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refactoring of the main loop of runDialogue, now in a decent shape
svn-id: r26247
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8f69bae8ec
commit
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@ -383,7 +383,6 @@ void runDialogue(SpeakData *data) {
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v6E = _vm->_disk->loadTalk(data->_name);
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}
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bool displayedAnswers = false;
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_askPassword = false;
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uint16 answer = 0;
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Command *v34 = NULL;
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@ -395,22 +394,18 @@ void runDialogue(SpeakData *data) {
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if (q->_answers[0] == NULL) break;
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_answerBalloonY[0] = 10;
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displayedAnswers = false;
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if (scumm_stricmp(q->_answers[0], "NULL")) {
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displayedAnswers = displayAnswers(q);
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if (displayedAnswers == true) {
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answer = getDialogueAnswer(q, _vm->_char._talk);
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v34 = q->_commands[answer];
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q = (Dialogue*)q->_following._questions[answer];
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} else {
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q = NULL;
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}
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} else {
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q = (Dialogue*)q->_following._questions[answer];
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if (!displayAnswers(q)) break;
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answer = getDialogueAnswer(q, _vm->_char._talk);
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v34 = q->_commands[answer];
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}
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q = (Dialogue*)q->_following._questions[answer];
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}
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debugC(1, kDebugDialogue, "runDialogue: out of dialogue loop");
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_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
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