Disable TEXTURE_2D after background drawing to be in-line to what

engine.cpp does.
This commit is contained in:
Lionel Ulmer 2003-08-20 11:00:39 +00:00
parent 521fc64911
commit 342f73f286

View File

@ -142,6 +142,7 @@ void Bitmap::draw() const {
}
}
glDisable(GL_SCISSOR_TEST);
glDisable(GL_TEXTURE_2D);
} else if (format_ == 5) {
glRasterPos2i(x_, y_);
printf("format2\n");