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MADS: Rename "interface" variable to "idx".
interface is #define'd on WinCE and breaks compilation. We might want to undefine it in the future to prevent these pitfalls.
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parent
60443e49e8
commit
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@ -32,35 +32,35 @@ namespace MADS {
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namespace Dragonsphere {
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namespace Dragonsphere {
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void Scene1xx::setAAName() {
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void Scene1xx::setAAName() {
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int interface;
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int idx;
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switch (_scene->_nextSceneId) {
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switch (_scene->_nextSceneId) {
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case 108:
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case 108:
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case 109:
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case 109:
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interface = 3;
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idx = 3;
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break;
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break;
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case 110:
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case 110:
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interface = 5;
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idx = 5;
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break;
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break;
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case 113:
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case 113:
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case 114:
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case 114:
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case 115:
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case 115:
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case 117:
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case 117:
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case 119:
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case 119:
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interface = 1;
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idx = 1;
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break;
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break;
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case 116:
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case 116:
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interface = 2;
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idx = 2;
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break;
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break;
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case 120:
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case 120:
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interface = 8;
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idx = 8;
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break;
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break;
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default:
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default:
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interface = 0;
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idx = 0;
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break;
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break;
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}
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}
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_game._aaName = Resources::formatAAName(interface);
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_game._aaName = Resources::formatAAName(idx);
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_vm->_palette->setEntry(254, 56, 47, 32);
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_vm->_palette->setEntry(254, 56, 47, 32);
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}
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}
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