BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.

This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
This commit is contained in:
Johannes Schickel 2012-06-16 02:18:01 +02:00
parent f917db972e
commit 31880186e1
27 changed files with 56 additions and 49 deletions

View File

@ -60,7 +60,7 @@ public:
virtual int16 getWidth() = 0;
virtual void setPalette(const byte *colors, uint start, uint num) = 0;
virtual void grabPalette(byte *colors, uint start, uint num) = 0;
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) = 0;
virtual Graphics::Surface *lockScreen() = 0;
virtual void unlockScreen() = 0;
virtual void fillScreen(uint32 col) = 0;

View File

@ -58,7 +58,7 @@ public:
int16 getWidth() { return 0; }
void setPalette(const byte *colors, uint start, uint num) {}
void grabPalette(byte *colors, uint start, uint num) {}
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {}
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {}
Graphics::Surface *lockScreen() { return NULL; }
void unlockScreen() {}
void fillScreen(uint32 col) {}

View File

@ -349,14 +349,14 @@ void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
memcpy(colors, _gamePalette + start * 3, num * 3);
}
void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
assert(x >= 0 && x < _screenData.w);
assert(y >= 0 && y < _screenData.h);
assert(h > 0 && y + h <= _screenData.h);
assert(w > 0 && x + w <= _screenData.w);
// Copy buffer data to game screen internal buffer
const byte *src = buf;
const byte *src = (const byte *)buf;
byte *dst = (byte *)_screenData.pixels + y * _screenData.pitch + x * _screenData.format.bytesPerPixel;
for (int i = 0; i < h; i++) {
memcpy(dst, src, w * _screenData.format.bytesPerPixel);

View File

@ -84,7 +84,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void fillScreen(uint32 col);

View File

@ -1227,9 +1227,9 @@ void SurfaceSdlGraphicsManager::setAspectRatioCorrection(bool enable) {
}
}
void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
void SurfaceSdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
assert(src);
assert(buf);
if (_screen == NULL) {
warning("SurfaceSdlGraphicsManager::copyRectToScreen: _screen == NULL");
@ -1252,8 +1252,9 @@ void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int
#ifdef USE_RGB_COLOR
byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel;
if (_videoMode.screenWidth == w && pitch == _screen->pitch) {
memcpy(dst, src, h*pitch);
memcpy(dst, buf, h*pitch);
} else {
const byte *src = (const byte *)buf;
do {
memcpy(dst, src, w * _screenFormat.bytesPerPixel);
src += pitch;
@ -1263,8 +1264,9 @@ void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int
#else
byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x;
if (_screen->pitch == pitch && pitch == w) {
memcpy(dst, src, h*w);
memcpy(dst, buf, h*w);
} else {
const byte *src = (const byte *)buf;
do {
memcpy(dst, src, w);
src += pitch;

View File

@ -111,7 +111,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void fillScreen(uint32 col);

View File

@ -1071,15 +1071,16 @@ void WINCESdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pit
SDL_UnlockSurface(_overlayscreen);
}
void WINCESdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
void WINCESdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
assert(src);
assert(buf);
if (_screen == NULL)
return;
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
const byte *src = (const byte *)buf;
/* Clip the coordinates */
if (x < 0) {
w += x;

View File

@ -75,7 +75,7 @@ public:
bool showMouse(bool visible);
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format); // overloaded by CE backend
void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
Graphics::Surface *lockScreen();
void unlockScreen();
void blitCursor();

View File

@ -124,7 +124,7 @@ PaletteManager *ModularBackend::getPaletteManager() {
return _graphicsManager;
}
void ModularBackend::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
void ModularBackend::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
_graphicsManager->copyRectToScreen(buf, pitch, x, y, w, h);
}

View File

@ -80,7 +80,7 @@ public:
virtual int16 getHeight();
virtual int16 getWidth();
virtual PaletteManager *getPaletteManager();
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void fillScreen(uint32 col);

View File

@ -244,7 +244,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y,
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();

View File

@ -421,7 +421,7 @@ void OSystem_Android::grabPalette(byte *colors, uint start, uint num) {
pf.colorToRGB(READ_UINT16(p), colors[0], colors[1], colors[2]);
}
void OSystem_Android::copyRectToScreen(const byte *buf, int pitch,
void OSystem_Android::copyRectToScreen(const void *buf, int pitch,
int x, int y, int w, int h) {
ENTER("%p, %d, %d, %d, %d, %d", buf, pitch, x, y, w, h);

View File

@ -127,7 +127,7 @@ public:
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();

View File

@ -260,7 +260,7 @@ void OSystem_Dreamcast::initSize(uint w, uint h, const Graphics::PixelFormat *fo
_devpoll = Timer();
}
void OSystem_Dreamcast::copyRectToScreen(const byte *buf, int pitch, int x, int y,
void OSystem_Dreamcast::copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h)
{
if (w<1 || h<1)
@ -269,10 +269,11 @@ void OSystem_Dreamcast::copyRectToScreen(const byte *buf, int pitch, int x, int
x<<=1; w<<=1;
}
unsigned char *dst = screen + y*SCREEN_W*2 + x;
const byte *src = (const byte *)buf;
do {
memcpy(dst, buf, w);
memcpy(dst, src, w);
dst += SCREEN_W*2;
buf += pitch;
src += pitch;
} while (--h);
_screen_dirty = true;
}

View File

@ -280,7 +280,7 @@ void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) {
#define MISALIGNED16(ptr) (((u32) (ptr) & 1) != 0)
void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
if (!_graphicsEnable) return;
if (w <= 1) return;
if (h < 0) return;

View File

@ -98,7 +98,7 @@ protected:
public:
void restoreHardwarePalette();
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
virtual void setShakePos(int shakeOffset);

View File

@ -143,7 +143,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();

View File

@ -161,18 +161,19 @@ void OSystem_IPHONE::grabPalette(byte *colors, uint start, uint num) {
}
}
void OSystem_IPHONE::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
void OSystem_IPHONE::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
//printf("copyRectToScreen(%p, %d, %i, %i, %i, %i)\n", buf, pitch, x, y, w, h);
//Clip the coordinates
const byte *src = (const byte *)buf;
if (x < 0) {
w += x;
buf -= x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
buf -= y * pitch;
src -= y * pitch;
y = 0;
}
@ -193,11 +194,11 @@ void OSystem_IPHONE::copyRectToScreen(const byte *buf, int pitch, int x, int y,
byte *dst = (byte *)_framebuffer.getBasePtr(x, y);
if (_framebuffer.pitch == pitch && _framebuffer.w == w) {
memcpy(dst, buf, h * pitch);
memcpy(dst, src, h * pitch);
} else {
do {
memcpy(dst, buf, w * _framebuffer.format.bytesPerPixel);
buf += pitch;
memcpy(dst, src, w * _framebuffer.format.bytesPerPixel);
src += pitch;
dst += _framebuffer.pitch;
} while (--h);
}

View File

@ -162,7 +162,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();

View File

@ -442,17 +442,18 @@ void OSystem_N64::setCursorPalette(const byte *colors, uint start, uint num) {
_dirtyOffscreen = true;
}
void OSystem_N64::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
void OSystem_N64::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
//Clip the coordinates
const byte *src = (const byte *)buf;
if (x < 0) {
w += x;
buf -= x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
buf -= y * pitch;
src -= y * pitch;
y = 0;
}
@ -472,14 +473,14 @@ void OSystem_N64::copyRectToScreen(const byte *buf, int pitch, int x, int y, int
do {
for (int hor = 0; hor < w; hor++) {
if (dst_pal[hor] != buf[hor]) {
uint16 color = _screenPalette[buf[hor]];
if (dst_pal[hor] != src[hor]) {
uint16 color = _screenPalette[src[hor]];
dst_hicol[hor] = color; // Save image converted to 16-bit
dst_pal[hor] = buf[hor]; // Save palettized display
dst_pal[hor] = src[hor]; // Save palettized display
}
}
buf += pitch;
src += pitch;
dst_pal += _screenWidth;
dst_hicol += _screenWidth;
} while (--h);

View File

@ -554,7 +554,7 @@ void OSystem_PS2::grabPalette(byte *colors, uint start, uint num) {
_screen->grabPalette(colors, (uint8)start, (uint16)num);
}
void OSystem_PS2::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
void OSystem_PS2::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
_screen->copyScreenRect((const uint8*)buf, pitch, x, y, w, h);
}

View File

@ -62,7 +62,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void setShakePos(int shakeOffset);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();

View File

@ -204,11 +204,11 @@ void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
_cursor.clearKeyColor(); // Do we need this?
}
void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
void OSystem_PSP::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
_screen.copyFromRect(buf, pitch, x, y, w, h);
_screen.copyFromRect((const byte *)buf, pitch, x, y, w, h);
}
Graphics::Surface *OSystem_PSP::lockScreen() {

View File

@ -99,7 +99,7 @@ public:
void setCursorPalette(const byte *colors, uint start, uint num);
// Screen related
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
Graphics::Surface *lockScreen();
void unlockScreen();
void updateScreen();

View File

@ -167,7 +167,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y,
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();

View File

@ -395,7 +395,7 @@ void OSystem_Wii::setCursorPalette(const byte *colors, uint start, uint num) {
_cursorPaletteDirty = true;
}
void OSystem_Wii::copyRectToScreen(const byte *buf, int pitch, int x, int y,
void OSystem_Wii::copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h) {
assert(x >= 0 && x < _gameWidth);
assert(y >= 0 && y < _gameHeight);
@ -407,7 +407,7 @@ void OSystem_Wii::copyRectToScreen(const byte *buf, int pitch, int x, int y,
if (!Graphics::crossBlit(_gamePixels +
y * _gameWidth * _pfGame.bytesPerPixel +
x * _pfGame.bytesPerPixel,
buf, _gameWidth * _pfGame.bytesPerPixel,
(const byte *)buf, _gameWidth * _pfGame.bytesPerPixel,
pitch, w, h, _pfGameTexture, _pfGame)) {
printf("crossBlit failed\n");
::abort();
@ -418,9 +418,10 @@ void OSystem_Wii::copyRectToScreen(const byte *buf, int pitch, int x, int y,
if (_gameWidth == pitch && pitch == w) {
memcpy(dst, buf, h * w);
} else {
const byte *src = (const byte *)buf;
do {
memcpy(dst, buf, w);
buf += pitch;
memcpy(dst, src, w);
src += pitch;
dst += _gameWidth;
} while (--h);
}

View File

@ -657,7 +657,7 @@ public:
* @see updateScreen
* @see getScreenFormat
*/
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) = 0;
/**
* Lock the active screen framebuffer and return a Graphics::Surface