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https://github.com/libretro/scummvm.git
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TSAGE: R2R - Renaming in scene 1875. Remove a useless variable.
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parent
97c5634ec8
commit
313473f2ce
@ -12537,7 +12537,7 @@ void Scene1875::Button::doButtonPress() {
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int newFrameNumber;
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switch (_buttonId) {
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case 3:
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if ((scene->_actor1._frame == 1) && (scene->_button1._strip == 2)) {
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if ((scene->_map._frame == 1) && (scene->_button1._strip == 2)) {
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R2_GLOBALS._player.disableControl();
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R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
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scene->_sceneMode = 10;
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@ -12545,21 +12545,21 @@ void Scene1875::Button::doButtonPress() {
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} else {
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 1890;
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scene->_actor2.postInit();
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scene->setAction(&scene->_sequenceManager, scene, 1890, &scene->_actor2, NULL);
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scene->_rimPosition.postInit();
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scene->setAction(&scene->_sequenceManager, scene, 1890, &scene->_rimPosition, NULL);
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}
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break;
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case 4:
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newFrameNumber = scene->_actor1._frame + 1;
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newFrameNumber = scene->_map._frame + 1;
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if (newFrameNumber > 6)
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newFrameNumber = 1;
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scene->_actor1.setFrame(newFrameNumber);
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scene->_map.setFrame(newFrameNumber);
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break;
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case 5:
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newFrameNumber = scene->_actor1._frame - 1;
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newFrameNumber = scene->_map._frame - 1;
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if (newFrameNumber < 1)
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newFrameNumber = 6;
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scene->_actor1.setFrame(newFrameNumber);
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scene->_map.setFrame(newFrameNumber);
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break;
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default:
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break;
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@ -12652,9 +12652,9 @@ void Scene1875::postInit(SceneObjectList *OwnerList) {
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_button4.initButton(4);
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_button5.initButton(5);
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_actor1.postInit();
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_actor1.setup(1855, 4, 1);
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_actor1.setPosition(Common::Point(160, 116));
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_map.postInit();
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_map.setup(1855, 4, 1);
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_map.setPosition(Common::Point(160, 116));
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R2_GLOBALS._player.postInit();
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R2_GLOBALS._player.hide();
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@ -12663,8 +12663,8 @@ void Scene1875::postInit(SceneObjectList *OwnerList) {
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R2_GLOBALS._sound1.play(122);
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R2_GLOBALS._player.disableControl();
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_sceneMode = 11;
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_actor2.postInit();
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setAction(&_sequenceManager, this, 1892, &_actor2, NULL);
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_rimPosition.postInit();
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setAction(&_sequenceManager, this, 1892, &_rimPosition, NULL);
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} else {
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if (R2_GLOBALS._sceneManager._previousScene == 3150) {
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R2_GLOBALS._sound1.play(116);
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@ -12674,8 +12674,8 @@ void Scene1875::postInit(SceneObjectList *OwnerList) {
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R2_GLOBALS._player._canWalk = false;
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}
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_item2.setDetails(Rect(43, 14, 275, 122), 1875, 9, 1, -1, 1, NULL);
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_item1.setDetails(Rect(0, 0, 320, 200), 1875, 3, -1, -1, 1, NULL);
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_screen.setDetails(Rect(43, 14, 275, 122), 1875, 9, 1, -1, 1, NULL);
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_background.setDetails(Rect(0, 0, 320, 200), 1875, 3, -1, -1, 1, NULL);
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R2_GLOBALS._player._characterScene[R2_QUINN] = 1875;
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R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875;
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@ -12688,8 +12688,8 @@ void Scene1875::signal() {
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case 10:
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R2_GLOBALS._player.disableControl();
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_sceneMode = 1891;
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_actor2.postInit();
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setAction(&_sequenceManager, this, 1891, &_actor2, NULL);
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_rimPosition.postInit();
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setAction(&_sequenceManager, this, 1891, &_rimPosition, NULL);
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break;
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case 11:
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R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
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@ -12697,7 +12697,7 @@ void Scene1875::signal() {
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_stripManager.start(577, this);
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break;
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case 1890:
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_actor2.remove();
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_rimPosition.remove();
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R2_GLOBALS._player.enableControl();
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R2_GLOBALS._player._canWalk = false;
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break;
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@ -963,11 +963,10 @@ class Scene1875 : public SceneExt {
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public:
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SpeakerQuinn _quinnSpeaker;
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SpeakerSeeker _seekerSpeaker;
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NamedHotspot _item1;
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NamedHotspot _item2;
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SceneActor _actor1;
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SceneActor _actor2;
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SceneActor _actor3;
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NamedHotspot _background;
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NamedHotspot _screen;
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SceneActor _map;
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SceneActor _rimPosition;
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Button _button1;
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Button _button2;
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Button _button3;
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