MADS: Reduce the scope of a variable in scene 208::subAction()

This commit is contained in:
Strangerke 2014-03-30 12:05:43 +02:00
parent fc61e79f29
commit 30b1bd99eb

View File

@ -1531,21 +1531,22 @@ void Scene208::preActions() {
}
void Scene208::subAction(int mode) {
int nextTrigger;
switch (_game._trigger) {
case 0:
case 0: {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._spriteIndexes[20] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0);
_scene->_sequences.setMsgLayout(_globals._spriteIndexes[20]);
int nextTrigger;
if ((mode == 1) || (mode == 2))
nextTrigger = 1;
else
nextTrigger = 2;
_scene->_sequences.addSubEntry(_globals._spriteIndexes[20], SM_0, 0, nextTrigger);
}
break;
case 1: {
@ -1601,7 +1602,7 @@ void Scene208::subAction(int mode) {
break;
case 3:
_game._player._visible = true;
_game._player._visible = true;
_game._player._stepEnabled = true;
break;
}