From 31451edb7a817b616f01ebb947a8a3e060674be8 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Sun, 18 Nov 2012 12:33:56 -0500 Subject: [PATCH] PEGASUS: Fix timer not resuming on the WSC catwalk when using the AI An original game bug --- engines/pegasus/neighborhood/neighborhood.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp index 07be62c9577..38366c4ba2b 100644 --- a/engines/pegasus/neighborhood/neighborhood.cpp +++ b/engines/pegasus/neighborhood/neighborhood.cpp @@ -1761,10 +1761,10 @@ void Neighborhood::pauseTimer() { } void Neighborhood::resumeTimer() { - // NOTE: Yes, this function calls pauseFuse! - // Looks like an original game bug, will need - // to investigate how this affects gameplay. - _eventTimer.pauseFuse(); + // NOTE: The original calls pauseFuse() here, which causes a bug with the robot + // in WSC on the catwalk, causing him never to come after you if you don't act + // against him. + _eventTimer.resumeFuse(); } bool Neighborhood::timerPaused() {