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MADS: Reduce the scope of a variable in scene 208::subAction()
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fc61e79f29
commit
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@ -1531,21 +1531,22 @@ void Scene208::preActions() {
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}
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void Scene208::subAction(int mode) {
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int nextTrigger;
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switch (_game._trigger) {
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case 0:
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case 0: {
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_game._player._stepEnabled = false;
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_game._player._visible = false;
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_globals._spriteIndexes[20] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0);
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_scene->_sequences.setMsgLayout(_globals._spriteIndexes[20]);
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int nextTrigger;
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if ((mode == 1) || (mode == 2))
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nextTrigger = 1;
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else
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nextTrigger = 2;
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_scene->_sequences.addSubEntry(_globals._spriteIndexes[20], SM_0, 0, nextTrigger);
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}
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break;
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case 1: {
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@ -1601,7 +1602,7 @@ void Scene208::subAction(int mode) {
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break;
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case 3:
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_game._player._visible = true;
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_game._player._visible = true;
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_game._player._stepEnabled = true;
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break;
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}
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