*** empty log message ***

svn-id: r19675
This commit is contained in:
Travis Howell 2005-11-20 09:12:02 +00:00
parent e091f3bd42
commit 3137cc818a

View File

@ -265,7 +265,7 @@ void ScummEngine::processKbd(bool smushMode) {
// mouse buttons also skips the current cutscene.
_mouseAndKeyboardStat = 0;
_lastKeyHit = (uint)VAR(VAR_CUTSCENEEXIT_KEY);
} else if (_rightBtnPressed & msClicked && (_version <- 3 && _gameId != GID_LOOM)) {
} else if (_rightBtnPressed & msClicked && (_version <= 3 && _gameId != GID_LOOM)) {
// Pressing right mouse button is treated as if you pressed
// the cutscene exit key (i.e. ESC in most games). That mimicks
// the behaviour of the original engine where pressing right