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WINTERMUTE: Avoid including BaseGame in BaseFader.
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8f25b651e8
commit
32ace5f9d2
@ -100,7 +100,7 @@ BaseSoundMgr *BaseEngine::getSoundMgr() {
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BaseRenderer *BaseEngine::getRenderer() {
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if (instance()._gameRef) {
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return _gameRef->_renderer;
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return instance()._gameRef->_renderer;
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} else {
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return nullptr;
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}
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@ -64,7 +64,7 @@ public:
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BaseGame *getGameRef() { return _gameRef; }
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BaseFileManager *getFileManager() { return _fileManager; }
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BaseSoundMgr *getSoundMgr();
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BaseRenderer *getRenderer();
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static BaseRenderer *getRenderer();
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static const Timer *getTimer();
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static const Timer *getLiveTimer();
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static void LOG(bool res, const char *fmt, ...);
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@ -27,7 +27,8 @@
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*/
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#include "engines/wintermute/base/base_fader.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/timer.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "common/util.h"
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@ -71,7 +72,7 @@ bool BaseFader::update() {
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if (_system) {
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time = g_system->getMillis() - _startTime;
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} else {
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time = _gameRef->getTimer()->getTime() - _startTime;
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time = BaseEngine::getTimer()->getTime() - _startTime;
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}
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if (time >= _duration) {
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@ -97,7 +98,7 @@ bool BaseFader::display() {
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}
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if (_currentAlpha > 0x00) {
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_gameRef->_renderer->fadeToColor(_red, _green, _blue, _currentAlpha);
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BaseEngine::getRenderer()->fadeToColor(_red, _green, _blue, _currentAlpha);
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}
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return STATUS_OK;
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}
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@ -129,7 +130,7 @@ bool BaseFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
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if (_system) {
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_startTime = g_system->getMillis();
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} else {
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_startTime = _gameRef->getTimer()->getTime();
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_startTime = BaseEngine::getTimer()->getTime();
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}
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return STATUS_OK;
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@ -155,7 +156,7 @@ bool BaseFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
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if (_system) {
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_startTime = g_system->getMillis();
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} else {
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_startTime = _gameRef->getTimer()->getTime();
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_startTime = BaseEngine::getTimer()->getTime();
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}
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