svn-id: r11290
This commit is contained in:
Torbjörn Andersson 2003-11-14 07:41:22 +00:00
parent 7b9575678d
commit 30670deb2c
3 changed files with 20 additions and 34 deletions

View File

@ -972,6 +972,12 @@ void ResourceManager::getCd(int cd) {
// CD had been inserted, but our backend doesn't support that, and
// anyway I don't know if all systems allow that sort of thing. So we
// wait for the user to press any key instead, or click the mouse.
//
// But just in case we ever try to identify the CDs by their labels,
// they should be:
//
// CD1: "RBSII1" (or "PCF76" for the PCF76 version, whatever that is)
// CD2: "RBSII2"
while (1) {
_keyboardEvent ke;

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@ -20,33 +20,25 @@
#ifndef SAVE_REST_H
#define SAVE_REST_H
#include "sword2/memory.h"
namespace Sword2 {
#define SAVE_DESCRIPTION_LEN 64
// Save & Restore error codes
#define SR_OK 0x00000000 // No worries
#define SR_ERR_FILEOPEN 0x00000001 // can't open file - Couldn't
// create file for saving, or
// couldn't find file for
// loading.
#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only)
// incompatible savegame data.
// Savegame file is obsolete.
// (Won't happen after
// development stops)
#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on
// reading savegame file -
// Something screwed up during
// the fread()
#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on
// writing savegame file -
// Something screwed up during
// the fwrite() - could be
// hard-drive full..?
enum {
SR_OK, // No worries
SR_ERR_FILEOPEN, // Can't open file - Couldn't create file for
// saving, or couldn't find file for loading.
SR_ERR_INCOMPATIBLE, // (Restore) Incompatible savegame data.
// Savegame file is obsolete. (Won't happen
// after development stops)
SR_ERR_READFAIL, // (Restore) Failed on reading savegame file -
// Something screwed up during the read
SR_ERR_WRITEFAIL // (Save) Failed on writing savegame file -
// Something screwed up during the write -
// could be hard-drive full..?
};
} // End of namespace Sword2

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@ -30,6 +30,7 @@
#include "sword2/header.h"
#include "sword2/icons.h"
#include "sword2/layers.h"
#include "sword2/memory.h"
#include "sword2/mouse.h"
#include "sword2/object.h"
#include "sword2/save_rest.h"
@ -45,19 +46,6 @@ enum {
GF_DEMO = 1 << 0
};
// Bodge for PCF76 version so that their demo CD can be labelled "PCF76"
// rather than "RBSII1"
#ifdef _PCF76
#define CD1_LABEL "PCF76"
#else
#define CD1_LABEL "RBSII1"
#endif
#define CD2_LABEL "RBSII2"
// TODO move stuff into class
class Sword2Engine : public Engine {
private:
bool _quit;