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ILLUSIONS: Implement cursor movement via arrow keys
(cherry picked from commit 12e33c6)
This commit is contained in:
parent
65049228a8
commit
33ece271fd
@ -21,6 +21,7 @@
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*/
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#include "illusions/input.h"
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#include "common/system.h"
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namespace Illusions {
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@ -93,6 +94,7 @@ Input::Input() {
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_cursorPos.y = 0;
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_prevCursorPos.x = 0;
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_prevCursorPos.y = 0;
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_cursorMovedByKeyboard = false;
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_cheatCodeIndex = 0;
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}
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@ -105,6 +107,7 @@ void Input::processEvent(Common::Event event) {
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handleKey(event.kbd.keycode, MOUSE_NONE, false);
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break;
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case Common::EVENT_MOUSEMOVE:
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_cursorMovedByKeyboard = false;
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_cursorPos.x = event.mouse.x;
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_cursorPos.y = event.mouse.y;
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break;
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@ -172,6 +175,22 @@ InputEvent& Input::setInputEvent(uint evt, uint bitMask) {
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}
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void Input::handleKey(Common::KeyCode key, int mouseButton, bool down) {
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switch (key) {
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case Common::KEYCODE_UP:
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moveCursorByKeyboard(0, -4);
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break;
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case Common::KEYCODE_DOWN:
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moveCursorByKeyboard(0, 4);
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break;
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case Common::KEYCODE_RIGHT:
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moveCursorByKeyboard(4, 0);
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break;
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case Common::KEYCODE_LEFT:
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moveCursorByKeyboard(-4, 0);
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break;
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default:
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break;
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}
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for (uint i = 0; i < kEventMax; ++i) {
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_newKeys |= _inputEvents[i].handle(key, mouseButton, down);
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}
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@ -221,6 +240,12 @@ void Input::discardButtons(uint bitMask) {
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_buttonStates &= ~bitMask;
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}
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void Input::moveCursorByKeyboard(int deltaX, int deltaY) {
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_cursorMovedByKeyboard = true;
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_cursorPos.x = CLIP(_cursorPos.x + deltaX, 0, g_system->getWidth() - 1);
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_cursorPos.y = CLIP(_cursorPos.y + deltaY, 0, g_system->getHeight() - 1);
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}
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bool Input::isCheatModeActive() {
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return _cheatCodeIndex == 7;
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}
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@ -90,6 +90,7 @@ public:
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void setCursorPosition(Common::Point mousePos);
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Common::Point getCursorDelta();
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InputEvent& setInputEvent(uint evt, uint bitMask);
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bool isCursorMovedByKeyboard() const { return _cursorMovedByKeyboard; }
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bool isCheatModeActive();
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protected:
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uint _cheatCodeIndex;
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@ -98,12 +99,14 @@ protected:
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uint _newKeys;
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Common::Point _cursorPos, _prevCursorPos;
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InputEvent _inputEvents[kEventMax];
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bool _cursorMovedByKeyboard;
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void handleKey(Common::KeyCode key, int mouseButton, bool down);
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void handleMouseButton(int mouseButton, bool down);
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void discardButtons(uint bitMask);
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bool lookButtonStates(uint bitMask);
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bool lookNewButtons(uint bitMask);
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void setButtonState(uint bitMask);
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void moveCursorByKeyboard(int deltaX, int deltaY);
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};
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} // End of namespace Illusions
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