fixed (?) local script offests for OLD_BUNDLE games

svn-id: r6990
This commit is contained in:
Max Horn 2003-04-12 17:59:24 +00:00
parent fb1409937e
commit 32c7c4eb6b

View File

@ -996,6 +996,9 @@ void Scumm::initRoomSubBlocks() {
}
}
//
// Load sccale data
//
if (_features & GF_OLD_BUNDLE)
ptr = 0; // TODO ?
else
@ -1025,7 +1028,7 @@ void Scumm::initRoomSubBlocks() {
}
//
// Setup local script
// Setup local scripts
//
// Determine the room script base address
@ -1038,16 +1041,16 @@ void Scumm::initRoomSubBlocks() {
int num_objects = *(roomResPtr + 20);
int num_sounds = *(roomResPtr + 23);
int num_scripts = *(roomResPtr + 24);
int offset = 29 + num_objects * 4 + num_sounds + num_scripts;
ptr = roomptr + 29 + num_objects * 4 + num_sounds + num_scripts;
if ((_gameId != GID_MANIAC) && (_gameId != GID_ZAK)) {
for (;;) {
int id = *(roomResPtr + offset);
if (id == 0)
break;
while (*ptr) {
int id = *ptr;
_localScriptList[id - _numGlobalScripts] = offset + 1;
offset += 3;
_localScriptList[id - _numGlobalScripts] = READ_LE_UINT16(ptr + 1);
ptr += 3;
// TODO: add script dumping, but how do we determine the script length?
}
}
} else if (_features & GF_SMALL_HEADER) {