SCI: dont load target palette when gameIsRestarting != 0

fixes sepia palette getting applied when loading in pharkas (part of bug #3051905)

svn-id: r52326
This commit is contained in:
Martin Kiewitz 2010-08-24 11:21:32 +00:00
parent efdbb076a2
commit 347accf2d7

View File

@ -340,7 +340,8 @@ void GfxPalette::drewPicture(GuiResourceId pictureId) {
_sysPalette.timestamp++;
if (_palVaryResourceId != -1) {
palVaryLoadTargetPalette(pictureId);
if (g_sci->getEngineState()->gameIsRestarting == 0) // only if not restored nor restarted
palVaryLoadTargetPalette(pictureId);
}
}