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removed mark animation and overlay animation hack
svn-id: r47976
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ad8ebf0130
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@ -785,8 +785,9 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) {
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_system->unlockScreen();
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continue;
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}
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//render on, skipped for animation
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if (mark == NULL && debug_features.feature[DebugFeatures::kShowOn]) {
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//removed mark == null. In final scene of chapter 2 mark rendered above table.
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//if it'd cause any bugs, add hack here. (_id != 23 && mark == NULL)
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if (debug_features.feature[DebugFeatures::kShowOn]) {
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on.render(surface, actor_animation_position);
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}
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