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https://github.com/libretro/scummvm.git
synced 2025-03-02 08:19:19 +00:00
TSAGE: Some more conversions to US English
This commit is contained in:
parent
3430a3f347
commit
340d08bc30
@ -604,7 +604,7 @@ void StripManager::synchronize(Serializer &s) {
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s.syncAsByte(_field2E6);
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s.syncAsSint32LE(_field2E8);
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// Synchronise the item list
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// Synchronize the item list
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int arrSize = _obj44List.size();
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s.syncAsUint16LE(arrSize);
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if (s.isLoading())
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@ -1250,7 +1250,7 @@ void ScenePalette::getPalette(int start, int count) {
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}
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void ScenePalette::signalListeners() {
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SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin();
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SynchronizedList<PaletteModifier *>::iterator i = _listeners.begin();
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while (i != _listeners.end()) {
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PaletteModifier *obj = *i;
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++i;
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@ -1259,7 +1259,7 @@ void ScenePalette::signalListeners() {
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}
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void ScenePalette::clearListeners() {
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SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin();
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SynchronizedList<PaletteModifier *>::iterator i = _listeners.begin();
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while (i != _listeners.end()) {
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PaletteModifier *obj = *i;
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++i;
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@ -1343,7 +1343,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
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_globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface,
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bounds, Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), NULL);
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for (SynchronisedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
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for (SynchronizedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
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delete *i;
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tempPalette._listeners.clear();
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}
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@ -1895,7 +1895,7 @@ int SceneObject::checkRegion(const Common::Point &pt) {
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}
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newY -= _yDiff;
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SynchronisedList<SceneObject *>::iterator i;
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SynchronizedList<SceneObject *>::iterator i;
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for (i = _globals->_sceneObjects->begin(); (regionIndex == 0) && (i != _globals->_sceneObjects->end()); ++i) {
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if ((*i) && ((*i)->_flags & OBJFLAG_CHECK_REGION)) {
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int objYDiff = (*i)->_position.y - _yDiff;
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@ -2320,7 +2320,7 @@ void SceneObjectList::draw() {
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uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1;
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// Initial loop to set up object list and update object position, priority, and flags
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for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
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for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
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i != _globals->_sceneObjects->end(); ++i) {
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SceneObject *obj = *i;
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objList.push_back(obj);
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@ -2474,7 +2474,7 @@ void SceneObjectList::activate() {
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_globals->_sceneObjects_queue.push_front(this);
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// Flag all the objects as modified
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SynchronisedList<SceneObject *>::iterator i;
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SynchronizedList<SceneObject *>::iterator i;
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for (i = begin(); i != end(); ++i) {
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(*i)->_flags |= OBJFLAG_PANES;
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}
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@ -2495,7 +2495,7 @@ void SceneObjectList::deactivate() {
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_globals->_sceneObjects_queue.pop_front();
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_globals->_sceneObjects = *_globals->_sceneObjects_queue.begin();
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SynchronisedList<SceneObject *>::iterator i;
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SynchronizedList<SceneObject *>::iterator i;
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for (i = objectList->begin(); i != objectList->end(); ++i) {
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if (!((*i)->_flags & OBJFLAG_CLONED)) {
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SceneObject *sceneObj = (*i)->clone();
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@ -3549,7 +3549,7 @@ void SceneHandler::process(Event &event) {
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if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) &&
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!_globals->_sceneItems.empty()) {
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// Scan the item list to find one the mouse is within
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SynchronisedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
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SynchronizedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
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while ((i != _globals->_sceneItems.end()) && !(*i)->contains(event.mousePos))
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++i;
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@ -3639,7 +3639,7 @@ void Game::execute() {
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do {
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// Process all currently atcive game handlers
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activeFlag = false;
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for (SynchronisedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
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for (SynchronizedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
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GameHandler *gh = *i;
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if (gh->_lockCtr.getCtr() == 0) {
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gh->execute();
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@ -73,7 +73,7 @@ public:
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class InvObjectList : public SavedObject {
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public:
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SynchronisedList<InvObject *> _itemList;
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SynchronizedList<InvObject *> _itemList;
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InvObject *_selectedItem;
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InvObjectList();
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@ -337,7 +337,7 @@ class ScenePalette : public SavedObject {
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public:
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byte _palette[256 * 3];
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GfxColors _colors;
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SynchronisedList<PaletteModifier *> _listeners;
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SynchronizedList<PaletteModifier *> _listeners;
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int _field412;
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uint8 _redColor;
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@ -672,7 +672,7 @@ class SceneObjectList : public SavedObject {
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private:
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void checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum);
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SynchronisedList<SceneObject *> _objList;
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SynchronizedList<SceneObject *> _objList;
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bool _listAltered;
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public:
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SceneObjectList() { _listAltered = false; }
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@ -689,14 +689,14 @@ public:
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void recurse(EventHandlerFn Fn) {
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// Loop through each object
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_listAltered = false;
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for (SynchronisedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) {
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for (SynchronizedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) {
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SceneObject *o = *i;
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++i;
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Fn(o);
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}
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}
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SynchronisedList<SceneObject *>::iterator begin() { return _objList.begin(); }
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SynchronisedList<SceneObject *>::iterator end() { return _objList.end(); }
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SynchronizedList<SceneObject *>::iterator begin() { return _objList.begin(); }
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SynchronizedList<SceneObject *>::iterator end() { return _objList.end(); }
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int size() const { return _objList.size(); }
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bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); }
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void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); }
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@ -789,7 +789,7 @@ public:
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/*--------------------------------------------------------------------------*/
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class SceneItemList : public SynchronisedList<SceneItem *> {
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class SceneItemList : public SynchronizedList<SceneItem *> {
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public:
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void addItems(SceneItem *first, ...);
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};
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@ -915,7 +915,7 @@ public:
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class Game {
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protected:
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SynchronisedList<GameHandler *> _handlers;
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SynchronizedList<GameHandler *> _handlers;
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static bool notLockedFn(GameHandler *g);
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virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {}
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@ -379,7 +379,7 @@ bool GfxInvImage::process(Event &event) {
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void InventoryDialog::show() {
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// Determine how many items are in the player's inventory
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int itemCount = 0;
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SynchronisedList<InvObject *>::iterator i;
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SynchronizedList<InvObject *>::iterator i;
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for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
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if ((*i)->inInventory())
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++itemCount;
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@ -400,7 +400,7 @@ InventoryDialog::InventoryDialog() {
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// Determine the maximum size of the image of any item in the player's inventory
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int imgWidth = 0, imgHeight = 0;
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SynchronisedList<InvObject *>::iterator i;
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SynchronizedList<InvObject *>::iterator i;
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for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
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InvObject *invObject = *i;
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if (invObject->inInventory()) {
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@ -100,10 +100,10 @@ public:
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uint32 getFrameNumber() const { return _frameNumber; }
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void delay(int numFrames);
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virtual void listenerSynchronise(Serializer &s) {
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virtual void listenerSynchronize(Serializer &s) {
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s.syncAsUint32LE(_frameNumber);
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s.syncAsUint32LE(_prevDelayFrame);
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// TODO: Synchronise unknown stuff
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// TODO: Synchronize unknown stuff
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}
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};
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@ -49,7 +49,7 @@ public:
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SceneItemList _sceneItems;
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SceneObjectList _sceneObjectsInstance;
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SceneObjectList *_sceneObjects;
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SynchronisedList<SceneObjectList *> _sceneObjects_queue;
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SynchronizedList<SceneObjectList *> _sceneObjects_queue;
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SceneText _sceneText;
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int _gfxFontNumber;
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GfxColors _gfxColors;
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@ -57,7 +57,7 @@ public:
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SoundManager _soundManager;
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Common::Point _dialogCenter;
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WalkRegions _walkRegions;
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SynchronisedList<EventHandler *> _sceneListeners;
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SynchronizedList<EventHandler *> _sceneListeners;
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bool _flags[256];
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Player _player;
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SoundHandler _soundHandler;
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@ -307,7 +307,7 @@ void SceneArea::wait() {
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g_system->delayMillis(10);
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}
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SynchronisedList<SceneItem *>::iterator ii;
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SynchronizedList<SceneItem *>::iterator ii;
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for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) {
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SceneItem *sceneItem = *ii;
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if (sceneItem->contains(event.mousePos)) {
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@ -2727,7 +2727,7 @@ void Scene2200::Action3::signal() {
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_actionIndex = 8;
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setDelay(5);
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} else {
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for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
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for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
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i != _globals->_sceneObjects->end(); ++i) {
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(*i)->hide();
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}
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@ -2764,7 +2764,7 @@ void Scene2200::Action3::signal() {
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setDelay(5);
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break;
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case 7:
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for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
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for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
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i != _globals->_sceneObjects->end(); ++i)
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(*i)->show();
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@ -53,7 +53,7 @@ Saver::Saver() {
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Saver::~Saver() {
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// Internal validation that no saved object is still present
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int totalLost = 0;
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for (SynchronisedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) {
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for (SynchronizedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) {
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SavedObject *so = *i;
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if (so)
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++totalLost;
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@ -130,12 +130,12 @@ Common::Error Saver::save(int slot, const Common::String &saveName) {
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writeSavegameHeader(saveFile, header);
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// Save out objects that need to come at the start of the savegame
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for (SynchronisedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
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(*i)->listenerSynchronise(serializer);
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for (SynchronizedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
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(*i)->listenerSynchronize(serializer);
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}
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// Save each registered SaveObject descendant object into the savegame file
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for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
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for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
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serializer.validate((*i)->getClassName());
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(*i)->synchronize(serializer);
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}
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@ -176,11 +176,11 @@ Common::Error Saver::restore(int slot) {
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// Load in data for objects that need to come at the start of the savegame
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for (Common::List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
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(*i)->listenerSynchronise(serializer);
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(*i)->listenerSynchronize(serializer);
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}
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// Loop through each registered object to load in the data
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for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
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for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
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serializer.validate((*i)->getClassName());
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(*i)->synchronize(serializer);
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}
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@ -379,7 +379,7 @@ void Saver::resolveLoadPointers() {
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// Outer loop through the main object list
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int objIndex = 1;
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for (SynchronisedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
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for (SynchronizedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
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Common::List<SavedObjectRef>::iterator iPtr;
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SavedObject *pObj = *iObj;
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@ -93,7 +93,7 @@ public:
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class SaveListener {
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public:
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virtual ~SaveListener() {}
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virtual void listenerSynchronise(Serializer &s) = 0;
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virtual void listenerSynchronize(Serializer &s) = 0;
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};
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/*--------------------------------------------------------------------------*/
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@ -115,7 +115,7 @@ public:
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* Derived list class with extra functionality
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*/
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template<typename T>
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class SynchronisedList : public Common::List<T> {
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class SynchronizedList : public Common::List<T> {
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public:
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void synchronize(Serializer &s) {
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int entryCount;
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@ -71,7 +71,7 @@ void SceneManager::sceneChange() {
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}
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// Clear the scene objects
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SynchronisedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
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SynchronizedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
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while (io != _globals->_sceneObjects->end()) {
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SceneObject *sceneObj = *io;
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++io;
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@ -87,7 +87,7 @@ void SceneManager::sceneChange() {
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}
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// Clear the hotspot list
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SynchronisedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
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SynchronizedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
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while (ii != _globals->_sceneItems.end()) {
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SceneItem *sceneItem = *ii;
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++ii;
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@ -164,7 +164,7 @@ void SceneManager::changeScene(int newSceneNumber) {
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}
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// Stop any objects that were animating
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SynchronisedList<SceneObject *>::iterator i;
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SynchronizedList<SceneObject *>::iterator i;
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for (i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) {
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SceneObject *sceneObj = *i;
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Common::Point pt(0, 0);
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@ -227,7 +227,7 @@ void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) {
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_sceneLoadCount = loadCount;
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}
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void SceneManager::listenerSynchronise(Serializer &s) {
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void SceneManager::listenerSynchronize(Serializer &s) {
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s.validate("SceneManager");
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_altSceneObjects.synchronize(s);
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@ -436,7 +436,7 @@ void Scene::drawAltObjects() {
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Common::Array<SceneObject *> objList;
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// Initial loop to set the priority for entries in the list
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for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin();
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for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin();
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i != _globals->_sceneManager._altSceneObjects.end(); ++i) {
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SceneObject *obj = *i;
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objList.push_back(obj);
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@ -93,7 +93,7 @@ public:
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SceneManager();
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virtual ~SceneManager();
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virtual void listenerSynchronise(Serializer &s);
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virtual void listenerSynchronize(Serializer &s);
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void setNewScene(int sceneNumber);
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void checkScene();
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void sceneChange();
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@ -52,9 +52,9 @@ void SoundManager::loadNotifierProc(bool postFlag) {
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warning("TODO: SoundManager::loadNotifierProc");
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}
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void SoundManager::listenerSynchronise(Serializer &s) {
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void SoundManager::listenerSynchronize(Serializer &s) {
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s.validate("SoundManager");
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warning("TODO: SoundManager listenerSynchronise");
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warning("TODO: SoundManager listenerSynchronize");
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}
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} // End of namespace tSage
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@ -34,7 +34,7 @@ namespace tSage {
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class SoundManager : public SaveListener {
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public:
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void dispatch() {}
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virtual void listenerSynchronise(Serializer &s);
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virtual void listenerSynchronize(Serializer &s);
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virtual void postInit();
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void proc2() {}
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