SCI32: Clean up Plane

* Rewrap comments to 80 columns
* Clarify comments where possible
This commit is contained in:
Colin Snover 2017-10-06 15:25:17 -05:00
parent 1b42146955
commit 31e1d0932c
3 changed files with 150 additions and 188 deletions

View File

@ -128,7 +128,7 @@ public:
inline bool hasTransparentPicturePlanes() const {
const SciGameId &gid = g_sci->getGameId();
// NOTE: MGDX is assumed to not have transparent picture planes since it
// MGDX is assumed to not have transparent picture planes since it
// was released before SQ6, but this has not been verified since it
// cannot be disassembled at the moment (Phar Lap Windows-only release)
return getSciVersion() >= SCI_VERSION_2_1_MIDDLE &&

View File

@ -320,9 +320,9 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList
for (ScreenItemList::size_type i = 0; i < screenItemCount; ++i) {
// Items can be added to ScreenItemList and we don't want to process
// those new items, but the list also can grow smaller, so we need
// to check that we are still within the upper bound of the list and
// quit if we aren't any more
// those new items, but the list also can grow smaller, so we need to
// check that we are still within the upper bound of the list and quit
// if we aren't any more
if (i >= _screenItemList.size()) {
break;
}
@ -332,18 +332,17 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList
continue;
}
// NOTE: The original engine used an array without bounds checking
// so could just get the visible screen item directly; we need to
// verify that the index is actually within the valid range for
// the visible plane before accessing the item to avoid a range
// error.
// SSCI used an array without bounds checking so could just get the
// visible screen item directly; we need to verify that the index is
// actually within the valid range for the visible plane before
// accessing the item to avoid a range error.
const ScreenItem *visibleItem = nullptr;
if (i < visiblePlaneItemCount) {
visibleItem = visiblePlane._screenItemList[i];
}
// Keep erase rects for this screen item from drawing outside
// of its owner plane
// Keep erase rects for this screen item from drawing outside of its
// owner plane
Common::Rect visibleItemScreenRect;
if (visibleItem != nullptr) {
visibleItemScreenRect = visibleItem->_screenRect;
@ -427,8 +426,8 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList
breakEraseListByPlanes(eraseList, planeList);
breakDrawListByPlanes(drawList, planeList);
// We store the current size of the drawlist, as we want to loop
// over the currently inserted entries later.
// The current size of the draw list is stored here, as we need to loop over
// only the already-inserted entries later.
DrawList::size_type drawListSizePrimary = drawList.size();
const RectList::size_type eraseListCount = eraseList.size();
@ -823,8 +822,8 @@ void Plane::sync(const Plane *other, const Common::Rect &screenRect) {
convertGameRectToPlaneRect();
_screenRect = _planeRect;
// NOTE: screenRect originally was retrieved through globals
// instead of being passed into the function
// screenRect was retrieved through globals in SSCI instead of being passed
// into the function. We don't do that just to avoid the extra indirection
clipScreenRect(screenRect);
}

View File

@ -40,8 +40,7 @@ enum PlaneType {
};
enum PlanePictureCodes {
// NOTE: Any value at or below 65531 means the plane
// is a kPlaneTypePicture.
// Any value at or below 65531 means the plane is a kPlaneTypePicture
kPlanePic = 65531,
kPlanePicTransparentPicture = 65532,
kPlanePicOpaque = 65533,
@ -104,61 +103,52 @@ class PlaneList;
class Plane {
private:
/**
* A serial used for planes that are generated inside
* the graphics engine, rather than the interpreter.
* A serial used for planes that are generated inside the graphics engine,
* rather than the interpreter.
*/
static uint16 _nextObjectId;
/**
* A serial used to identify the creation order of
* planes, to ensure a stable sort order for planes
* with identical priorities.
* A serial used to identify the creation order of planes, to ensure a
* stable sort order for planes with identical priorities.
*/
static uint32 _nextCreationId;
/**
* The creation order number, which ensures a stable
* sort when planes with identical priorities are added
* to the plane list.
* The creation order number, which ensures a stable sort when planes with
* identical priorities are added to the plane list.
*/
uint32 _creationId;
/**
* For planes that are used to render picture data, the
* resource ID of the picture to be displayed. This
* value may also be one of the special
* PlanePictureCodes, in which case the plane becomes a
* non-picture plane.
* For planes that are used to render picture data, the resource ID of the
* picture to be displayed. This value may also be one of the special
* PlanePictureCodes, in which case the plane becomes a non-picture plane.
*/
GuiResourceId _pictureId;
/**
* Whether or not the contents of picture planes should
* be drawn horizontally mirrored. Only applies to
* planes of type kPlaneTypePicture.
* Whether or not the contents of picture planes should be drawn
* horizontally mirrored. Only applies to planes of type kPlaneTypePicture.
*/
bool _mirrored;
/**
* Whether the picture ID for this plane has changed.
* This flag is set when the plane is created or updated
* from a VM object, and is cleared when the plane is
* synchronised to another plane (which calls
* changePic).
* Whether the picture ID for this plane has changed. This flag is set when
* the plane is created or updated from a VM object, and is cleared when the
* plane is synchronised to another plane (which calls changePic).
*/
bool _pictureChanged;
/**
* Converts the dimensions of the game rect used by
* scripts to the dimensions of the plane rect used to
* render content to the screen. Coordinates with
* remainders are rounded up to the next whole pixel.
* Converts the dimensions of the game rect used by scripts to the
* dimensions of the plane rect used to render content to the screen.
* Coordinates with remainders are rounded up to the next whole pixel.
*/
void convertGameRectToPlaneRect();
/**
* Sets the type of the plane according to its assigned
* picture resource ID.
* Sets the type of the plane according to its assigned picture resource ID.
*/
void setType();
@ -169,80 +159,73 @@ public:
PlaneType _type;
/**
* The color to use when erasing the plane. Only
* applies to planes of type kPlaneTypeColored.
* The color to use when erasing the plane. Only applies to planes of type
* kPlaneTypeColored.
*/
byte _back;
/**
* Whether the priority of this plane has changed.
* This flag is set when the plane is updated from
* another plane and cleared when draw list calculation
* occurs.
* Whether the priority of this plane has changed. This flag is set when the
* plane is updated from another plane and cleared when draw list
* calculation occurs.
*/
int _priorityChanged;
/**
* A handle to the VM object corresponding to this
* plane. Some planes are generated purely within the
* graphics engine and have a numeric object value.
* A handle to the VM object corresponding to this plane. Some planes are
* generated purely within the graphics engine and have a numeric object
* value.
*/
reg_t _object;
/**
* The rendering priority of the plane. Higher
* priorities are drawn above lower priorities.
* The rendering priority of the plane. Higher priorities are drawn above
* lower priorities.
*/
int16 _priority;
/**
* Whether or not all screen items in this plane should
* be redrawn on the next frameout, instead of just
* the screen items marked as updated. This is set when
* visual changes to the plane itself are made that
* affect the rendering of the entire plane, and cleared
* once those changes are rendered by `redrawAll`.
* Whether or not all screen items in this plane should be redrawn on the
* next frameout, instead of just the screen items marked as updated. This
* is set when visual changes to the plane itself are made that affect the
* rendering of the entire plane, and cleared once those changes are
* rendered by `redrawAll`.
*/
int _redrawAllCount;
/**
* Flags indicating the state of the plane.
* - `created` is set when the plane is first created,
* either from a VM object or from within the engine
* itself
* - `updated` is set when the plane is updated from
* another plane and the two planes' `planeRect`s do
* not match
* - `deleted` is set when the plane is deleted by a
* kernel call
* - `moved` is set when the plane has been moved or
* resized
* - `created` is set when the plane is first created, either from a VM
* object or from within the engine itself
* - `updated` is set when the plane is updated from another plane and the
* two planes' `planeRect`s do not match
* - `deleted` is set when the plane is deleted by a kernel call
* - `moved` is set when the plane has been moved or resized
*/
int _created, _updated, _deleted, _moved;
/**
* The vanishing point for the plane. Used when
* automatically calculating the correct scaling of the
* plane's screen items according to their position.
* The vanishing point for the plane. Used when automatically calculating
* the correct scaling of the plane's screen items according to their
* position.
*/
Common::Point _vanishingPoint;
/**
* The position & dimensions of the plane in screen
* coordinates. This rect is not clipped to the screen,
* so may include coordinates that are offscreen.
* The position & dimensions of the plane in screen coordinates. This rect
* is not clipped to the screen, so may include coordinates that are
* offscreen.
*/
Common::Rect _planeRect;
/**
* The position & dimensions of the plane in game script
* coordinates.
* The position & dimensions of the plane in game script coordinates.
*/
Common::Rect _gameRect;
/**
* The position & dimensions of the plane in screen
* coordinates. This rect is clipped to the screen.
* The position & dimensions of the plane in screen coordinates. This rect
* is clipped to the screen.
*/
Common::Rect _screenRect;
@ -257,10 +240,10 @@ public:
*/
static void init();
// NOTE: This constructor signature originally did not accept a
// picture ID, but some calls to construct planes with this signature
// immediately set the picture ID and then called setType again, so
// it made more sense to just make the picture ID a parameter instead.
// In SSCI this constructor signature did not accept a picture ID, but some
// calls to construct planes with this signature immediately set the picture
// ID and then called setType again, so it made more sense to just make the
// picture ID a parameter instead.
Plane(const Common::Rect &gameRect, PlanePictureCodes pictureId = kPlanePicColored);
Plane(const reg_t object);
@ -284,14 +267,13 @@ public:
}
/**
* Clips the screen rect of this plane to fit within the
* given screen rect.
* Clips the screen rect of this plane to fit within the given screen rect.
*/
inline void clipScreenRect(const Common::Rect &screenRect) {
// LSL6 hires creates planes with invalid rects; SSCI does not
// care about this, but `Common::Rect::clip` does, so we need to
// check whether or not the rect is actually valid before clipping
// and only clip valid rects
// LSL6 hires creates planes with invalid rects; SSCI does not care
// about this, but `Common::Rect::clip` does, so we need to check
// whether or not the rect is actually valid before clipping and only
// clip valid rects
if (_screenRect.isValidRect() && _screenRect.intersects(screenRect)) {
_screenRect.clip(screenRect);
} else {
@ -305,30 +287,25 @@ public:
void printDebugInfo(Console *con) const;
/**
* Compares the properties of the current plane against
* the properties of the `other` plane (which is the
* corresponding plane from the visible plane list) to
* discover which properties have been changed on this
* plane by a call to `update(reg_t)`.
* Compares the properties of the current plane against the properties of
* the `other` plane (which is the corresponding plane from the visible
* plane list) to discover which properties have been changed on this plane
* by a call to `update(reg_t)`.
*
* @note This method was originally called UpdatePlane
* in SCI engine.
* @note This method was called UpdatePlane in SSCI.
*/
void sync(const Plane *other, const Common::Rect &screenRect);
/**
* Updates the plane to match the state of the plane
* object from the virtual machine.
* Updates the plane to match the state of the plane object from the VM.
*
* @note This method was originally called UpdatePlane
* in SCI engine.
* @note This method was called UpdatePlane in SSCI.
*/
void update(const reg_t object);
/**
* Modifies the position of all non-pic screen items
* by the given delta. If `scrollPics` is true, pic
* items are also repositioned.
* Modifies the position of all non-pic screen items by the given delta. If
* `scrollPics` is true, pic items are also repositioned.
*/
void scrollScreenItems(const int16 deltaX, const int16 deltaY, const bool scrollPics);
@ -336,47 +313,43 @@ public:
#pragma mark Plane - Pic
private:
/**
* Adds all cels from the specified picture resource to
* the plane as screen items. If a position is provided,
* the screen items will be given that position;
* otherwise, the default relative positions for each
* cel will be taken from the picture resource data.
* Adds all cels from the specified picture resource to the plane as screen
* items. If a position is provided, the screen items will be given that
* position; otherwise, the default relative positions for each cel will be
* taken from the picture resource data.
*/
inline void addPicInternal(const GuiResourceId pictureId, const Common::Point *position, const bool mirrorX);
/**
* Marks all screen items to be deleted that are within
* this plane and match the given picture ID.
* Marks all screen items to be deleted that are within this plane and match
* the given picture ID.
*/
void deletePic(const GuiResourceId pictureId);
/**
* Marks all screen items to be deleted that are within
* this plane and are picture cels.
* Marks all screen items to be deleted that are within this plane and are
* picture cels.
*/
void deleteAllPics();
public:
/**
* Marks all existing screen items matching the current
* picture to be deleted, then adds all cels from the
* new picture resource to the plane at the given
* position.
* Marks all existing screen items matching the current picture to be
* deleted, then adds all cels from the new picture resource to the plane at
* the given position.
*/
GuiResourceId addPic(const GuiResourceId pictureId, const Common::Point &position, const bool mirrorX, const bool deleteDuplicate = true);
/**
* If the plane is a picture plane, re-adds all cels
* from its picture resource to the plane. Otherwise,
* just clears the _pictureChanged flag.
* If the plane is a picture plane, re-adds all cels from its picture
* resource to the plane. Otherwise, just clears the _pictureChanged flag.
*/
void changePic();
/**
* Marks all screen items to be deleted that are within
* this plane and match the given picture ID, then sets
* the picture ID of the plane to the new picture ID
* without adding any screen items.
* Marks all screen items to be deleted that are within this plane and match
* the given picture ID, then sets the picture ID of the plane to the new
* picture ID without adding any screen items.
*/
void deletePic(const GuiResourceId oldPictureId, const GuiResourceId newPictureId);
@ -384,120 +357,111 @@ public:
#pragma mark Plane - Rendering
private:
/**
* Splits all rects in the given draw list at the edges
* of all higher-priority, non-transparent, intersecting
* planes.
* Splits all rects in the given draw list at the edges of all
* higher-priority, non-transparent, intersecting planes.
*/
void breakDrawListByPlanes(DrawList &drawList, const PlaneList &planeList) const;
/**
* Splits all rects in the given erase list at the
* edges of higher-priority, non-transparent,
* intersecting planes.
* Splits all rects in the given erase list at the edges of higher-priority,
* non-transparent, intersecting planes.
*/
void breakEraseListByPlanes(RectList &eraseList, const PlaneList &planeList) const;
/**
* Adds the screen item at `index` into `drawList`,
* ensuring it is only drawn within the bounds of
* `rect`. If an existing draw list entry exists
* for this screen item, it will be modified.
* Otherwise, a new entry will be added.
* Adds the screen item at `index` into `drawList`, ensuring it is only
* drawn within the bounds of `rect`. If an existing draw list entry exists
* for this screen item, it will be modified. Otherwise, a new entry will be
* added.
*/
void mergeToDrawList(const DrawList::size_type index, const Common::Rect &rect, DrawList &drawList) const;
/**
* Merges `rect` with an existing rect in `eraseList`,
* if possible. Otherwise, adds the rect as a new entry
* to `eraseList`.
* Merges `rect` with an existing rect in `eraseList`, if possible.
* Otherwise, adds the rect as a new entry to `eraseList`.
*/
void mergeToRectList(const Common::Rect &rect, RectList &eraseList) const;
public:
/**
* Calculates the location and dimensions of dirty rects
* of the screen items in this plane and adds them to
* the given draw and erase lists, and synchronises this
* plane's list of screen items to the given visible
* Calculates the location and dimensions of dirty rects of the screen items
* in this plane and adds them to the given draw and erase lists, and
* synchronises this plane's list of screen items to the given visible
* plane.
*/
void calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList &drawList, RectList &eraseList);
/**
* Synchronises changes to screen items from the current
* plane to the visible plane and deletes screen items
* from the current plane that have been marked as
* deleted. If `forceUpdate` is true, all screen items
* on the visible plane will be updated, even if they
* are not marked as having changed.
* Synchronises changes to screen items from the current plane to the
* visible plane and deletes screen items from the current plane that have
* been marked as deleted. If `forceUpdate` is true, all screen items on the
* visible plane will be updated, even if they are not marked as having
* changed.
*/
void decrementScreenItemArrayCounts(Plane *visiblePlane, const bool forceUpdate);
/**
* This method is called from the highest priority plane
* to the lowest priority plane.
* This method is called from the highest priority plane to the lowest
* priority plane.
*
* Adds screen items from this plane to the draw list
* that must be redrawn because they intersect entries
* in the `higherEraseList`.
* Adds screen items from this plane to the draw list that must be redrawn
* because they intersect entries in the `higherEraseList`.
*
* If this plane is opaque, all intersecting erase rects
* in `lowerEraseList` are removed, as they would be
* completely overwritten by the contents of this plane.
* If this plane is opaque, all intersecting erase rects in `lowerEraseList`
* are removed, as they would be completely overwritten by the contents of
* this plane.
*
* If this plane is transparent, erase rects from the
* `lowerEraseList` are added to the erase list for this
* plane, so that lower planes.
* If this plane is transparent, erase rects from the `lowerEraseList` are
* added to the erase list for this plane, so that lower planes.
*
* @param drawList The draw list for this plane.
* @param eraseList The erase list for this plane.
* @param higherEraseList The erase list for a plane
* above this plane.
* @param higherEraseList The erase list for a plane above this plane.
*/
void filterDownEraseRects(DrawList &drawList, RectList &eraseList, RectList &higherEraseList) const;
/**
* This method is called from the lowest priority plane
* to the highest priority plane.
* This method is called from the lowest priority plane to the highest
* priority plane.
*
* Adds screen items from this plane to the draw list
* that must be drawn because the lower plane is being
* redrawn and potentially transparent screen items
* from this plane would draw over the lower priority
* plane's screen items.
* Adds screen items from this plane to the draw list that must be drawn
* because the lower plane is being redrawn and potentially transparent
* screen items from this plane would draw over the lower priority plane's
* screen items.
*
* This method applies only to transparent planes.
*
* @param drawList The draw list for this plane.
* @param eraseList The erase list for a plane below
* this plane.
* @param eraseList The erase list for a plane below this plane.
*/
void filterUpEraseRects(DrawList &drawList, const RectList &lowerEraseList) const;
/**
* This method is called from the lowest priority plane
* to the highest priority plane.
* This method is called from the lowest priority plane to the highest
* priority plane.
*
* Adds screen items from this plane to the draw list
* that must be drawn because the lower plane is being
* redrawn and potentially transparent screen items
* from this plane would draw over the lower priority
* plane's screen items.
* Adds screen items from this plane to the draw list that must be drawn
* because the lower plane is being redrawn and potentially transparent
* screen items from this plane would draw over the lower priority plane's
* screen items.
*
* This method applies only to transparent planes.
*
* @param drawList The draw list for this plane.
* @param lowerDrawList The draw list for a plane below
* this plane.
* @param lowerDrawList The draw list for a plane below this plane.
*/
void filterUpDrawRects(DrawList &drawList, const DrawList &lowerDrawList) const;
/**
* Updates all of the plane's non-deleted screen items
* and adds them to the given draw and erase lists.
* Updates all of the plane's non-deleted screen items and adds them to the
* given draw and erase lists.
*/
void redrawAll(Plane *visiblePlane, const PlaneList &planeList, DrawList &drawList, RectList &eraseList);
/**
* Marks all non-deleted remapped screen items within the plane as needing
* to be updated during the next frameout.
*/
void remapMarkRedraw();
};
@ -514,10 +478,9 @@ private:
using PlaneListBase::push_back;
public:
// A method for finding the index of a plane inside a
// PlaneList is used because entries in the main plane
// list and visible plane list of GfxFrameout are
// synchronised by index
// A method for finding the index of a plane inside a PlaneList is used
// because entries in the main plane list and visible plane list of
// GfxFrameout are synchronised by index
int findIndexByObject(const reg_t object) const;
Plane *findByObject(const reg_t object) const;
@ -527,8 +490,8 @@ public:
int16 getTopPlanePriority() const;
/**
* Gets the priority of the top plane in the plane list
* created by a game script.
* Gets the priority of the top plane in the plane list created by a game
* script.
*/
int16 getTopSciPlanePriority() const;