MATH: Add an Angle class.

This commit is contained in:
Giulio Camuffo 2011-09-18 16:04:27 +02:00
parent 243081610a
commit 32a669e80b
3 changed files with 347 additions and 0 deletions

161
math/angle.cpp Normal file
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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
#include "common/streamdebug.h"
#include "math/angle.h"
#include "math/utils.h"
namespace Math {
Angle::Angle(float degrees, float low) :
_degrees(degrees), _rangeLow(low) {
crop();
}
Angle::Angle(const Angle &a) :
_degrees(a._degrees), _rangeLow(a._rangeLow) {
}
void Angle::setDegrees(float degrees) {
_degrees = degrees;
crop();
}
void Angle::setRadians(float radians) {
_degrees = radianToDegree(radians);
crop();
}
float Angle::getRadians() const {
return degreeToRadian(_degrees);
}
float Angle::getDegrees(float low) const {
return _degrees - _rangeLow + low;
}
float Angle::getRadians(float low) const {
float d = getDegrees(low);
return degreeToRadian(d);
}
float Angle::getCosine() const {
return cosf(getRadians());
}
float Angle::getSine() const {
return sinf(getRadians());
}
float Angle::getTangent() const {
return tanf(getRadians());
}
Angle &Angle::operator=(const Angle &a) {
_degrees = a._degrees;
_rangeLow = a._rangeLow;
return *this;
}
Angle &Angle::operator=(float degrees) {
setDegrees(degrees);
return *this;
}
Angle &Angle::operator+=(const Angle &a) {
setDegrees(_degrees + a._degrees);
return *this;
}
Angle &Angle::operator+=(float degrees) {
setDegrees(_degrees + degrees);
return *this;
}
Angle &Angle::operator-=(const Angle &a) {
setDegrees(_degrees - a._degrees);
return *this;
}
Angle &Angle::operator-=(float degrees) {
setDegrees(_degrees - degrees);
return *this;
}
Angle Angle::fromRadians(float radians, float low) {
return Angle(radianToDegree(radians), low);
}
Angle Angle::arcCosine(float x) {
Angle a;
a.setRadians(acosf(x));
return a;
}
Angle Angle::arcSine(float x) {
Angle a;
a.setRadians(asinf(x));
return a;
}
Angle Angle::arcTangent(float x) {
Angle a;
a.setRadians(atanf(x));
return a;
}
Angle Angle::arcTangent2(float y, float x) {
Angle a;
a.setRadians(atan2f(y, x));
return a;
}
void Angle::setRange(float low) {
_rangeLow = low;
}
void Angle::crop() {
while (_degrees >= _rangeLow + 360) {
_degrees -= 360;
}
while (_degrees < _rangeLow) {
_degrees += 360;
}
}
}
Common::Debug &operator<<(Common::Debug dbg, const Math::Angle &a) {
dbg.nospace() << "Angle(" << a.getDegrees() << ")";
return dbg.space();
}

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math/angle.h Normal file
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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
#ifndef MATH_ANGLE_H
#define MATH_ANGLE_H
#include "common/scummsys.h"
namespace Common {
class Debug;
}
namespace Math {
class Angle {
public:
/**
* Construct an angle object.
*
* \param degrees The angle, in degrees. Default is 0.
* \param low The lower bound of the range, in degrees. Default is -180.
*/
Angle(float degrees = 0, float low = -180);
/**
* Construct and angle object, copying an already existing one.
*
* \param a The angle to copy.
*/
Angle(const Angle &a);
void setDegrees(float degrees);
void setRadians(float radians);
/**
* Sets the range of the angle.
*
* \param low The lower bound of the range, in degrees.
*/
void setRange(float low);
inline float getDegrees() const { return _degrees; }
float getRadians() const;
/**
* Returns the degrees of the angle, in the defined range.
*
* \param low The lower bound of the range, in degrees.
*/
float getDegrees(float low) const;
/**
* Returns the radianss of the angle, in the defined range.
*
* \param low The lower bound of the range, in degrees.
*/
float getRadians(float low) const;
float getCosine() const;
float getSine() const;
float getTangent() const;
Angle &operator=(const Angle &a);
Angle &operator=(float degrees);
Angle &operator+=(const Angle &a);
Angle &operator+=(float degrees);
Angle &operator-=(const Angle &a);
Angle &operator-=(float degrees);
/**
* Build an angle object.
*
* \param radians The angle, in radians.
* \param low The lower bound of the range, in degrees. Default is -180.
*/
static Angle fromRadians(float radians, float low = -180);
static Angle arcCosine(float x);
static Angle arcSine(float x);
static Angle arcTangent(float x);
static Angle arcTangent2(float y, float x);
private:
void crop();
float _degrees;
float _rangeLow;
};
inline Angle operator-(const Angle &a) {
return Angle(-a.getDegrees());
}
inline Angle operator+(const Angle &a1, const Angle &a2) {
return Angle(a1.getDegrees() + a2.getDegrees());
}
inline Angle operator+(const Angle &a1, float degrees) {
return Angle(a1.getDegrees() + degrees);
}
inline Angle operator+(float degrees, const Angle &a2) {
return Angle(degrees + a2.getDegrees());
}
inline Angle operator-(const Angle &a1, const Angle &a2) {
return Angle(a1.getDegrees() - a2.getDegrees());
}
inline Angle operator-(const Angle &a1, float degrees) {
return Angle(a1.getDegrees() - degrees);
}
inline Angle operator-(float degrees, const Angle &a2) {
return Angle(degrees - a2.getDegrees());
}
inline Angle operator*(const Angle &a1, float f) {
return Angle(a1.getDegrees() * f);
}
inline Angle operator*(float f, const Angle &a2) {
return Angle(a2.getDegrees() * f);
}
inline Angle operator/(const Angle &a1, float f) {
return Angle(a1.getDegrees() / f);
}
inline Angle operator/(float f, const Angle &a2) {
return Angle(a2.getDegrees() / f);
}
inline bool operator==(const Angle &a1, const Angle &a2) {
return fabsf(a1.getDegrees() - a2.getDegrees()) < 0.001;
}
inline bool operator!=(const Angle &a1, const Angle &a2) {
return !(a1 == a2);
}
inline bool operator<(const Angle &a1, const Angle &a2) {
return a1.getDegrees() < a2.getDegrees();
}
inline bool operator<(const Angle &a1, float degrees) {
return a1.getDegrees() < degrees;
}
inline bool operator<(float degrees, const Angle &a2) {
return degrees < a2.getDegrees();
}
inline bool operator>(const Angle &a1, const Angle &a2) {
return a1.getDegrees() > a2.getDegrees();
}
inline bool operator>(const Angle &a1, float degrees) {
return a1.getDegrees() > degrees;
}
inline bool operator>(float degrees, const Angle &a2) {
return degrees > a2.getDegrees();
}
}
Common::Debug &operator<<(Common::Debug dbg, const Math::Angle &a);
#endif

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MODULE := math
MODULE_OBJS := \
angle.o \
matrix3.o \
matrix4.o \
line3d.o \