)) {
|
||||
// This is locked.
|
||||
_vm->renderMessage("Das ist verschlossen.");
|
||||
} else {
|
||||
_vm->renderImage(_currentRoom->getFileNumber(), _inputObject[0]->_section);
|
||||
_inputObject[0]->setProperty(OPENED);
|
||||
byte i = _inputObject[0]->_click;
|
||||
_inputObject[0]->_click = _inputObject[0]->_click2;
|
||||
_inputObject[0]->_click2 = i;
|
||||
_vm->playSound(kAudioDoorOpen);
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTION_CLOSE:
|
||||
if (!_inputObject[0]->hasProperty(OPEN) ||
|
||||
(_inputObject[0]->hasProperty(CLOSED) &&
|
||||
_inputObject[0]->hasProperty(OPENED))) {
|
||||
// This can't be closed.
|
||||
_vm->renderMessage("Das lát sich nicht schlieáen.");
|
||||
} else if (!_inputObject[0]->hasProperty(OPENED)) {
|
||||
// This is already closed.
|
||||
_vm->renderMessage("Das ist schon geschlossen.");
|
||||
} else {
|
||||
_vm->renderImage(_currentRoom->getFileNumber(), invertSection(_inputObject[0]->_section));
|
||||
_inputObject[0]->disableProperty(OPENED);
|
||||
byte i = _inputObject[0]->_click;
|
||||
_inputObject[0]->_click = _inputObject[0]->_click2;
|
||||
_inputObject[0]->_click2 = i;
|
||||
_vm->playSound(kAudioDoorClose);
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTION_GIVE:
|
||||
if (_inputObject[0]->hasProperty(CARRIED)) {
|
||||
// Better keep it!
|
||||
_vm->renderMessage("Behalt es lieber!");
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
// This is not possible.
|
||||
_vm->renderMessage("Das geht nicht.");
|
||||
}
|
||||
|
||||
if (_newOverlay) {
|
||||
loadOverlayStart();
|
||||
_newOverlay = false;
|
||||
}
|
||||
if (_newRoom) {
|
||||
_newRoom = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
153
engines/supernova/state.h
Normal file
153
engines/supernova/state.h
Normal file
@ -0,0 +1,153 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef STATE_H
|
||||
#define STATE_H
|
||||
|
||||
#include "common/rect.h"
|
||||
#include "supernova/rooms.h"
|
||||
|
||||
namespace Supernova {
|
||||
|
||||
struct GameState {
|
||||
int32 time;
|
||||
int32 timeSleep;
|
||||
int32 timeStarting;
|
||||
int32 timeAlarm;
|
||||
int32 timeAlarmSystem;
|
||||
int32 eventTime;
|
||||
int32 shipEnergy;
|
||||
int32 landingModuleEnergy;
|
||||
uint16 greatF;
|
||||
int16 timeRobot;
|
||||
int16 money;
|
||||
char coins;
|
||||
char shoes;
|
||||
char nameSeen;
|
||||
char destination;
|
||||
char benOverlay;
|
||||
char language;
|
||||
bool corridorSearch;
|
||||
bool alarmOn;
|
||||
bool terminalStripConnected;
|
||||
bool terminalStripWire;
|
||||
bool cableConnected;
|
||||
bool powerOff;
|
||||
bool cockpitSeen;
|
||||
bool airlockSeen;
|
||||
bool holdSeen;
|
||||
bool dream;
|
||||
};
|
||||
|
||||
class Inventory {
|
||||
public:
|
||||
Inventory();
|
||||
|
||||
void add(Object &obj);
|
||||
void remove(Object &obj);
|
||||
Object *get(uint index) const;
|
||||
Object *get(ObjectID id) const;
|
||||
uint getSize() const { return _numObjects; }
|
||||
|
||||
private:
|
||||
Object *_inventory[kMaxCarry];
|
||||
uint _numObjects;
|
||||
};
|
||||
|
||||
class GameManager {
|
||||
public:
|
||||
GameManager(SupernovaEngine *vm);
|
||||
|
||||
void processInput(Common::KeyState &state);
|
||||
void processInput(Common::EventType eventType, int x, int y);
|
||||
void executeRoom();
|
||||
|
||||
SupernovaEngine *_vm;
|
||||
uint16 _key;
|
||||
Common::EventType _mouseClickType;
|
||||
int _mouseX;
|
||||
int _mouseY;
|
||||
int _mouseField;
|
||||
Room *_currentRoom;
|
||||
Room *_rooms[kRoomsNum];
|
||||
Inventory _inventory;
|
||||
GameState _state;
|
||||
int _status;
|
||||
Action _inputVerb;
|
||||
bool _inputVerb2;
|
||||
Object _nullObjectInstance;
|
||||
Object *_inputObject[2];
|
||||
int _objectNumber;
|
||||
bool _waitEvent;
|
||||
bool _newRoom;
|
||||
bool _newOverlay;
|
||||
int _timer1;
|
||||
int _timer2;
|
||||
int _inventoryScroll;
|
||||
int _exitList[25];
|
||||
Common::Rect _guiCommandDimensions[10];
|
||||
// 0 PC Speaker | 1 SoundBlaster | 2 No Sound
|
||||
int _soundDevice;
|
||||
|
||||
void takeObject(Object &obj);
|
||||
|
||||
void initGui();
|
||||
bool genericInteract(Action verb, Object &obj1, Object &obj2);
|
||||
bool isHelmetOff();
|
||||
void great(uint number);
|
||||
bool airless();
|
||||
void shock();
|
||||
void mouseInput();
|
||||
void mouseInput2();
|
||||
void mouseInput3();
|
||||
void mouseWait(int delay);
|
||||
void wait2(int delay);
|
||||
void turnOff();
|
||||
void turnOn();
|
||||
void screenShake();
|
||||
void loadTime();
|
||||
void saveTime();
|
||||
bool saveGame(int number);
|
||||
void errorTemp();
|
||||
void roomBrightness();
|
||||
void palette();
|
||||
void showMenu();
|
||||
void animationOff();
|
||||
void animationOn();
|
||||
void loadOverlayStart();
|
||||
void openLocker(const Room *room, Object *obj, Object *lock, int section);
|
||||
void closeLocker(const Room *room, Object *obj, Object *lock, int section);
|
||||
void edit(char *text, int x, int y, int length);
|
||||
int invertSection(int section);
|
||||
void drawMapExits();
|
||||
void drawStatus();
|
||||
void drawCommandBox(int cmd, bool brightness);
|
||||
void drawCommandBox();
|
||||
void inventory_arrow(int num, bool brightness);
|
||||
void inventory_object(int num, bool brightness);
|
||||
void drawInventory();
|
||||
void changeRoom(RoomID id);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // STATE_H
|
@ -39,6 +39,7 @@
|
||||
#include "common/endian.h"
|
||||
|
||||
#include "supernova/supernova.h"
|
||||
#include "supernova/state.h"
|
||||
|
||||
namespace Supernova {
|
||||
|
||||
@ -126,20 +127,18 @@ SupernovaEngine::~SupernovaEngine() {
|
||||
}
|
||||
|
||||
Common::Error SupernovaEngine::run() {
|
||||
GameManager gm(this, &_event);
|
||||
initGraphics(_screenWidth, _screenHeight);
|
||||
GameManager gm(this);
|
||||
_console = new Console(this, &gm);
|
||||
|
||||
initData();
|
||||
initPalette();
|
||||
paletteFadeIn();
|
||||
|
||||
CursorMan.replaceCursor(_mouseWait, 16, 16, 0, 0, kColorCursorTransparent);
|
||||
CursorMan.replaceCursor(_mouseNormal, 16, 16, 0, 0, kColorCursorTransparent);
|
||||
CursorMan.replaceCursorPalette(initVGAPalette, 0, 16);
|
||||
CursorMan.showMouse(true);
|
||||
|
||||
while (_gameRunning) {
|
||||
|
||||
while (g_system->getEventManager()->pollEvent(_event)) {
|
||||
switch (_event.type) {
|
||||
case Common::EVENT_QUIT:
|
||||
@ -148,29 +147,29 @@ Common::Error SupernovaEngine::run() {
|
||||
break;
|
||||
|
||||
case Common::EVENT_KEYDOWN:
|
||||
if (_event.kbd.keycode == Common::KEYCODE_d && _event.kbd.hasFlags(Common::KBD_CTRL)) {
|
||||
if (_event.kbd.keycode == Common::KEYCODE_d &&
|
||||
(_event.kbd.flags & Common::KBD_CTRL)) {
|
||||
_console->attach();
|
||||
}
|
||||
|
||||
gm.processInput(_event.kbd);
|
||||
break;
|
||||
|
||||
case Common::EVENT_LBUTTONUP:
|
||||
break;
|
||||
// fallthrough
|
||||
case Common::EVENT_RBUTTONUP:
|
||||
// TODO: Determines verb depending on object properties
|
||||
break;
|
||||
// fallthrough
|
||||
case Common::EVENT_MOUSEMOVE:
|
||||
// TODO: Update status if mouse enters/leaves object
|
||||
gm.processInput(_event.type, _event.mouse.x, _event.mouse.y);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// gm.processInput();
|
||||
}
|
||||
|
||||
gm.executeRoom();
|
||||
_console->onFrame();
|
||||
renderText(Common::String::format("%3d | %3d", _imageIndex, _sectionIndex).c_str(),
|
||||
10, 190, kColorLightGreen);
|
||||
_system->updateScreen();
|
||||
_system->delayMillis(_delay);
|
||||
}
|
||||
@ -312,7 +311,7 @@ void SupernovaEngine::renderImage(MSNImageDecoder &image, int section, bool full
|
||||
uint offset = image._section[section].y1 * image._pitch + image._section[section].x1;
|
||||
_system->copyRectToScreen(static_cast<const byte *>(image._sectionSurfaces[section]->getPixels()) + offset,
|
||||
image._pitch,
|
||||
sectionRect.top, sectionRect.left,
|
||||
sectionRect.left, sectionRect.top,
|
||||
sectionRect.width(), sectionRect.height());
|
||||
}
|
||||
}
|
||||
@ -333,13 +332,17 @@ void SupernovaEngine::restoreScreen() {
|
||||
}
|
||||
|
||||
void SupernovaEngine::renderRoom(Room &room) {
|
||||
for (int i = 0; i < kMaxSection; ++i) {
|
||||
if (room.isSectionVisible(i))
|
||||
renderImage(room.getFileNumber(), i);
|
||||
if (room.getFileNumber() == -1) {
|
||||
_system->fillScreen(kColorBlack);
|
||||
} else {
|
||||
for (int i = 0; i < kMaxSection; ++i) {
|
||||
if (room.isSectionVisible(i))
|
||||
renderImage(room.getFileNumber(), i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int characterWidth(const char *text) {
|
||||
int SupernovaEngine::characterWidth(const char *text) {
|
||||
int charWidth = 0;
|
||||
while (*text != '\0') {
|
||||
byte c = *text++;
|
||||
@ -422,6 +425,7 @@ void SupernovaEngine::renderMessage(const char *text, MessagePosition position)
|
||||
int message_rows = y - 3;
|
||||
int message_width = rowWidthMax + 6;
|
||||
int message_height = numRows * 9 + 5;
|
||||
saveScreen(message_columns, message_rows, message_width, message_height);
|
||||
renderBox(message_columns, message_rows, message_width, message_height, HGR_MELD);
|
||||
for (uint i = 0; i < numRows; ++i) {
|
||||
renderText(row[i], x, y, textColor);
|
||||
@ -543,694 +547,6 @@ void SupernovaEngine::setColor63(byte value) {
|
||||
_system->getPaletteManager()->setPalette(color, 63, 1);
|
||||
}
|
||||
|
||||
|
||||
Inventory::Inventory()
|
||||
: _numObjects(0)
|
||||
{}
|
||||
|
||||
// TODO: Update Inventory surface for scrolling
|
||||
void Inventory::add(Object &obj) {
|
||||
if (_numObjects < kMaxCarry)
|
||||
_inventory[_numObjects] = &obj;
|
||||
|
||||
// if (inventory_amount>8) inventory_scroll = ((inventory_amount+1)/2)*2-8;
|
||||
// show_inventory();
|
||||
}
|
||||
|
||||
// TODO: Update Inventory surface for scrolling
|
||||
void Inventory::remove(Object &obj) {
|
||||
for (uint i = 0; i < _numObjects; ++i) {
|
||||
if (_inventory[i] == &obj) {
|
||||
--_numObjects;
|
||||
while (i < _numObjects) {
|
||||
_inventory[i] = _inventory[i + 1];
|
||||
++i;
|
||||
}
|
||||
obj.disableProperty(CARRIED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Object *Inventory::get(uint index) const {
|
||||
if (index < _numObjects)
|
||||
return _inventory[index];
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Object *Inventory::get(ObjectID id) const {
|
||||
for (uint i = 0; i < _numObjects; ++i) {
|
||||
if (_inventory[i]->_id == id)
|
||||
return _inventory[i];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ScreenBufferStack::ScreenBufferStack()
|
||||
: _last(_buffer) {
|
||||
}
|
||||
|
||||
void ScreenBufferStack::push(int x, int y, int width, int height, int pitch) {
|
||||
if (_last == ARRAYEND(_buffer))
|
||||
return;
|
||||
|
||||
_last->_pixels = new byte[width * height];
|
||||
byte *pixels = _last->_pixels;
|
||||
const byte *screen = static_cast<const byte *>(g_system->lockScreen()->getBasePtr(x, y));
|
||||
for (int i = 0; i < height; ++i) {
|
||||
Common::copy(screen, screen + width, pixels);
|
||||
screen += pitch;
|
||||
pixels += width;
|
||||
}
|
||||
g_system->unlockScreen();
|
||||
|
||||
_last->_x = x;
|
||||
_last->_y = y;
|
||||
_last->_width = width;
|
||||
_last->_height = height;
|
||||
_last->_pitch = pitch;
|
||||
|
||||
++_last;
|
||||
}
|
||||
|
||||
void ScreenBufferStack::restore() {
|
||||
if (_last == _buffer)
|
||||
return;
|
||||
|
||||
--_last;
|
||||
g_system->lockScreen()->copyRectToSurface(
|
||||
_last->_pixels, _last->_width, _last->_x, _last->_y,
|
||||
_last->_width, _last->_height);
|
||||
g_system->unlockScreen();
|
||||
|
||||
delete[] _last->_pixels;
|
||||
}
|
||||
|
||||
|
||||
static const char *timeToString(int t) {
|
||||
// TODO: Does ScummVM emulate PIT timings for DOS?
|
||||
|
||||
static char s[9];
|
||||
strcpy(s," 0:00:00");
|
||||
s[7] = t % 10 + '0';
|
||||
t /= 10;
|
||||
s[6] = t % 6 + '0';
|
||||
t /= 6;
|
||||
s[4] = t % 10 + '0';
|
||||
t /= 10;
|
||||
s[3] = t % 6 + '0';
|
||||
t /= 6;
|
||||
s[1] = t % 10 + '0';
|
||||
t /= 10;
|
||||
if (t)
|
||||
s[0] = t+48;
|
||||
|
||||
return(s);
|
||||
}
|
||||
|
||||
GameManager::GameManager(SupernovaEngine *vm, Common::Event *event) {
|
||||
_rooms[INTRO] = StartingItems(vm, this);
|
||||
_rooms[CORRIDOR] = ShipCorridor(vm, this);
|
||||
_rooms[HALL] = ShipHall(vm, this);
|
||||
_rooms[SLEEP] = ShipSleepCabin(vm, this);
|
||||
_rooms[COCKPIT] = ShipCockpit(vm, this);
|
||||
_rooms[AIRLOCK] = ShipAirlock(vm, this);
|
||||
_rooms[HOLD] = ShipHold(vm, this);
|
||||
_rooms[LANDINGMODULE] = ShipLandingModule(vm, this);
|
||||
_rooms[GENERATOR] = ShipGenerator(vm, this);
|
||||
_rooms[OUTSIDE] = ShipOuterSpace(vm, this);
|
||||
_rooms[CABIN_R1] = ShipCabinR1(vm, this);
|
||||
_rooms[CABIN_R2] = ShipCabinR2(vm, this);
|
||||
_rooms[CABIN_R3] = ShipCabinR3(vm, this);
|
||||
_rooms[CABIN_L1] = ShipCabinL1(vm, this);
|
||||
_rooms[CABIN_L2] = ShipCabinL2(vm, this);
|
||||
_rooms[CABIN_L3] = ShipCabinL3(vm, this);
|
||||
_rooms[BATHROOM] = ShipCabinBathroom(vm, this);
|
||||
|
||||
// _rooms[ROCKS]
|
||||
// _rooms[CAVE]
|
||||
// _rooms[MEETUP]
|
||||
// _rooms[ENTRANCE]
|
||||
// _rooms[REST]
|
||||
// _rooms[ROGER]
|
||||
// _rooms[GLIDER]
|
||||
// _rooms[MEETUP2]
|
||||
// _rooms[MEETUP3]
|
||||
|
||||
// _rooms[CELL]
|
||||
// _rooms[CORRIDOR1]
|
||||
// _rooms[CORRIDOR2]
|
||||
// _rooms[CORRIDOR3]
|
||||
// _rooms[CORRIDOR4]
|
||||
// _rooms[CORRIDOR5]
|
||||
// _rooms[CORRIDOR6]
|
||||
// _rooms[CORRIDOR7]
|
||||
// _rooms[CORRIDOR8]
|
||||
// _rooms[CORRIDOR9]
|
||||
// _rooms[BCORRIDOR]
|
||||
// _rooms[GUARD]
|
||||
// _rooms[GUARD3]
|
||||
// _rooms[OFFICE_L1]
|
||||
// _rooms[OFFICE_L2]
|
||||
// _rooms[OFFICE_R1]
|
||||
// _rooms[OFFICE_R2]
|
||||
// _rooms[OFFICE_L]
|
||||
// _rooms[ELEVATOR]
|
||||
// _rooms[STATION]
|
||||
// _rooms[SIGN]
|
||||
|
||||
_currentRoom = &_rooms[0];
|
||||
_vm = vm;
|
||||
_event = event;
|
||||
}
|
||||
|
||||
bool GameManager::isHelmetOff() {
|
||||
Object *helmet = _inventory.get(HELMET);
|
||||
if (helmet && helmet->hasProperty(WORN)) {
|
||||
_vm->renderMessage("Irgendwie ist ein Raumhelm|beim Essen unpraktisch.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameManager::great(uint number) {
|
||||
if (number && (_state.greatF & (1 << number)))
|
||||
return;
|
||||
|
||||
_vm->playSound(kAudioUndef7);
|
||||
_state.greatF |= 1 << number;
|
||||
}
|
||||
|
||||
bool GameManager::airless() {
|
||||
return (
|
||||
((_currentRoom > &_rooms[AIRLOCK]) && (_currentRoom < &_rooms[CABIN_R1])) ||
|
||||
((_currentRoom > &_rooms[BATHROOM])&& (_currentRoom < &_rooms[ENTRANCE])) ||
|
||||
((_currentRoom == &_rooms[AIRLOCK]) && (_currentRoom->getObject(1)->hasProperty(OPENED))) ||
|
||||
(_currentRoom >= &_rooms[MEETUP2])
|
||||
);
|
||||
}
|
||||
|
||||
void GameManager::processInput() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::turnOff() {
|
||||
if (_state.powerOff)
|
||||
return;
|
||||
|
||||
_state.powerOff = true;
|
||||
roomBrightness();
|
||||
|
||||
}
|
||||
void GameManager::turnOn() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::takeObject(Object &obj) {
|
||||
if (obj.hasProperty(CARRIED))
|
||||
return;
|
||||
|
||||
if (obj._section != 0)
|
||||
_vm->renderImage(_currentRoom->getFileNumber(), obj._section);
|
||||
obj.setProperty(CARRIED);
|
||||
obj._click = obj._click2 = 255;
|
||||
_inventory.add(obj);
|
||||
}
|
||||
|
||||
void GameManager::mouseInput() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::mouseInput2() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::mouseInput3() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::mouseWait(int delay) {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::roomBrightness() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::loadTime() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::saveTime() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
bool GameManager::saveGame(int number) {
|
||||
// STUB
|
||||
return false;
|
||||
}
|
||||
|
||||
void GameManager::errorTemp() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::wait2(int delay) {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::screenShake() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::palette() {
|
||||
// STUB
|
||||
// Adjust palette to brightness parameters and make it current
|
||||
}
|
||||
|
||||
void GameManager::shock() {
|
||||
// STUB
|
||||
_vm->playSound(kAudioShock);
|
||||
// die
|
||||
}
|
||||
|
||||
void GameManager::showMenu() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::drawMapExits() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::animationOff() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::animationOn() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::edit(char *text, int x, int y, int length) {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::loadOverlayStart() {
|
||||
// STUB
|
||||
}
|
||||
|
||||
void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) {
|
||||
_vm->renderImage(room->getFileNumber(), section);
|
||||
obj->setProperty(OPENED);
|
||||
lock->_click = 255;
|
||||
int i = obj->_click;
|
||||
obj->_click = obj->_click2;
|
||||
obj->_click2 = i;
|
||||
}
|
||||
|
||||
void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) {
|
||||
// STUB
|
||||
}
|
||||
|
||||
int GameManager::invertSection(int section) {
|
||||
if (section < 128)
|
||||
section += 128;
|
||||
else
|
||||
section -= 128;
|
||||
|
||||
return section;
|
||||
}
|
||||
|
||||
|
||||
bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
|
||||
Room *r;
|
||||
char t[150];
|
||||
|
||||
if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) {
|
||||
if (isHelmetOff()) {
|
||||
takeObject(obj1);
|
||||
_vm->renderMessage("Schmeckt ganz gut.");
|
||||
_inventory.remove(obj1);
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == EGG)) {
|
||||
if (isHelmetOff()) {
|
||||
takeObject(obj1);
|
||||
if (obj1.hasProperty(OPENED))
|
||||
_vm->renderMessage("Schmeckt ganz gut.");
|
||||
else
|
||||
_vm->renderMessage("Da war irgendetwas drin,|aber jetzt hast du es|mit runtergeschluckt.");
|
||||
|
||||
_inventory.remove(obj1);
|
||||
}
|
||||
} else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) {
|
||||
takeObject(obj1);
|
||||
if (obj1.hasProperty(OPENED)) {
|
||||
_vm->renderMessage("Du hast es doch schon geffnet.");
|
||||
} else {
|
||||
takeObject(*_rooms[ENTRANCE].getObject(8));
|
||||
_vm->renderMessage("In dem Ei ist eine Tablette|in einer Plastikhlle.");
|
||||
obj1.setProperty(OPENED);
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == PILL)) {
|
||||
if (isHelmetOff()) {
|
||||
_vm->renderMessage("Du iát die Tablette und merkst,|daá sich irgendetwas verndert hat.");
|
||||
great(0);
|
||||
_inventory.remove(obj1);
|
||||
_state.language = 2;
|
||||
takeObject(*_rooms[ENTRANCE].getObject(17));
|
||||
}
|
||||
} else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
|
||||
(_state.language == 2)) {
|
||||
_vm->renderMessage("Komisch! Auf einmal kannst du die Schrift lesen!|Darauf steht:\"Wenn Sie diese Schrift jetzt|lesen knnen, hat die Tablette gewirkt.\"");
|
||||
_state.language = 1;
|
||||
} else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
|
||||
if (!_rooms[ROGER].getObject(3)->hasProperty(CARRIED)) {
|
||||
_vm->renderMessage("Das muát du erst nehmen.");
|
||||
} else if (_rooms[ROGER].getObject(7)->hasProperty(CARRIED)) {
|
||||
_vm->renderMessage("Sie ist leer.");
|
||||
} else {
|
||||
_vm->renderMessage("Du findest 10 Buckazoids und eine Keycard.");
|
||||
takeObject(*_rooms[ROGER].getObject(7));
|
||||
takeObject(*_rooms[ROGER].getObject(8));
|
||||
}
|
||||
} else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) {
|
||||
_vm->renderMessage("Es ist eine Art elektronische Zeitung.");
|
||||
mouseWait(_timer1);
|
||||
_vm->removeMessage();
|
||||
_vm->renderMessage("Halt, hier ist ein interessanter Artikel.");
|
||||
mouseWait(_timer1);
|
||||
_vm->removeMessage();
|
||||
_vm->renderImage(2,0);
|
||||
_vm->setColor63(40);
|
||||
mouseInput2();
|
||||
_vm->renderRoom(*_currentRoom);
|
||||
roomBrightness();
|
||||
palette();
|
||||
showMenu();
|
||||
drawMapExits();
|
||||
_vm->renderMessage("Hmm, irgendwie komme|ich mir verarscht vor.");
|
||||
} else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) {
|
||||
_vm->renderMessage(obj1._description);
|
||||
obj1._description = "Es ist die Keycard des Commanders.";
|
||||
} else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) {
|
||||
_vm->renderMessage(Common::String::format(
|
||||
"Es ist eine Uhr mit extra|lautem Wecker. "
|
||||
"Sie hat einen|Knopf zum Verstellen der Alarmzeit.|"
|
||||
"Uhrzeit: %s Alarmzeit: %s",
|
||||
timeToString(_vm->getDOSTicks() - _state.timeStarting),
|
||||
timeToString(_state.timeAlarm)).c_str());
|
||||
} else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
|
||||
char *min;
|
||||
int hours, minutes;
|
||||
bool f;
|
||||
animationOff();
|
||||
_vm->saveScreen(88, 87, 144, 24);
|
||||
_vm->renderBox(88, 87, 144, 24, kColorWhite35);
|
||||
_vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99);
|
||||
do {
|
||||
t[0] = 0;
|
||||
_vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
|
||||
do {
|
||||
edit(t, 91, 100, 5);
|
||||
} while ((_key != Common::ASCII_RETURN) && (_key != Common::ASCII_ESCAPE));
|
||||
f = false;
|
||||
if (t[0] == ':') {
|
||||
t[0] = 0;
|
||||
min = &(t[1]);
|
||||
} else if (t[1] == ':') {
|
||||
t[1] = 0;
|
||||
min = &(t[2]);
|
||||
} else if (t[2] == ':') {
|
||||
t[2] = 0;
|
||||
min = &(t[3]);
|
||||
} else {
|
||||
f = true;
|
||||
}
|
||||
|
||||
for (uint i = 0; i < strlen(t); i++)
|
||||
if ((t[i] < '0') || (t[i] > '9')) f = true;
|
||||
for (uint i = 0; i < strlen(min); i++)
|
||||
if ((min[i] < '0') || (min[i] > '9')) f = true;
|
||||
hours = atoi(t);
|
||||
minutes = atoi(min);
|
||||
if ((hours > 23) || (minutes > 59)) f = true;
|
||||
animationOn();
|
||||
} while (f && (_key != Common::ASCII_ESCAPE));
|
||||
_vm->restoreScreen();
|
||||
if (_key != Common::ASCII_ESCAPE) {
|
||||
_state.timeAlarm = (hours * 60 + minutes) * 1092.3888 + 8;
|
||||
_state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting;
|
||||
_state.alarmOn = (_state.timeAlarmSystem > _vm->getDOSTicks());
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
|
||||
r = &_rooms[CABIN_L3];
|
||||
if (!r->getObject(8)->hasProperty(CARRIED)) {
|
||||
if (r->isSectionVisible(26))
|
||||
_vm->renderMessage(Object::takeMessage);
|
||||
else
|
||||
return false;
|
||||
} else {
|
||||
r->getObject(8)->_name = "Leitung mit Lsterklemme";
|
||||
r = &_rooms[HOLD];
|
||||
_inventory.remove(*r->getObject(2));
|
||||
_state.terminalStripConnected = true;
|
||||
_state.terminalStripWire = true;
|
||||
_vm->renderMessage("Ok.");
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
|
||||
r = &_rooms[CABIN_L2];
|
||||
takeObject(*r->getObject(9));
|
||||
r->getObject(9)->_name = "Kabelrolle mit Lsterklemme";
|
||||
r = &_rooms[HOLD];
|
||||
_inventory.remove(*r->getObject(2));
|
||||
_state.terminalStripConnected = true;
|
||||
_vm->renderMessage("Ok.");
|
||||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
|
||||
r = &_rooms[CABIN_L3];
|
||||
if (!_state.terminalStripConnected) {
|
||||
if (r->isSectionVisible(26))
|
||||
_vm->renderMessage("Womit denn?");
|
||||
else
|
||||
return false;
|
||||
} else {
|
||||
if (!r->getObject(8)->hasProperty(CARRIED)) {
|
||||
_vm->renderMessage(Object::takeMessage);
|
||||
} else {
|
||||
r = &_rooms[CABIN_L2];
|
||||
takeObject(*r->getObject(9));
|
||||
r = &_rooms[CABIN_L3];
|
||||
r->getObject(8)->_name = "langes Kabel mit Stecker";
|
||||
r = &_rooms[CABIN_L2];
|
||||
_inventory.remove(*r->getObject(9));
|
||||
_state.cableConnected = true;
|
||||
_vm->renderMessage("Ok.");
|
||||
}
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
|
||||
takeObject(obj1);
|
||||
if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
|
||||
_rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
|
||||
} else
|
||||
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
|
||||
} else {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
r = &_rooms[AIRLOCK];
|
||||
if (r->getObject(4)->hasProperty(WORN)) {
|
||||
_vm->renderMessage("Du muát erst den Helm abnehmen.");
|
||||
} else if (r->getObject(6)->hasProperty(WORN)) {
|
||||
_vm->renderMessage("Du muát erst den Versorgungsteil abnehmen.");
|
||||
} else {
|
||||
obj1.disableProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Raumanzug aus.");
|
||||
}
|
||||
} else {
|
||||
obj1.setProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Raumanzug an.");
|
||||
}
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
|
||||
takeObject(obj1);
|
||||
if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
|
||||
_rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
|
||||
} else {
|
||||
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
|
||||
}
|
||||
} else {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
if (airless()) {
|
||||
//TODO: Death screen
|
||||
// longjmp(dead, "Den Helm httest du|besser angelassen!");
|
||||
}
|
||||
obj1.disableProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Helm ab.");
|
||||
} else {
|
||||
r = &_rooms[AIRLOCK];
|
||||
if (r->getObject(5)->hasProperty(WORN)) {
|
||||
obj1.setProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Helm auf.");
|
||||
} else {
|
||||
_vm->renderMessage("Du muát erst den Anzug anziehen.");
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) {
|
||||
takeObject(obj1);
|
||||
if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
|
||||
_rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
|
||||
_rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
|
||||
} else
|
||||
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
|
||||
} else {
|
||||
if (obj1.hasProperty(WORN)) {
|
||||
if (airless()) {
|
||||
//TODO: Death screen
|
||||
// longjmp(dead, "Den Versorungsteil httest du|besser nicht abgenommen!");
|
||||
}
|
||||
obj1.disableProperty(WORN);
|
||||
_vm->renderMessage("Du nimmst den Versorgungsteil ab.");
|
||||
} else {
|
||||
r = &_rooms[AIRLOCK];
|
||||
if (r->getObject(5)->hasProperty(WORN)) {
|
||||
obj1.setProperty(WORN);
|
||||
_vm->renderMessage("Du ziehst den Versorgungsteil an.");
|
||||
} else {
|
||||
_vm->renderMessage("Du muát erst den Anzug anziehen.");
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
|
||||
// *bathroom = current_room;
|
||||
return false;
|
||||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
|
||||
_vm->renderMessage("Die Leitung ist hier unntz.");
|
||||
else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
|
||||
_vm->renderMessage("Stark, das ist ja die Fortsetzung zum \"Anhalter\":|\"Das Restaurant am Ende des Universums\".");
|
||||
mouseWait(_timer1);
|
||||
_vm->removeMessage();
|
||||
_vm->renderMessage("Moment mal, es ist ein Lesezeichen drin,|auf dem \"Zweiundvierzig\" steht.");
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameManager::executeRoom() {
|
||||
bool validCommand = genericInteract(_inputVerb, _inputObject[0], _inputObject[1]);
|
||||
|
||||
if (!validCommand) {
|
||||
validCommand = _currentRoom->interact(_inputVerb, _inputObject[0], _inputObject[1]);
|
||||
if (!validCommand) {
|
||||
switch (_inputVerb) {
|
||||
case ACTION_LOOK:
|
||||
_vm->renderMessage(_inputObject[0]._description);
|
||||
break;
|
||||
|
||||
case ACTION_WALK:
|
||||
if (_inputObject[0].hasProperty(CARRIED)) {
|
||||
// You already carry this.
|
||||
_vm->renderMessage("Das trgst du doch bei dir.");
|
||||
} else if (!_inputObject[0].hasProperty(EXIT)) {
|
||||
// You're already there.
|
||||
_vm->renderMessage("Du bist doch schon da.");
|
||||
} else if (_inputObject[0].hasProperty(OPEN) && !_inputObject[0].hasProperty(OPENED)) {
|
||||
// This is closed
|
||||
_vm->renderMessage("Das ist geschlossen.");
|
||||
} else {
|
||||
_currentRoom = &_rooms[_inputObject[0]._exitRoom];
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTION_TAKE:
|
||||
if (_inputObject[0].hasProperty(OPENED)) {
|
||||
// You already have that
|
||||
_vm->renderMessage("Das hast du doch schon.");
|
||||
} else if (_inputObject[0].hasProperty(UNNECESSARY)) {
|
||||
// You do not need that.
|
||||
_vm->renderMessage("Das brauchst du nicht.");
|
||||
} else if (!_inputObject[0].hasProperty(TAKE)) {
|
||||
// You can't take that.
|
||||
_vm->renderMessage("Das kannst du nicht nehmen.");
|
||||
} else {
|
||||
takeObject(_inputObject[0]);
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTION_OPEN:
|
||||
if (!_inputObject[0].hasProperty(OPEN)) {
|
||||
// This can't be opened
|
||||
_vm->renderMessage("Das lát sich nicht ffnen.");
|
||||
} else if (_inputObject[0].hasProperty(OPENED)) {
|
||||
// This is already opened.
|
||||
_vm->renderMessage("Das ist schon offen.");
|
||||
} else if (_inputObject[0].hasProperty(CLOSED)) {
|
||||
// This is locked.
|
||||
_vm->renderMessage("Das ist verschlossen.");
|
||||
} else {
|
||||
_vm->renderImage(_currentRoom->getFileNumber(), _inputObject[0]._section);
|
||||
_inputObject[0].setProperty(OPENED);
|
||||
byte i = _inputObject[0]._click;
|
||||
_inputObject[0]._click = _inputObject[0]._click2;
|
||||
_inputObject[0]._click2 = i;
|
||||
_vm->playSound(kAudioDoorOpen);
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTION_CLOSE:
|
||||
if (!_inputObject[0].hasProperty(OPEN) ||
|
||||
(_inputObject[0].hasProperty(CLOSED) &&
|
||||
_inputObject[0].hasProperty(OPENED))) {
|
||||
// This can't be closed.
|
||||
_vm->renderMessage("Das lát sich nicht schlieáen.");
|
||||
} else if (!_inputObject[0].hasProperty(OPENED)) {
|
||||
// This is already closed.
|
||||
_vm->renderMessage("Das ist schon geschlossen.");
|
||||
} else {
|
||||
_vm->renderImage(_currentRoom->getFileNumber(), invertSection(_inputObject[0]._section));
|
||||
_inputObject[0].disableProperty(OPENED);
|
||||
byte i = _inputObject[0]._click;
|
||||
_inputObject[0]._click = _inputObject[0]._click2;
|
||||
_inputObject[0]._click2 = i;
|
||||
_vm->playSound(kAudioDoorClose);
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTION_GIVE:
|
||||
if (_inputObject[0].hasProperty(CARRIED)) {
|
||||
// Better keep it!
|
||||
_vm->renderMessage("Behalt es lieber!");
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
// This is not possible.
|
||||
_vm->renderMessage("Das geht nicht.");
|
||||
}
|
||||
|
||||
if (_newOverlay) {
|
||||
loadOverlayStart();
|
||||
_newOverlay = false;
|
||||
}
|
||||
if (_newRoom) {
|
||||
_newRoom = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Common::MemoryReadStream *SupernovaEngine::convertToMod(const char *filename, int version) {
|
||||
// MSN format
|
||||
struct {
|
||||
@ -1417,4 +733,45 @@ Common::MemoryReadStream *SupernovaEngine::convertToMod(const char *filename, in
|
||||
return new Common::MemoryReadStream(buffer.getData(), buffer.size());
|
||||
}
|
||||
|
||||
|
||||
ScreenBufferStack::ScreenBufferStack()
|
||||
: _last(_buffer) {
|
||||
}
|
||||
|
||||
void ScreenBufferStack::push(int x, int y, int width, int height, int pitch) {
|
||||
if (_last == ARRAYEND(_buffer))
|
||||
return;
|
||||
|
||||
_last->_pixels = new byte[width * height];
|
||||
byte *pixels = _last->_pixels;
|
||||
const byte *screen = static_cast<const byte *>(g_system->lockScreen()->getBasePtr(x, y));
|
||||
for (int i = 0; i < height; ++i) {
|
||||
Common::copy(screen, screen + width, pixels);
|
||||
screen += pitch;
|
||||
pixels += width;
|
||||
}
|
||||
g_system->unlockScreen();
|
||||
|
||||
_last->_x = x;
|
||||
_last->_y = y;
|
||||
_last->_width = width;
|
||||
_last->_height = height;
|
||||
_last->_pitch = pitch;
|
||||
|
||||
++_last;
|
||||
}
|
||||
|
||||
void ScreenBufferStack::restore() {
|
||||
if (_last == _buffer)
|
||||
return;
|
||||
|
||||
--_last;
|
||||
g_system->lockScreen()->copyRectToSurface(
|
||||
_last->_pixels, _last->_width, _last->_x, _last->_y,
|
||||
_last->_width, _last->_height);
|
||||
g_system->unlockScreen();
|
||||
|
||||
delete[] _last->_pixels;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -107,6 +107,7 @@ public:
|
||||
int _textColor;
|
||||
|
||||
int getDOSTicks();
|
||||
int characterWidth(const char *text);
|
||||
void initData();
|
||||
void initPalette();
|
||||
void paletteFadeIn();
|
||||
@ -127,84 +128,11 @@ public:
|
||||
void renderText(const char *text);
|
||||
void renderBox(int x, int y, int width, int height, byte color);
|
||||
void setColor63(byte value);
|
||||
void command_print();
|
||||
|
||||
Common::MemoryReadStream *convertToMod(const char *filename, int version = 1);
|
||||
};
|
||||
|
||||
|
||||
class Inventory {
|
||||
public:
|
||||
Inventory();
|
||||
|
||||
void add(Object &obj);
|
||||
void remove(Object &obj);
|
||||
Object *get(uint index) const;
|
||||
Object *get(ObjectID id) const;
|
||||
|
||||
private:
|
||||
Object *_inventory[kMaxCarry];
|
||||
uint _numObjects;
|
||||
};
|
||||
|
||||
class GameManager {
|
||||
public:
|
||||
GameManager(SupernovaEngine *vm, Common::Event *event);
|
||||
|
||||
void processInput();
|
||||
void executeRoom();
|
||||
|
||||
SupernovaEngine *_vm;
|
||||
Common::Event *_event;
|
||||
uint16 _key;
|
||||
Room *_currentRoom;
|
||||
Room _rooms[kRoomsNum];
|
||||
Inventory _inventory;
|
||||
GameState _state;
|
||||
int _status;
|
||||
Action _inputVerb;
|
||||
Object _inputObject[2];
|
||||
bool _waitEvent;
|
||||
bool _newRoom;
|
||||
bool _newOverlay;
|
||||
int _timer1;
|
||||
int _timer2;
|
||||
// 0 PC Speaker | 1 SoundBlaster | 2 No Sound
|
||||
int _soundDevice;
|
||||
|
||||
void takeObject(Object &obj);
|
||||
|
||||
bool genericInteract(Action verb, Object &obj1, Object &obj2);
|
||||
bool isHelmetOff();
|
||||
void great(uint number);
|
||||
bool airless();
|
||||
void shock();
|
||||
void mouseInput();
|
||||
void mouseInput2();
|
||||
void mouseInput3();
|
||||
void mouseWait(int delay);
|
||||
void wait2(int delay);
|
||||
void turnOff();
|
||||
void turnOn();
|
||||
void screenShake();
|
||||
void loadTime();
|
||||
void saveTime();
|
||||
bool saveGame(int number);
|
||||
void errorTemp();
|
||||
void roomBrightness();
|
||||
void palette();
|
||||
void showMenu();
|
||||
void drawMapExits();
|
||||
void animationOff();
|
||||
void animationOn();
|
||||
void loadOverlayStart();
|
||||
void openLocker(const Room *room, Object *obj, Object *lock, int section);
|
||||
void closeLocker(const Room *room, Object *obj, Object *lock, int section);
|
||||
void edit(char *text, int x, int y, int length);
|
||||
int invertSection(int section);
|
||||
void command_print();
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user