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https://github.com/libretro/scummvm.git
synced 2025-05-13 09:36:21 +00:00
TEENAGENT: Cleanup TeenagentEngine class.
This removes the underscores in various variables as per project coding standard.
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5d1143a9e0
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30dfaa7c34
@ -435,17 +435,17 @@ bool TeenAgentEngine::showMetropolis() {
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const uint varia6Size = 21760;
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const uint varia9Size = 18302;
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byte *varia_6 = (byte *)malloc(varia6Size);
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byte *varia_9 = (byte *)malloc(varia9Size);
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if (!varia_6 || !varia_9) {
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free(varia_6);
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free(varia_9);
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byte *varia6Data = (byte *)malloc(varia6Size);
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byte *varia9Data = (byte *)malloc(varia9Size);
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if (!varia6Data || !varia9Data) {
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free(varia6Data);
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free(varia9Data);
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error("[TeenAgentEngine::showMetropolis] Cannot allocate buffer");
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}
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varia.read(6, varia_6, varia6Size);
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varia.read(9, varia_9, varia9Size);
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varia.read(6, varia6Data, varia6Size);
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varia.read(9, varia9Data, varia9Size);
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const uint colorsSize = 56 * 160 * 2;
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byte *colors = (byte *)malloc(colorsSize);
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@ -459,8 +459,8 @@ bool TeenAgentEngine::showMetropolis() {
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{
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int r = skipEvents();
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if (r != 0) {
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free(varia_6);
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free(varia_9);
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free(varia6Data);
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free(varia9Data);
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free(colors);
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return r > 0 ? true : false;
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}
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@ -495,7 +495,7 @@ bool TeenAgentEngine::showMetropolis() {
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}
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byte *dst = (byte *)surface->getBasePtr(0, 131);
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byte *src = varia_6;
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byte *src = varia6Data;
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for (uint y = 0; y < 68; ++y) {
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for (uint x = 0; x < 320; ++x) {
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if (*src++ == 1) {
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@ -507,7 +507,7 @@ bool TeenAgentEngine::showMetropolis() {
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_system->unlockScreen();
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_system->copyRectToScreen(
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varia_9 + (logo_y < 0 ? -logo_y * 320 : 0), 320,
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varia9Data + (logo_y < 0 ? -logo_y * 320 : 0), 320,
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0, logo_y >= 0 ? logo_y : 0,
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320, logo_y >= 0 ? 57 : 57 + logo_y);
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@ -519,8 +519,8 @@ bool TeenAgentEngine::showMetropolis() {
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_system->delayMillis(100);
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}
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free(varia_6);
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free(varia_9);
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free(varia6Data);
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free(varia9Data);
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free(colors);
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return true;
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@ -547,9 +547,9 @@ Common::Error TeenAgentEngine::run() {
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setMusic(1);
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, false);
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int load_slot = ConfMan.getInt("save_slot");
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if (load_slot >= 0) {
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loadGameState(load_slot);
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int loadSlot = ConfMan.getInt("save_slot");
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if (loadSlot >= 0) {
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loadGameState(loadSlot);
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} else {
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if (!showCDLogo())
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return Common::kNoError;
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@ -564,15 +564,15 @@ Common::Error TeenAgentEngine::run() {
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CursorMan.showMouse(true);
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uint32 game_timer = 0;
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uint32 mark_timer = 0;
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uint32 gameTimer = 0;
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uint32 markTimer = 0;
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Common::Event event;
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Common::Point mouse;
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uint32 timer = _system->getMillis();
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do {
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Object *current_object = scene->findObject(mouse);
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Object *currentObject = scene->findObject(mouse);
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while (_event->pollEvent(event)) {
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if (event.type == Common::EVENT_RTL)
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@ -597,26 +597,26 @@ Common::Error TeenAgentEngine::run() {
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case Common::EVENT_LBUTTONDOWN:
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if (scene->getId() < 0)
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break;
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examine(event.mouse, current_object);
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examine(event.mouse, currentObject);
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break;
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case Common::EVENT_RBUTTONDOWN:
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if (current_object)
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debugC(0, kDebugObject, "%d, %s", current_object->id, current_object->name.c_str());
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if (currentObject)
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debugC(0, kDebugObject, "%d, %s", currentObject->id, currentObject->name.c_str());
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if (scene->getId() < 0)
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break;
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if (current_object == NULL)
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if (currentObject == NULL)
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break;
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if (res->dseg.get_byte(dsAddr_timedCallbackState) == 3 && current_object->id == 1) {
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if (res->dseg.get_byte(dsAddr_timedCallbackState) == 3 && currentObject->id == 1) {
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fnGuardDrinking();
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break;
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}
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if (res->dseg.get_byte(dsAddr_timedCallbackState) == 4 && current_object->id == 5) {
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if (res->dseg.get_byte(dsAddr_timedCallbackState) == 4 && currentObject->id == 5) {
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fnGotAnchor();
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break;
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}
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use(current_object);
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use(currentObject);
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break;
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case Common::EVENT_MOUSEMOVE:
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mouse = event.mouse;
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@ -629,24 +629,24 @@ Common::Error TeenAgentEngine::run() {
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//game delays: slow 16, normal 11, fast 5, crazy 1
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//mark delays: 4 * (3 - hero_speed), normal == 1
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//game delays in 1/100th of seconds
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uint32 new_timer = _system->getMillis();
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uint32 delta = new_timer - timer;
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timer = new_timer;
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uint32 newTimer = _system->getMillis();
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uint32 delta = newTimer - timer;
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timer = newTimer;
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bool tick_game = game_timer <= delta;
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if (tick_game)
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game_timer = _gameDelay - ((delta - game_timer) % _gameDelay);
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bool tickGame = gameTimer <= delta;
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if (tickGame)
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gameTimer = _gameDelay - ((delta - gameTimer) % _gameDelay);
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else
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game_timer -= delta;
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gameTimer -= delta;
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bool tick_mark = mark_timer <= delta;
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if (tick_mark)
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mark_timer = _markDelay - ((delta - mark_timer) % _markDelay);
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bool tickMark = markTimer <= delta;
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if (tickMark)
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markTimer = _markDelay - ((delta - markTimer) % _markDelay);
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else
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mark_timer -= delta;
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markTimer -= delta;
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if (tick_game || tick_mark) {
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bool b = scene->render(tick_game, tick_mark, delta);
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if (tickGame || tickMark) {
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bool b = scene->render(tickGame, tickMark, delta);
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if (!inventory->active() && !b && _action != kActionNone) {
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processObject();
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_action = kActionNone;
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@ -661,28 +661,28 @@ Common::Error TeenAgentEngine::run() {
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Graphics::Surface *surface = _system->lockScreen();
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if (!busy) {
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InventoryObject *selected_object = inventory->selectedObject();
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if (current_object || selected_object) {
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InventoryObject *selectedObject = inventory->selectedObject();
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if (currentObject || selectedObject) {
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Common::String name;
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if (selected_object) {
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name += selected_object->name;
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if (selectedObject) {
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name += selectedObject->name;
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name += " & ";
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}
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if (current_object)
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name += current_object->name;
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if (currentObject)
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name += currentObject->name;
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uint w = res->font7.render(NULL, 0, 0, name, textColorMark);
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res->font7.render(surface, (screenWidth - w) / 2, 180, name, textColorMark, true);
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#if 0
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if (current_object) {
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current_object->rect.render(surface, 0x80);
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current_object->actor_rect.render(surface, 0x81);
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if (currentObject) {
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currentObject->rect.render(surface, 0x80);
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currentObject->actorRect.render(surface, 0x81);
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}
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#endif
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}
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}
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inventory->render(surface, tick_game ? 1 : 0);
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inventory->render(surface, tickGame ? 1 : 0);
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_system->unlockScreen();
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@ -690,9 +690,9 @@ Common::Error TeenAgentEngine::run() {
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console->onFrame();
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uint32 next_tick = MIN(game_timer, mark_timer);
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if (next_tick > 0) {
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_system->delayMillis(next_tick > 40 ? 40 : next_tick);
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uint32 nextTick = MIN(gameTimer, markTimer);
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if (nextTick > 0) {
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_system->delayMillis(nextTick > 40 ? 40 : nextTick);
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}
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} while (!shouldQuit());
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