Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)

svn-id: r11718
This commit is contained in:
Max Horn 2003-12-17 17:12:09 +00:00
parent 3661c7f06c
commit 3364949c82
4 changed files with 59 additions and 18 deletions

View File

@ -25,6 +25,7 @@
#include "scumm/actor.h"
#include "scumm/bomp.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/resource.h"
#include "scumm/usage_bits.h"
@ -2870,23 +2871,23 @@ void ScummEngine::moveMemInPalRes(int start, int end, byte direction) {
doCyclePalette(_palManipIntermediatePal, start, end, 6, !direction);
}
void ScummEngine::palManipulateInit(int start, int end, int string_id, int time) {
void ScummEngine::palManipulateInit(int resID, int start, int end, int time) {
byte *pal, *target, *between;
byte *string1, *string2, *string3;
int i;
string1 = getStringAddress(string_id);
string2 = getStringAddress(string_id + 1);
string3 = getStringAddress(string_id + 2);
string1 = getStringAddress(resID);
string2 = getStringAddress(resID + 1);
string3 = getStringAddress(resID + 2);
if (!string1 || !string2 || !string3) {
warning("palManipulateInit(%d,%d,%d,%d): Cannot obtain string resources %d, %d and %d",
start, end, string_id, time, string_id, string_id + 1, string_id + 2);
resID, start, end, time, resID, resID + 1, resID + 2);
return;
}
string1+=start;
string2+=start;
string3+=start;
string1 += start;
string2 += start;
string3 += start;
_palManipStart = start;
_palManipEnd = end;
@ -2916,6 +2917,44 @@ void ScummEngine::palManipulateInit(int start, int end, int string_id, int time)
_palManipCounter = time;
}
void ScummEngine_v6::palManipulateInit(int resID, int start, int end, int time) {
byte *pal, *target, *between;
const byte *new_pal;
int i;
new_pal = getPalettePtr(resID);
new_pal += start*3;
_palManipStart = start;
_palManipEnd = end;
_palManipCounter = 0;
if (!_palManipPalette)
_palManipPalette = (byte *)calloc(0x300, 1);
if (!_palManipIntermediatePal)
_palManipIntermediatePal = (byte *)calloc(0x600, 1);
pal = _currentPalette + start * 3;
target = _palManipPalette + start * 3;
between = _palManipIntermediatePal + start * 6;
for (i = start; i < end; ++i) {
*target++ = *new_pal++;
*target++ = *new_pal++;
*target++ = *new_pal++;
*(uint16 *)between = ((uint16) *pal++) << 8;
between += 2;
*(uint16 *)between = ((uint16) *pal++) << 8;
between += 2;
*(uint16 *)between = ((uint16) *pal++) << 8;
between += 2;
}
_palManipCounter = time;
}
void ScummEngine::palManipulate() {
byte *target, *pal, *between;
int i, j;
@ -2969,7 +3008,7 @@ void ScummEngine::setupShadowPalette(int slot, int redScale, int greenScale, int
}
void ScummEngine::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
const byte *basepal = getPalettePtr();
const byte *basepal = getPalettePtr(_curPalIndex);
const byte *pal = basepal;
const byte *compareptr;
byte *table = _shadowPalette;
@ -3054,7 +3093,7 @@ void ScummEngine::createSpecialPalette(int16 from, int16 to, int16 redScale, int
int i, j;
palPtr = getPalettePtr();
palPtr = getPalettePtr(_curPalIndex);
for (i = 0; i < 256; i++)
_proc_special_palette[i] = i;
@ -3103,7 +3142,7 @@ void ScummEngine::darkenPalette(int redScale, int greenScale, int blueScale, int
int j;
int color;
cptr = getPalettePtr() + startColor * 3;
cptr = getPalettePtr(_curPalIndex) + startColor * 3;
cur = _currentPalette + startColor * 3;
for (j = startColor; j <= endColor; j++) {
@ -3163,7 +3202,7 @@ void ScummEngine::desaturatePalette(int hueScale, int satScale, int lightScale,
byte *cur;
int j;
cptr = getPalettePtr() + startColor * 3;
cptr = getPalettePtr(_curPalIndex) + startColor * 3;
cur = _currentPalette + startColor * 3;
for (j = startColor; j <= endColor; j++) {
@ -3330,7 +3369,7 @@ void ScummEngine::setPalette(int palindex) {
const byte *pals;
_curPalIndex = palindex;
pals = getPalettePtr();
pals = getPalettePtr(_curPalIndex);
setPaletteFromPtr(pals);
}
@ -3354,7 +3393,7 @@ const byte *ScummEngine::findPalInPals(const byte *pal, int idx) {
return offs + READ_LE_UINT32(offs + idx * sizeof(uint32));
}
const byte *ScummEngine::getPalettePtr() {
const byte *ScummEngine::getPalettePtr(int palindex) {
const byte *cptr;
cptr = getResourceAddress(rtRoom, _roomResource);
@ -3362,7 +3401,7 @@ const byte *ScummEngine::getPalettePtr() {
if (_CLUT_offs) {
cptr += _CLUT_offs;
} else {
cptr = findPalInPals(cptr + _PALS_offs, _curPalIndex);
cptr = findPalInPals(cptr + _PALS_offs, palindex);
}
assert(cptr);
return cptr;

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@ -343,6 +343,8 @@ protected:
virtual void setupScummVars();
virtual void palManipulateInit(int resID, int start, int end, int time);
virtual void decodeParseString(int a, int b);
int getStackList(int *args, uint maxnum);

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@ -1986,7 +1986,7 @@ void ScummEngine_v5::o5_roomOps() {
c = getVarOrDirectByte(PARAM_2);
_opcode = fetchScriptByte();
d = getVarOrDirectByte(PARAM_1);
palManipulateInit(b, c, a, d);
palManipulateInit(a, b, c, d);
break;
case 16: // SO_CYCLE_SPEED

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@ -827,7 +827,7 @@ protected:
void clampCameraPos(Common::Point *pt);
void actorFollowCamera(int act);
const byte *getPalettePtr();
const byte *getPalettePtr(int palindex);
void setupAmigaPalette();
void setupEGAPalette();
void setupV1ManiacPalette();
@ -842,7 +842,7 @@ protected:
void copyPalColor(int dst, int src);
void cyclePalette();
void stopCycle(int i);
void palManipulateInit(int start, int end, int string_id, int time);
virtual void palManipulateInit(int resID, int start, int end, int time);
void palManipulate();
public:
int remapPaletteColor(int r, int g, int b, uint threshold); // Used by Actor::remapActorPalette