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changed comments slightly
svn-id: r5667
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8200315818
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@ -46,23 +46,22 @@ typedef ScummVM::List<const VersionSettings *> GameList;
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/*
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* A dialog that allows the user to edit a config game entry.
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* That will eventually include
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* - the description (used for user feedback only)
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* - amiga/subtitles flag? Although those make only sense for Scumm games
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* - the music driver for that game (<Default> or custom)
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* TODO: add widgets for some/all of the following
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* - Amiga/subtitles flag? Although those only make sense for Scumm games, not Simon
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* - The music driver for that game (<Default> or custom)
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* Of course this means we need an API to query the available music drivers.
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* - maybe scaler. But there are two problems:
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* 1) different backends can have different scalers with different names,
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* - Maybe scaler/graphics mode. But there are two problems:
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* 1) Different backends can have different scalers with different names,
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* so we first have to add a way to query those... no Ender, I don't
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* think a bitmasked property() value is nice for this, because we would
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* have to add to the bitmask values whenever a backends adds a new scaler).
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* 2) at the time the launcher is running, the GFX backend is already setup.
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* so when a game is run via the launcher, the custom scaler setting for it won't be
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* 2) At the time the launcher is running, the GFX backend is already setup.
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* So when a game is run via the launcher, the custom scaler setting for it won't be
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* used. So we'd also have to add an API to change the scaler during runtime
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* (the SDL backend can already do that based on user input, but there is no API
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* to achieve it)
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* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
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* - maybe volumes?
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* - Maybe SFX/Master/Music volumes?
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*/
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enum {
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@ -106,6 +105,7 @@ EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain
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new StaticTextWidget(this, 10, 24, 40, kLineHeight, "Path: ", kTextAlignRight);
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new StaticTextWidget(this, 50, 24, _w-50-10, kLineHeight, path, kTextAlignLeft);
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// TODO - insert more widgets here; see comments before the class
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// Add OK & Cancel buttons
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addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
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