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FULLPIPE: Split detection features & adapt to new plugins.
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parent
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commit
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3
configure
vendored
3
configure
vendored
@ -6169,7 +6169,8 @@ declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRA
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"PETKA" "PINK" "PRINCE" "SHERLOCK" "SLUDGE" "STARTREK" "SUPERNOVA"
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"TEENAGENT" "TESTBED" "TINSEL" "TITANIC" "TOLTECS" "TONY" "TOON"
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"TOUCHE" "TSAGE" "TUCKER" "VOYEUR" "WAGE" "AVALANCHE" "BBVS"
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"BLADERUNNER" "CHEWY" "CINE" "CRUISE" "CRYO" "CRYOMNI3D" "DIRECTOR")
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"BLADERUNNER" "CHEWY" "CINE" "CRUISE" "CRYO" "CRYOMNI3D" "DIRECTOR"
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"FULLPIPE")
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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@ -25,27 +25,6 @@
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "graphics/surface.h"
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/gameloader.h"
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namespace Fullpipe {
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uint32 FullpipeEngine::getFeatures() const {
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return _gameDescription->flags;
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}
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bool FullpipeEngine::isDemo() {
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return _gameDescription->flags & ADGF_DEMO;
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}
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Common::Language FullpipeEngine::getLanguage() const {
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return _gameDescription->language;
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}
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}
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static const PlainGameDescriptor fullpipeGames[] = {
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{"fullpipe", "Full Pipe"},
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@ -143,107 +122,6 @@ public:
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const char *getOriginalCopyright() const override {
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return "Full Pipe (C) Pipe Studio";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return 99; }
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SaveStateList listSaves(const char *target) const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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};
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bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSimpleSavesNames);
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}
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bool Fullpipe::FullpipeEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern("fullpipe.s##");
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
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if (in) {
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Fullpipe::FullpipeSavegameHeader header;
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if (!Fullpipe::readSavegameHeader(in.get(), header)) {
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continue;
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}
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SaveStateDescriptor desc;
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Fullpipe::parseSavegameHeader(header, desc);
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desc.setSaveSlot(slotNum);
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saveList.push_back(desc);
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void FullpipeMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Fullpipe::getSavegameFile(slot));
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}
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SaveStateDescriptor FullpipeMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
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Fullpipe::getSavegameFile(slot)));
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if (f) {
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Fullpipe::FullpipeSavegameHeader header;
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if (!Fullpipe::readSavegameHeader(f.get(), header, false)) {
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return SaveStateDescriptor();
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}
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// Create the return descriptor
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SaveStateDescriptor desc;
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Fullpipe::parseSavegameHeader(header, desc);
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desc.setSaveSlot(slot);
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desc.setThumbnail(header.thumbnail);
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return desc;
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}
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return SaveStateDescriptor();
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}
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bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Fullpipe::FullpipeEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
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REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
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#endif
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REGISTER_PLUGIN_STATIC(FULLPIPE_DETECTION, PLUGIN_TYPE_METAENGINE, FullpipeMetaEngine);
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159
engines/fullpipe/metaengine.cpp
Normal file
159
engines/fullpipe/metaengine.cpp
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@ -0,0 +1,159 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "graphics/surface.h"
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/gameloader.h"
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namespace Fullpipe {
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uint32 FullpipeEngine::getFeatures() const {
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return _gameDescription->flags;
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}
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bool FullpipeEngine::isDemo() {
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return _gameDescription->flags & ADGF_DEMO;
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}
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Common::Language FullpipeEngine::getLanguage() const {
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return _gameDescription->language;
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}
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} // End of namspace Fullpipe
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class FullpipeMetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "fullpipe";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return 99; }
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SaveStateList listSaves(const char *target) const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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};
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bool FullpipeMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSimpleSavesNames);
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}
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bool Fullpipe::FullpipeEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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SaveStateList FullpipeMetaEngineConnect::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern("fullpipe.s##");
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
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if (in) {
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Fullpipe::FullpipeSavegameHeader header;
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if (!Fullpipe::readSavegameHeader(in.get(), header)) {
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continue;
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}
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SaveStateDescriptor desc;
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Fullpipe::parseSavegameHeader(header, desc);
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desc.setSaveSlot(slotNum);
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saveList.push_back(desc);
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void FullpipeMetaEngineConnect::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Fullpipe::getSavegameFile(slot));
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}
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SaveStateDescriptor FullpipeMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
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Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
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Fullpipe::getSavegameFile(slot)));
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if (f) {
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Fullpipe::FullpipeSavegameHeader header;
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if (!Fullpipe::readSavegameHeader(f.get(), header, false)) {
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return SaveStateDescriptor();
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}
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// Create the return descriptor
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SaveStateDescriptor desc;
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Fullpipe::parseSavegameHeader(header, desc);
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desc.setSaveSlot(slot);
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desc.setThumbnail(header.thumbnail);
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return desc;
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}
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return SaveStateDescriptor();
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}
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bool FullpipeMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Fullpipe::FullpipeEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
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REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngineConnect);
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#endif
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@ -4,7 +4,6 @@ MODULE_OBJS = \
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anihandler.o \
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behavior.o \
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console.o \
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detection.o \
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floaters.o \
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fullpipe.o \
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gameloader.o \
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@ -16,6 +15,7 @@ MODULE_OBJS = \
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lift.o \
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messagehandlers.o \
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messages.o \
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metaengine.o \
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modal.o \
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motion.o \
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ngiarchive.o \
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@ -75,3 +75,6 @@ endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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