use kMaxChannelVolume instead of hardcoding 255

svn-id: r32666
This commit is contained in:
Max Horn 2008-06-11 11:29:34 +00:00
parent 7186c3bd1b
commit 33fd755a0e

View File

@ -147,7 +147,7 @@ public:
SoundType type,
SoundHandle *handle,
void *sound, uint32 size, uint rate, byte flags,
int id = -1, byte volume = 255, int8 balance = 0,
int id = -1, byte volume = kMaxChannelVolume, int8 balance = 0,
uint32 loopStart = 0, uint32 loopEnd = 0);
/**
@ -174,7 +174,7 @@ public:
SoundType type,
SoundHandle *handle,
AudioStream *input,
int id = -1, byte volume = 255, int8 balance = 0,
int id = -1, byte volume = kMaxChannelVolume, int8 balance = 0,
bool autofreeStream = true,
bool permanent = false,
bool reverseStereo = false);
@ -258,7 +258,7 @@ public:
* Set the channel volume for the given handle.
*
* @param handle the sound to affect
* @param volume the new channel volume (0 - 255)
* @param volume the new channel volume (0 - kMaxChannelVolume)
*/
void setChannelVolume(SoundHandle handle, byte volume);
@ -290,7 +290,7 @@ public:
* Set the volume for the given sound type.
*
* @param type the sound type
* @param volume the new global volume, 0-kMaxMixerVolume
* @param volume the new global volume, 0 - kMaxMixerVolume
*/
void setVolumeForSoundType(SoundType type, int volume);
@ -298,7 +298,7 @@ public:
* Query the global volume.
*
* @param type the sound type
* @return the global music volume, 0-kMaxMixerVolume
* @return the global music volume, 0 - kMaxMixerVolume
*/
int getVolumeForSoundType(SoundType type) const;