mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
Move some more bits into namespace Scumm
svn-id: r21685
This commit is contained in:
parent
9c77c2ecd1
commit
30c2e13456
@ -44,7 +44,7 @@
|
||||
#endif
|
||||
|
||||
|
||||
using namespace Scumm;
|
||||
namespace Scumm {
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark --- Data types & constants ---
|
||||
@ -838,12 +838,16 @@ int findSubstResFileName(SubstResFileNames &subst, const char *filename, int ind
|
||||
return -1;
|
||||
}
|
||||
|
||||
} // End of namespace Scumm
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark --- Plugin code ---
|
||||
#pragma mark -
|
||||
|
||||
|
||||
using namespace Scumm;
|
||||
|
||||
|
||||
GameList Engine_SCUMM_gameIDList() {
|
||||
const PlainGameDescriptor *g = gameDescriptions;
|
||||
GameList games;
|
||||
|
@ -26,6 +26,8 @@
|
||||
|
||||
#include "common/util.h"
|
||||
|
||||
namespace Scumm {
|
||||
|
||||
/**
|
||||
* Descriptor of a specific SCUMM game. Used internally to store
|
||||
* information about the tons of game variants that exist.
|
||||
@ -40,7 +42,6 @@ struct GameSettings {
|
||||
|
||||
};
|
||||
|
||||
|
||||
enum GenMethods {
|
||||
kGenMac,
|
||||
kGenMacNoParens,
|
||||
@ -55,8 +56,10 @@ struct SubstResFileNames {
|
||||
};
|
||||
|
||||
|
||||
extern bool applySubstResFileName(const SubstResFileNames &subst, const char *filename, char *buf, int bufsize);
|
||||
extern int findSubstResFileName(SubstResFileNames &subst, const char *filename, int index);
|
||||
bool applySubstResFileName(const SubstResFileNames &subst, const char *filename, char *buf, int bufsize);
|
||||
int findSubstResFileName(SubstResFileNames &subst, const char *filename, int index);
|
||||
|
||||
} // End of namespace Scumm
|
||||
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user