Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)

svn-id: r25657
This commit is contained in:
Max Horn 2007-02-17 16:56:54 +00:00
parent 24a36cbb3f
commit 3270885bc1

View File

@ -88,13 +88,13 @@ void ScummEngine::setC64Palette() {
setPalColor(15, 0xA4, 0xA7, 0xA2);
// Use 17 color table for v1 games to allow correct color for inventory and
// sentence line Original games used some kind of dynamic color table
// sentence line. Original games used some kind of dynamic color table
// remapping between rooms.
setPalColor(16, 255, 85, 255);
}
void ScummEngine::setNESPalette() {
setPalColor(0x00,0x24,0x24,0x24); // 0x1D
setPalColor(0x00,0x00,0x00,0x00); // 0x1D
setPalColor(0x01,0x00,0x24,0x92);
setPalColor(0x02,0x00,0x00,0xDB);
setPalColor(0x03,0x6D,0x49,0xDB);