removed mark animation and overlay animation hack

svn-id: r47976
This commit is contained in:
Vladimir Menshakov 2010-02-07 17:48:18 +00:00
parent ad8ebf0130
commit 3151ed9145

View File

@ -785,8 +785,9 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) {
_system->unlockScreen();
continue;
}
//render on, skipped for animation
if (mark == NULL && debug_features.feature[DebugFeatures::kShowOn]) {
//removed mark == null. In final scene of chapter 2 mark rendered above table.
//if it'd cause any bugs, add hack here. (_id != 23 && mark == NULL)
if (debug_features.feature[DebugFeatures::kShowOn]) {
on.render(surface, actor_animation_position);
}