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https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
Removed clamp() and used the common CLIP template instead
svn-id: r29927
This commit is contained in:
parent
0e744e491b
commit
335e9da41d
@ -1102,12 +1102,12 @@ void Actor::drawSpeech(void) {
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actor = getActor(_activeSpeech.actorIds[i]);
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calcScreenPosition(actor);
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textPoint.x = clamp(10, actor->_screenPosition.x - width / 2, _vm->getDisplayWidth() - 10 - width);
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textPoint.x = CLIP(actor->_screenPosition.x - width / 2, 10, _vm->getDisplayWidth() - 10 - width);
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if (_vm->getGameType() == GType_ITE)
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textPoint.y = clamp(10, actor->_screenPosition.y - 58, _vm->_scene->getHeight(true) - 10 - height);
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textPoint.y = CLIP(actor->_screenPosition.y - 58, 10, _vm->_scene->getHeight(true) - 10 - height);
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else if (_vm->getGameType() == GType_IHNM)
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textPoint.y = 10; // clamp(10, actor->_screenPosition.y - 160, _vm->_scene->getHeight(true) - 10 - height);
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textPoint.y = 10; // CLIP(actor->_screenPosition.y - 160, 10, _vm->_scene->getHeight(true) - 10 - height);
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_vm->_font->textDraw(kKnownFontScript, backBuffer, outputString, textPoint,
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_activeSpeech.speechColor[i], _activeSpeech.outlineColor[i], _activeSpeech.getFontFlags(i));
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@ -1144,9 +1144,9 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount,
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dist = MIN(actor->_screenPosition.x - 10, _vm->getDisplayWidth() - 10 - actor->_screenPosition.x);
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if (_vm->getGameType() == GType_ITE)
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dist = clamp(60, dist, 150);
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dist = CLIP<int16>(dist, 60, 150);
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else
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dist = clamp(120, dist, 300);
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dist = CLIP<int16>(dist, 120, 300);
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_activeSpeech.speechBox.left = actor->_screenPosition.x - dist;
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_activeSpeech.speechBox.right = actor->_screenPosition.x + dist;
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@ -422,7 +422,7 @@ void Actor::handleActions(int msec, bool setup) {
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}
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if (ABS(delta.v()) > ABS(delta.u())) {
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addDelta.v() = clamp(-speed, delta.v(), speed);
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addDelta.v() = CLIP(delta.v(), -speed, speed);
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if (addDelta.v() == delta.v()) {
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addDelta.u() = delta.u();
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} else {
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@ -431,7 +431,7 @@ void Actor::handleActions(int msec, bool setup) {
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addDelta.u() /= delta.v();
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}
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} else {
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addDelta.u() = clamp(-speed, delta.u(), speed);
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addDelta.u() = CLIP(delta.u(), -speed, speed);
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if (addDelta.u() == delta.u()) {
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addDelta.v() = delta.v();
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} else {
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@ -484,7 +484,7 @@ void Actor::handleActions(int msec, bool setup) {
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speed = speed / 2;
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if ((actor->_actionDirection == kDirUp) || (actor->_actionDirection == kDirDown)) {
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addDelta.y = clamp(-speed, delta.y, speed);
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addDelta.y = CLIP(delta.y, -speed, speed);
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if (addDelta.y == delta.y) {
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addDelta.x = delta.x;
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} else {
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@ -494,7 +494,7 @@ void Actor::handleActions(int msec, bool setup) {
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actor->_facingDirection = actor->_actionDirection;
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}
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} else {
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addDelta.x = clamp(-2 * speed, delta.x, 2 * speed);
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addDelta.x = CLIP(delta.x, -2 * speed, 2 * speed);
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if (addDelta.x == delta.x) {
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addDelta.y = delta.y;
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} else {
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@ -785,8 +785,8 @@ bool Actor::followProtagonist(ActorData *actor) {
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prefU /= 2;
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prefV /= 2;
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newU = clamp(-prefU, delta.u(), prefU) + protagonistLocation.u();
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newV = clamp(-prefV, delta.v(), prefV) + protagonistLocation.v();
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newU = CLIP<int32>(delta.u(), -prefU, prefU) + protagonistLocation.u();
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newV = CLIP<int32>(delta.v(), -prefV, prefV) + protagonistLocation.v();
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newLocation.u() = newU + _vm->_rnd.getRandomNumber(prefU - 1) - prefU / 2;
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newLocation.v() = newV + _vm->_rnd.getRandomNumber(prefV - 1) - prefV / 2;
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@ -841,11 +841,11 @@ bool Actor::followProtagonist(ActorData *actor) {
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delta.x = (delta.x > 0) ? prefer3.x : -prefer3.x;
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newLocation.x = delta.x + protagonistLocation.x;
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newLocation.y = clamp(-prefer2.y, delta.y, prefer2.y) + protagonistLocation.y;
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newLocation.y = CLIP<int32>(delta.y, -prefer2.y, prefer2.y) + protagonistLocation.y;
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} else {
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delta.y = (delta.y > 0) ? prefer3.y : -prefer3.y;
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newLocation.x = clamp(-prefer2.x, delta.x, prefer2.x) + protagonistLocation.x;
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newLocation.x = CLIP<int32>(delta.x, -prefer2.x, prefer2.x) + protagonistLocation.x;
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newLocation.y = delta.y + protagonistLocation.y;
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}
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newLocation.z = 0;
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@ -855,7 +855,7 @@ bool Actor::followProtagonist(ActorData *actor) {
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newLocation.y += _vm->_rnd.getRandomNumber(prefer1.y - 1) - prefer1.y / 2;
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}
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newLocation.x = clamp(-31 * 4, newLocation.x, (_vm->getDisplayWidth() + 31) * 4);
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newLocation.x = CLIP(newLocation.x, -31 * 4, (_vm->getDisplayWidth() + 31) * 4);
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return actorWalkTo(actor->_id, newLocation);
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}
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@ -407,8 +407,8 @@ void Gfx::palFade(PalEntry *srcPal, int16 from, int16 to, int16 start, int16 num
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PalEntry *palE;
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double fpercent;
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from = CLIP((int)from, 0, 256);
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to = CLIP((int)to, 0, 256);
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from = CLIP<int16>(from, 0, 256);
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to = CLIP<int16>(to, 0, 256);
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if (from == 0 || to == 0) {
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// This case works like palToBlack or blackToPal, so no changes are needed
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@ -1394,7 +1394,7 @@ void Interface::handleOptionUpdate(const Point& mousePoint) {
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(_optionSaveFileSlider->height - _optionSaveRectSlider.height());
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}
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_optionSaveFileTop = clamp(0, _optionSaveFileTop, _vm->getSaveFilesCount() - _vm->getDisplayInfo().optionSaveFileVisible);
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_optionSaveFileTop = CLIP<uint>(_optionSaveFileTop, 0, _vm->getSaveFilesCount() - _vm->getDisplayInfo().optionSaveFileVisible);
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calcOptionSaveSlider();
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}
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}
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@ -1441,7 +1441,7 @@ void Interface::handleOptionClick(const Point& mousePoint) {
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}
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}
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_optionSaveFileTop = clamp(0, _optionSaveFileTop, _vm->getSaveFilesCount() - _vm->getDisplayInfo().optionSaveFileVisible);
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_optionSaveFileTop = CLIP<uint>(_optionSaveFileTop, 0, _vm->getSaveFilesCount() - _vm->getDisplayInfo().optionSaveFileVisible);
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calcOptionSaveSlider();
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} else {
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if (_optionPanel.currentButton == _optionSaveFilePanel) {
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@ -403,10 +403,10 @@ void IsoMap::drawSprite(Surface *ds, SpriteList &spriteList, int spriteNumber, c
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spritePointer.x = screenPosition.x + xAlign;
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spritePointer.y = screenPosition.y + yAlign;
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_tileClip.left = CLIP((int)spritePointer.x, 0, _vm->getDisplayWidth());
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_tileClip.right = CLIP((int)spritePointer.x + width, 0, _vm->getDisplayWidth());
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_tileClip.top = CLIP((int)spritePointer.y, 0, _vm->_scene->getHeight());
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_tileClip.bottom = CLIP((int)spritePointer.y + height, 0, _vm->_scene->getHeight());
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_tileClip.left = CLIP<int>(spritePointer.x, 0, _vm->getDisplayWidth());
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_tileClip.right = CLIP<int>(spritePointer.x + width, 0, _vm->getDisplayWidth());
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_tileClip.top = CLIP<int>(spritePointer.y, 0, _vm->_scene->getHeight());
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_tileClip.bottom = CLIP<int>(spritePointer.y + height, 0, _vm->_scene->getHeight());
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_vm->_sprite->drawClip(ds, clip, spritePointer, width, height, spriteBuffer);
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drawTiles(ds, &location);
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@ -465,8 +465,8 @@ void IsoMap::drawTiles(Surface *ds, const Location *location) {
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metaTileIndex = 1;
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break;
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case kEdgeTypeRpt:
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uc = clamp( 0, u2, SAGA_TILEMAP_W - 1);
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vc = clamp( 0, v2, SAGA_TILEMAP_W - 1);
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uc = CLIP<int16>(u2, 0, SAGA_TILEMAP_W - 1);
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vc = CLIP<int16>(v2, 0, SAGA_TILEMAP_W - 1);
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metaTileIndex = _tileMap.tilePlatforms[uc][vc];
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break;
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case kEdgeTypeWrap:
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@ -509,8 +509,8 @@ void IsoMap::drawTiles(Surface *ds, const Location *location) {
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metaTileIndex = 1;
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break;
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case kEdgeTypeRpt:
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uc = clamp( 0, u2, SAGA_TILEMAP_W - 1);
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vc = clamp( 0, v2, SAGA_TILEMAP_W - 1);
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uc = CLIP<int16>(u2, 0, SAGA_TILEMAP_W - 1);
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vc = CLIP<int16>(v2, 0, SAGA_TILEMAP_W - 1);
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metaTileIndex = _tileMap.tilePlatforms[uc][vc];
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break;
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case kEdgeTypeWrap:
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@ -1010,8 +1010,8 @@ int16 IsoMap::getTileIndex(int16 u, int16 v, int16 z) {
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metaTileIndex = 1;
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break;
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case kEdgeTypeRpt:
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uc = clamp( 0, mtileU, SAGA_TILEMAP_W - 1);
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vc = clamp( 0, mtileV, SAGA_TILEMAP_W - 1);
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uc = CLIP<int16>(mtileU, 0, SAGA_TILEMAP_W - 1);
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vc = CLIP<int16>(mtileV, 0, SAGA_TILEMAP_W - 1);
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metaTileIndex = _tileMap.tilePlatforms[uc][vc];
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break;
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case kEdgeTypeWrap:
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@ -473,18 +473,6 @@ struct SaveGameHeader {
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char name[SAVE_TITLE_SIZE];
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};
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inline int clamp(int minValue, int value, int maxValue) {
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if (value <= minValue) {
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return minValue;
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} else {
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if (value >= maxValue) {
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return maxValue;
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} else {
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return value;
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}
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}
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}
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inline int objectTypeId(uint16 objectId) {
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return objectId >> OBJECT_TYPE_SHIFT;
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}
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@ -553,8 +553,8 @@ bool Scene::offscreenPath(Point &testPoint) {
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return false;
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}
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point.x = clamp(0, testPoint.x, _vm->getDisplayWidth() - 1);
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point.y = clamp(0, testPoint.y, _bgMask.h - 1);
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point.x = CLIP<int>(testPoint.x, 0, _vm->getDisplayWidth() - 1);
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point.y = CLIP<int>(testPoint.y, 0, _bgMask.h - 1);
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if (point == testPoint) {
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return false;
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}
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