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Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
svn-id: r25695
This commit is contained in:
parent
17b14e44c7
commit
348b72e107
@ -403,11 +403,17 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p
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if (!filesMD5.empty()) {
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// TODO: This message should be cleaned up / made more specific.
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// For example, we should specify at least which engine triggered this.
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printf("MD5s of your game version are unknown. Please, report following data to\n");
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printf("ScummVM team along with your game name and version:\n");
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//
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// Might also be helpful to display the full path (for when this is used
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// from the mass detector).
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printf("Your game version appears to be unknown. Please, report the following\n");
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printf("data to the ScummVM team along with name of the game you tried to add\n");
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printf("and its version/language/etc.:\n");
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for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
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printf("%s: \"%s\", %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]);
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printf(" %s: '%s', %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]);
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printf("\n");
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}
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if (params.fileBasedFallback != 0) {
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@ -139,7 +139,11 @@ GameList Engine_LURE_detectGames(const FSList &fslist) {
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}
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}
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if (detectedGames.empty()) {
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debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
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printf("Your game version appears to be unknown. Please, report the following\n");
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printf("data to the ScummVM team along with name of the game you tried to add\n");
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printf("and its version/language/etc.:\n");
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printf(" LURE MD5 '%s'\n\n", md5str);
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const PlainGameDescriptor *g1 = lure_list;
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while (g1->gameid) {
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@ -938,29 +938,29 @@ Common::String ScummEngine::generateFilename(const int room) const {
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return buf;
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}
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static Common::String generateFilenameForDetection(const GameFilenamePattern &gfp) {
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static Common::String generateFilenameForDetection(const char *pattern, FilenameGenMethod genMethod) {
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char buf[128];
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switch (gfp.genMethod) {
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switch (genMethod) {
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case kGenDiskNum:
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case kGenRoomNum:
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snprintf(buf, sizeof(buf), gfp.pattern, 0);
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snprintf(buf, sizeof(buf), pattern, 0);
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break;
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case kGenHEPC:
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snprintf(buf, sizeof(buf), "%s.he0", gfp.pattern);
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snprintf(buf, sizeof(buf), "%s.he0", pattern);
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break;
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case kGenHEMac:
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snprintf(buf, sizeof(buf), "%s (0)", gfp.pattern);
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snprintf(buf, sizeof(buf), "%s (0)", pattern);
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break;
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case kGenHEMacNoParens:
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snprintf(buf, sizeof(buf), "%s 0", gfp.pattern);
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snprintf(buf, sizeof(buf), "%s 0", pattern);
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break;
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case kGenUnchanged:
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strncpy(buf, gfp.pattern, sizeof(buf));
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strncpy(buf, pattern, sizeof(buf));
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break;
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default:
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@ -1119,7 +1119,7 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu
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// Generate the detectname corresponding to the gfp. If the file doesn't
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// exist in the directory we are looking at, we can skip to the next
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// one immediately.
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Common::String file(generateFilenameForDetection(*gfp));
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Common::String file(generateFilenameForDetection(gfp->pattern, gfp->genMethod));
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if (!fileMD5Map.contains(file))
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continue;
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@ -1576,8 +1576,14 @@ PluginError Engine_SCUMM_create(OSystem *syst, Engine **engine) {
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// unknown MD5, or with a medium debug level in case of a known MD5 (for
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// debugging purposes).
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if (!findInMD5Table(res.md5.c_str())) {
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printf("Unknown MD5 (%s)! If this is an official version of the game (and not e.g. a fan made translation), "
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"please report the details (language, platform, etc.) of this game to the ScummVM team\n", res.md5.c_str());
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printf("Your game version appears to be unknown. Please, report the following\n");
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printf("data to the ScummVM team along with name of the game you tried to add\n");
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printf("and its version/language/etc.:\n");
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printf(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n",
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res.game.gameid,
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generateFilenameForDetection(res.fp.pattern, res.fp.genMethod).c_str(),
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res.md5.c_str());
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} else {
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debug(1, "Using MD5 '%s'", res.md5.c_str());
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}
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