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MM: MM1: Fix applying combat damage to correct monster
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@ -124,6 +124,7 @@ void Combat::monsterIndexOf() {
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void Combat::monsterSetPtr(int monsterNum) {
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_monsterP = &g_globals->_encounters._monsterList[monsterNum];
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monsterIndexOf();
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}
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void Combat::setupCanAttacks() {
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