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Slowed down actor movement a bit.
svn-id: r16571
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@ -960,7 +960,7 @@ int Actor::direct(int msec) {
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// FIXME: HACK. This should be turned into cycle event.
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_lastTickMsec += msec;
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if (_lastTickMsec > ticksToMSec(2)) { // fixme
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if (_lastTickMsec > 1000 / 15) { // fixme
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_lastTickMsec = 0;
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//process actions
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handleActions(msec, false);
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