MACVENTURE: Fix window initialization

This commit is contained in:
Borja Lorente 2016-08-22 17:03:29 +02:00
parent e15e6dcfb3
commit 31e1e02ad6

View File

@ -218,7 +218,7 @@ void Gui::initWindows() {
loadBorders(_controlsWindow, findWindowData(kCommandsWindow).type);
// Main Game Window
_mainGameWindow = _wm.addWindow(true, true, true);
_mainGameWindow = _wm.addWindow(false, false, false);
_mainGameWindow->setDimensions(getWindowData(kMainGameWindow).bounds);
_mainGameWindow->setActive(false);
_mainGameWindow->setCallback(mainGameWindowCallback, this);