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Minor cleanup, but savegames still don't work as well as I had hoped...
svn-id: r21720
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parent
9a44671bf6
commit
324209e11f
@ -366,7 +366,7 @@ int16 loadSaveDirectory(void) {
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int16 currentDisk;
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void loadObjectScritpFromSave(Common::File *fHandle) {
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void loadObjectScriptFromSave(Common::File *fHandle) {
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int16 i;
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prcLinkedListStruct *newElement;
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@ -393,9 +393,7 @@ void loadObjectScritpFromSave(Common::File *fHandle) {
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newElement->localVars[i] = fHandle->readUint16BE();
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newElement->compareResult = fHandle->readUint16BE();
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newElement->scriptPosition = fHandle->readUint16BE();
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newElement->scriptIdx = fHandle->readUint16BE();
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newElement->scriptPtr = (byte *)relTable[newElement->scriptIdx].data;
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@ -643,7 +641,7 @@ int16 makeLoad(char *saveName) {
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defaultMenuBoxColor2 = fHandle.readUint16BE();
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fHandle.readUint16BE();
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fHandle.readSint16BE();
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fHandle.readUint16BE();
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for (i = 0; i < NUM_MAX_ANIMDATA; i++) {
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animDataTable[i].width = fHandle.readUint16BE();
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@ -655,7 +653,13 @@ int16 makeLoad(char *saveName) {
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fHandle.read(animDataTable[i].name, 10);
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}
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fHandle.seek(12, SEEK_CUR); // TODO: handle screen params (realy required ?)
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// TODO: handle screen params (realy required ?)
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fHandle.readUint16BE();
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fHandle.readUint16BE();
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fHandle.readUint16BE();
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fHandle.readUint16BE();
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fHandle.readUint16BE();
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fHandle.readUint16BE();
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size = fHandle.readSint16BE();
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for (i = 0; i < size; i++) {
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@ -664,7 +668,7 @@ int16 makeLoad(char *saveName) {
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size = fHandle.readSint16BE();
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for (i = 0; i < size; i++) {
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loadObjectScritpFromSave(&fHandle);
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loadObjectScriptFromSave(&fHandle);
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}
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size = fHandle.readSint16BE();
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@ -787,6 +791,7 @@ void makeSave(char *saveFileName) {
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fHandle.writeUint16BE(var2);
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fHandle.writeUint16BE(commandVar2);
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fHandle.writeUint16BE(defaultMenuBoxColor2);
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fHandle.writeUint16BE(0xFF);
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fHandle.writeUint16BE(0x1E);
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@ -832,7 +837,6 @@ void makeSave(char *saveFileName) {
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fHandle.writeUint16BE(currentHead->compareResult);
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fHandle.writeUint16BE(currentHead->scriptPosition);
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fHandle.writeUint16BE(currentHead->scriptIdx);
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currentHead = currentHead->next;
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@ -864,7 +868,6 @@ void makeSave(char *saveFileName) {
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fHandle.writeUint16BE(currentHead->compareResult);
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fHandle.writeUint16BE(currentHead->scriptPosition);
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fHandle.writeUint16BE(currentHead->scriptIdx);
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currentHead = currentHead->next;
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