Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")

to replace some missing subtitles with hard-coded ones.

svn-id: r38923
This commit is contained in:
Torbjörn Andersson 2009-02-27 05:20:37 +00:00
parent c053ef8c87
commit 349fce7454
2 changed files with 29 additions and 3 deletions

View File

@ -108,8 +108,13 @@ char *ObjectMan::lockText(uint32 textId) {
}
uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1)* 4);
if (offset == 0) {
// Workaround bug for missing sentence in some langages in Syria (see bug #1977094).
// We use the hardcoded text in this case.
if (textId == 2950145)
return const_cast<char*>(_translationId2950145[lang]);
warning("ObjectMan::lockText(%d): text number has no text lines", textId);
return _errorStr;
return _missingSubTitleStr;
}
return addr + offset;
}
@ -161,6 +166,26 @@ void ObjectMan::saveLiveList(uint16 *dest) {
memcpy(dest, _liveList, TOTAL_SECTIONS * sizeof(uint16));
}
char ObjectMan::_errorStr[] = "Error: Text not found.";
// String displayed when a subtitle sentence is missing in the cluster file.
// It happens with at least one sentence in Syria in some langages (see bug
// #1977094).
// Note: an empty string or a null pointer causes a crash.
char ObjectMan::_missingSubTitleStr[] = " ";
// Missing translation for textId 2950145 (see bug #1977094).
// Currently text is missing for Portuguese languages. (It's possible that it
// is not needed. The English version of the game does not include Portuguese
// so I cannot check.)
const char *ObjectMan::_translationId2950145[7] = {
"Oh?", // English (not needed)
"Quoi?", // French
"Oh?", // German
"Eh?", // Italian
"\277Eh?", // Spanish
"Ano?", // Czech
" " // Portuguese
};
} // End of namespace Sword1

View File

@ -61,7 +61,8 @@ private:
static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files
uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
uint8 *_cptData[TOTAL_SECTIONS];
static char _errorStr[];
static char _missingSubTitleStr[];
static const char *_translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some langages)
};
} // End of namespace Sword1