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svn-id: r19675
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@ -265,7 +265,7 @@ void ScummEngine::processKbd(bool smushMode) {
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// mouse buttons also skips the current cutscene.
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_mouseAndKeyboardStat = 0;
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_lastKeyHit = (uint)VAR(VAR_CUTSCENEEXIT_KEY);
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} else if (_rightBtnPressed & msClicked && (_version <- 3 && _gameId != GID_LOOM)) {
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} else if (_rightBtnPressed & msClicked && (_version <= 3 && _gameId != GID_LOOM)) {
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// Pressing right mouse button is treated as if you pressed
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// the cutscene exit key (i.e. ESC in most games). That mimicks
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// the behaviour of the original engine where pressing right
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