MM: MM1: Fix applying combat damage to correct monster

This commit is contained in:
Paul Gilbert 2023-06-05 20:53:37 -07:00
parent 5601a7f3cc
commit 32cbdebb68

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@ -124,6 +124,7 @@ void Combat::monsterIndexOf() {
void Combat::monsterSetPtr(int monsterNum) {
_monsterP = &g_globals->_encounters._monsterList[monsterNum];
monsterIndexOf();
}
void Combat::setupCanAttacks() {