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Applied my patch from -devel, which reenables GMM opening via F6.
svn-id: r34281
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parent
b235b51e62
commit
34d43e3319
@ -393,7 +393,7 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
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#endif
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// Global Main Menu
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// FIXME: F6 is not the best trigger, it conflicts with some games!!!
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if (event.kbd.keycode == Common::KEYCODE_F6)
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if (event.kbd.keycode == Common::KEYCODE_F6) {
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if (g_engine && !g_engine->isPaused()) {
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Common::Event menuEvent;
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menuEvent.type = Common::EVENT_MAINMENU;
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@ -409,7 +409,21 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
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//pushEvent(menuEvent);
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event = menuEvent;
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// FIXME: Since now we do not push another MAINMENU event onto
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// our event stack, the GMM would never open, so we have to do
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// that here. Of course when the engine would handle MAINMENU
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// as an event now and open up the GMM itself it would open the
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// menu twice.
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if (g_engine && !g_engine->isPaused())
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g_engine->mainMenuDialog();
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if (_shouldQuit)
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event.type = Common::EVENT_QUIT;
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else if (_shouldRTL)
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event.type = Common::EVENT_RTL;
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}
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}
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break;
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case Common::EVENT_KEYUP:
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