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WINTERMUTE: Fix GCC Compiler Warnings from Unused WIP Variables
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@ -642,6 +642,7 @@ bool BaseRenderOpenGL3DShader::setup3D(Camera3D *camera, bool force) {
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color[1] = RGBCOLGetG(fogParameters._color) / 255.0f;
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color[2] = RGBCOLGetB(fogParameters._color) / 255.0f;
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color[3] = RGBCOLGetA(fogParameters._color) / 255.0f;
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debug(5, "BaseRenderOpenGL3DShader::setup3D fog not yet implemented! [%f %f %f %f]", color[0], color[1], color[2], color[3]);
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} else {
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// TODO: Disable fog in shader
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}
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