LAB: Add a console, with two new commands (scene and scene_resources)

This commit is contained in:
Filippos Karapetis 2015-12-23 01:34:16 +02:00 committed by Willem Jan Palenstijn
parent ced5b677f6
commit 333d553716
6 changed files with 142 additions and 6 deletions

78
engines/lab/console.cpp Normal file
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@ -0,0 +1,78 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/debugger.h"
#include "lab/lab.h"
#include "lab/console.h"
#include "lab/processroom.h"
#include "lab/resource.h"
namespace Lab {
Console::Console(LabEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene));
registerCmd("scene_resources", WRAP_METHOD(Console, Cmd_DumpSceneResources));
}
Console::~Console() {
}
bool Console::Cmd_Scene(int argc, const char **argv) {
if (argc != 2) {
const char *directions[] = { "North", "South", "East", "West" };
debugPrintf("Current scene is %d, direction: %s\n", _vm->_roomNum, directions[_vm->getDirection()]);
debugPrintf("Use %s <scene number> to change the current scene\n", argv[0]);
return true;
}
_vm->_roomNum = atoi(argv[1]);
return false;
}
bool Console::Cmd_DumpSceneResources(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s <scene number> to dump the resources for a scene\n", argv[0]);
return true;
}
int scene = atoi(argv[1]);
_vm->_resource->readViews(scene);
RoomData *roomData = &_vm->_rooms[scene];
RuleList *rules = roomData->_rules;
const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" };
const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" };
debugPrintf("Room mesage: %s\n", roomData->_roomMsg.c_str());
debugPrintf("Transition: %s (%d)\n", transitions[roomData->_transitionType], roomData->_transitionType);
debugPrintf("Script:\n");
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
debugPrintf("Rule type: %s\n", ruleTypes[rule->_ruleType]);
}
return true;
}
} // End of namespace Neverhood

45
engines/lab/console.h Normal file
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@ -0,0 +1,45 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LAB_CONSOLE_H
#define LAB_CONSOLE_H
#include "gui/debugger.h"
namespace Lab {
class LabEngine;
class Console : public GUI::Debugger {
public:
Console(LabEngine *vm);
virtual ~Console(void);
private:
LabEngine *_vm;
bool Cmd_Scene(int argc, const char **argv);
bool Cmd_DumpSceneResources(int argc, const char **argv);
};
} // End of namespace Lab
#endif

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@ -228,15 +228,19 @@ void EventManager::processInput() {
case Common::KEYCODE_LEFTBRACKET:
_vm->changeVolume(-1);
break;
case Common::KEYCODE_RIGHTBRACKET:
_vm->changeVolume(1);
break;
case Common::KEYCODE_z:
//saveSettings();
break;
case Common::KEYCODE_d:
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
// Open debugger console
_vm->_console->attach();
continue;
}
// Intentional fall through
default: {
int n = (_nextKeyIn + 1) % 64;
if (n != _nextKeyOut) {
@ -251,10 +255,11 @@ void EventManager::processInput() {
default:
break;
}
g_system->copyRectToScreen(_vm->_graphics->_displayBuffer, _vm->_graphics->_screenWidth, 0, 0, _vm->_graphics->_screenWidth, _vm->_graphics->_screenHeight);
g_system->updateScreen();
}
g_system->copyRectToScreen(_vm->_graphics->_displayBuffer, _vm->_graphics->_screenWidth, 0, 0, _vm->_graphics->_screenWidth, _vm->_graphics->_screenHeight);
_vm->_console->onFrame();
g_system->updateScreen();
}
Common::KeyCode EventManager::getNextChar() {

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@ -37,6 +37,7 @@
#include "lab/lab.h"
#include "lab/anim.h"
#include "lab/console.h"
#include "lab/dispman.h"
#include "lab/eventman.h"
#include "lab/image.h"
@ -83,6 +84,7 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
_rooms = nullptr;
_tilePuzzle = nullptr;
_utils = nullptr;
_console = nullptr;
_journalBackImage = nullptr;
_screenImage = nullptr;
@ -151,6 +153,7 @@ LabEngine::~LabEngine() {
delete _graphics;
delete _tilePuzzle;
delete _utils;
delete _console;
delete _journalBackImage;
// _screenImage->_imageData is always pointing to the current drawing buffer.
// It shouldn't be deleted there.
@ -171,6 +174,7 @@ Common::Error LabEngine::run() {
_anim = new Anim(this);
_tilePuzzle = new TilePuzzle(this);
_utils = new Utils(this);
_console = new Console(this);
_journalBackImage = new Image(this);
_screenImage = new Image(this);

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@ -38,6 +38,7 @@
#include "engines/engine.h"
#include "engines/savestate.h"
#include "lab/console.h"
#include "lab/image.h"
#include "lab/labsets.h"
@ -171,6 +172,8 @@ public:
TextFont *_msgFont;
TilePuzzle *_tilePuzzle;
Utils *_utils;
Console *_console;
GUI::Debugger *getDebugger() { return _console; }
public:
LabEngine(OSystem *syst, const ADGameDescription *gameDesc);

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@ -2,6 +2,7 @@ MODULE := engines/lab
MODULE_OBJS := \
anim.o \
console.o \
detection.o \
dispman.o \
engine.o \