TSAGE: Some more conversions to US English

This commit is contained in:
md5 2011-05-04 11:47:12 +03:00
parent 3430a3f347
commit 340d08bc30
14 changed files with 45 additions and 45 deletions

View File

@ -604,7 +604,7 @@ void StripManager::synchronize(Serializer &s) {
s.syncAsByte(_field2E6);
s.syncAsSint32LE(_field2E8);
// Synchronise the item list
// Synchronize the item list
int arrSize = _obj44List.size();
s.syncAsUint16LE(arrSize);
if (s.isLoading())

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@ -1250,7 +1250,7 @@ void ScenePalette::getPalette(int start, int count) {
}
void ScenePalette::signalListeners() {
SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin();
SynchronizedList<PaletteModifier *>::iterator i = _listeners.begin();
while (i != _listeners.end()) {
PaletteModifier *obj = *i;
++i;
@ -1259,7 +1259,7 @@ void ScenePalette::signalListeners() {
}
void ScenePalette::clearListeners() {
SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin();
SynchronizedList<PaletteModifier *>::iterator i = _listeners.begin();
while (i != _listeners.end()) {
PaletteModifier *obj = *i;
++i;
@ -1343,7 +1343,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
_globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface,
bounds, Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), NULL);
for (SynchronisedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
for (SynchronizedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
delete *i;
tempPalette._listeners.clear();
}
@ -1895,7 +1895,7 @@ int SceneObject::checkRegion(const Common::Point &pt) {
}
newY -= _yDiff;
SynchronisedList<SceneObject *>::iterator i;
SynchronizedList<SceneObject *>::iterator i;
for (i = _globals->_sceneObjects->begin(); (regionIndex == 0) && (i != _globals->_sceneObjects->end()); ++i) {
if ((*i) && ((*i)->_flags & OBJFLAG_CHECK_REGION)) {
int objYDiff = (*i)->_position.y - _yDiff;
@ -2320,7 +2320,7 @@ void SceneObjectList::draw() {
uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1;
// Initial loop to set up object list and update object position, priority, and flags
for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i) {
SceneObject *obj = *i;
objList.push_back(obj);
@ -2474,7 +2474,7 @@ void SceneObjectList::activate() {
_globals->_sceneObjects_queue.push_front(this);
// Flag all the objects as modified
SynchronisedList<SceneObject *>::iterator i;
SynchronizedList<SceneObject *>::iterator i;
for (i = begin(); i != end(); ++i) {
(*i)->_flags |= OBJFLAG_PANES;
}
@ -2495,7 +2495,7 @@ void SceneObjectList::deactivate() {
_globals->_sceneObjects_queue.pop_front();
_globals->_sceneObjects = *_globals->_sceneObjects_queue.begin();
SynchronisedList<SceneObject *>::iterator i;
SynchronizedList<SceneObject *>::iterator i;
for (i = objectList->begin(); i != objectList->end(); ++i) {
if (!((*i)->_flags & OBJFLAG_CLONED)) {
SceneObject *sceneObj = (*i)->clone();
@ -3549,7 +3549,7 @@ void SceneHandler::process(Event &event) {
if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) &&
!_globals->_sceneItems.empty()) {
// Scan the item list to find one the mouse is within
SynchronisedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
SynchronizedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
while ((i != _globals->_sceneItems.end()) && !(*i)->contains(event.mousePos))
++i;
@ -3639,7 +3639,7 @@ void Game::execute() {
do {
// Process all currently atcive game handlers
activeFlag = false;
for (SynchronisedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
for (SynchronizedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
GameHandler *gh = *i;
if (gh->_lockCtr.getCtr() == 0) {
gh->execute();

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@ -73,7 +73,7 @@ public:
class InvObjectList : public SavedObject {
public:
SynchronisedList<InvObject *> _itemList;
SynchronizedList<InvObject *> _itemList;
InvObject *_selectedItem;
InvObjectList();
@ -337,7 +337,7 @@ class ScenePalette : public SavedObject {
public:
byte _palette[256 * 3];
GfxColors _colors;
SynchronisedList<PaletteModifier *> _listeners;
SynchronizedList<PaletteModifier *> _listeners;
int _field412;
uint8 _redColor;
@ -672,7 +672,7 @@ class SceneObjectList : public SavedObject {
private:
void checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum);
SynchronisedList<SceneObject *> _objList;
SynchronizedList<SceneObject *> _objList;
bool _listAltered;
public:
SceneObjectList() { _listAltered = false; }
@ -689,14 +689,14 @@ public:
void recurse(EventHandlerFn Fn) {
// Loop through each object
_listAltered = false;
for (SynchronisedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) {
for (SynchronizedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) {
SceneObject *o = *i;
++i;
Fn(o);
}
}
SynchronisedList<SceneObject *>::iterator begin() { return _objList.begin(); }
SynchronisedList<SceneObject *>::iterator end() { return _objList.end(); }
SynchronizedList<SceneObject *>::iterator begin() { return _objList.begin(); }
SynchronizedList<SceneObject *>::iterator end() { return _objList.end(); }
int size() const { return _objList.size(); }
bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); }
void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); }
@ -789,7 +789,7 @@ public:
/*--------------------------------------------------------------------------*/
class SceneItemList : public SynchronisedList<SceneItem *> {
class SceneItemList : public SynchronizedList<SceneItem *> {
public:
void addItems(SceneItem *first, ...);
};
@ -915,7 +915,7 @@ public:
class Game {
protected:
SynchronisedList<GameHandler *> _handlers;
SynchronizedList<GameHandler *> _handlers;
static bool notLockedFn(GameHandler *g);
virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {}

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@ -379,7 +379,7 @@ bool GfxInvImage::process(Event &event) {
void InventoryDialog::show() {
// Determine how many items are in the player's inventory
int itemCount = 0;
SynchronisedList<InvObject *>::iterator i;
SynchronizedList<InvObject *>::iterator i;
for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
if ((*i)->inInventory())
++itemCount;
@ -400,7 +400,7 @@ InventoryDialog::InventoryDialog() {
// Determine the maximum size of the image of any item in the player's inventory
int imgWidth = 0, imgHeight = 0;
SynchronisedList<InvObject *>::iterator i;
SynchronizedList<InvObject *>::iterator i;
for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
InvObject *invObject = *i;
if (invObject->inInventory()) {

View File

@ -100,10 +100,10 @@ public:
uint32 getFrameNumber() const { return _frameNumber; }
void delay(int numFrames);
virtual void listenerSynchronise(Serializer &s) {
virtual void listenerSynchronize(Serializer &s) {
s.syncAsUint32LE(_frameNumber);
s.syncAsUint32LE(_prevDelayFrame);
// TODO: Synchronise unknown stuff
// TODO: Synchronize unknown stuff
}
};

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@ -49,7 +49,7 @@ public:
SceneItemList _sceneItems;
SceneObjectList _sceneObjectsInstance;
SceneObjectList *_sceneObjects;
SynchronisedList<SceneObjectList *> _sceneObjects_queue;
SynchronizedList<SceneObjectList *> _sceneObjects_queue;
SceneText _sceneText;
int _gfxFontNumber;
GfxColors _gfxColors;
@ -57,7 +57,7 @@ public:
SoundManager _soundManager;
Common::Point _dialogCenter;
WalkRegions _walkRegions;
SynchronisedList<EventHandler *> _sceneListeners;
SynchronizedList<EventHandler *> _sceneListeners;
bool _flags[256];
Player _player;
SoundHandler _soundHandler;

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@ -307,7 +307,7 @@ void SceneArea::wait() {
g_system->delayMillis(10);
}
SynchronisedList<SceneItem *>::iterator ii;
SynchronizedList<SceneItem *>::iterator ii;
for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) {
SceneItem *sceneItem = *ii;
if (sceneItem->contains(event.mousePos)) {

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@ -2727,7 +2727,7 @@ void Scene2200::Action3::signal() {
_actionIndex = 8;
setDelay(5);
} else {
for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i) {
(*i)->hide();
}
@ -2764,7 +2764,7 @@ void Scene2200::Action3::signal() {
setDelay(5);
break;
case 7:
for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i)
(*i)->show();

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@ -53,7 +53,7 @@ Saver::Saver() {
Saver::~Saver() {
// Internal validation that no saved object is still present
int totalLost = 0;
for (SynchronisedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) {
for (SynchronizedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) {
SavedObject *so = *i;
if (so)
++totalLost;
@ -130,12 +130,12 @@ Common::Error Saver::save(int slot, const Common::String &saveName) {
writeSavegameHeader(saveFile, header);
// Save out objects that need to come at the start of the savegame
for (SynchronisedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
(*i)->listenerSynchronise(serializer);
for (SynchronizedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
(*i)->listenerSynchronize(serializer);
}
// Save each registered SaveObject descendant object into the savegame file
for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
serializer.validate((*i)->getClassName());
(*i)->synchronize(serializer);
}
@ -176,11 +176,11 @@ Common::Error Saver::restore(int slot) {
// Load in data for objects that need to come at the start of the savegame
for (Common::List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
(*i)->listenerSynchronise(serializer);
(*i)->listenerSynchronize(serializer);
}
// Loop through each registered object to load in the data
for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
serializer.validate((*i)->getClassName());
(*i)->synchronize(serializer);
}
@ -379,7 +379,7 @@ void Saver::resolveLoadPointers() {
// Outer loop through the main object list
int objIndex = 1;
for (SynchronisedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
for (SynchronizedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
Common::List<SavedObjectRef>::iterator iPtr;
SavedObject *pObj = *iObj;

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@ -93,7 +93,7 @@ public:
class SaveListener {
public:
virtual ~SaveListener() {}
virtual void listenerSynchronise(Serializer &s) = 0;
virtual void listenerSynchronize(Serializer &s) = 0;
};
/*--------------------------------------------------------------------------*/
@ -115,7 +115,7 @@ public:
* Derived list class with extra functionality
*/
template<typename T>
class SynchronisedList : public Common::List<T> {
class SynchronizedList : public Common::List<T> {
public:
void synchronize(Serializer &s) {
int entryCount;

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@ -71,7 +71,7 @@ void SceneManager::sceneChange() {
}
// Clear the scene objects
SynchronisedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
SynchronizedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
while (io != _globals->_sceneObjects->end()) {
SceneObject *sceneObj = *io;
++io;
@ -87,7 +87,7 @@ void SceneManager::sceneChange() {
}
// Clear the hotspot list
SynchronisedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
SynchronizedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
while (ii != _globals->_sceneItems.end()) {
SceneItem *sceneItem = *ii;
++ii;
@ -164,7 +164,7 @@ void SceneManager::changeScene(int newSceneNumber) {
}
// Stop any objects that were animating
SynchronisedList<SceneObject *>::iterator i;
SynchronizedList<SceneObject *>::iterator i;
for (i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) {
SceneObject *sceneObj = *i;
Common::Point pt(0, 0);
@ -227,7 +227,7 @@ void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) {
_sceneLoadCount = loadCount;
}
void SceneManager::listenerSynchronise(Serializer &s) {
void SceneManager::listenerSynchronize(Serializer &s) {
s.validate("SceneManager");
_altSceneObjects.synchronize(s);
@ -436,7 +436,7 @@ void Scene::drawAltObjects() {
Common::Array<SceneObject *> objList;
// Initial loop to set the priority for entries in the list
for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin();
for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin();
i != _globals->_sceneManager._altSceneObjects.end(); ++i) {
SceneObject *obj = *i;
objList.push_back(obj);

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@ -93,7 +93,7 @@ public:
SceneManager();
virtual ~SceneManager();
virtual void listenerSynchronise(Serializer &s);
virtual void listenerSynchronize(Serializer &s);
void setNewScene(int sceneNumber);
void checkScene();
void sceneChange();

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@ -52,9 +52,9 @@ void SoundManager::loadNotifierProc(bool postFlag) {
warning("TODO: SoundManager::loadNotifierProc");
}
void SoundManager::listenerSynchronise(Serializer &s) {
void SoundManager::listenerSynchronize(Serializer &s) {
s.validate("SoundManager");
warning("TODO: SoundManager listenerSynchronise");
warning("TODO: SoundManager listenerSynchronize");
}
} // End of namespace tSage

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@ -34,7 +34,7 @@ namespace tSage {
class SoundManager : public SaveListener {
public:
void dispatch() {}
virtual void listenerSynchronise(Serializer &s);
virtual void listenerSynchronize(Serializer &s);
virtual void postInit();
void proc2() {}