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PRINCE: Cursor after loading fix
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@ -334,6 +334,10 @@ void PrinceEngine::syncGame(Common::SeekableReadStream *readStream, Common::Writ
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s.syncAsByte(endInv);
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} else {
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// Cursor reset
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changeCursor(1);
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_currentPointerNumber = 1;
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// Flag values
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for (int i = 0; i < _flags->kMaxFlags; i++) {
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uint32 value = 0;
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