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https://github.com/libretro/scummvm.git
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MACVENTURE: Fix debug messages
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parent
f928deebaf
commit
34fdec37b2
@ -89,7 +89,7 @@ Container::Container(Common::String filename) {
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mask = _res->readUint32BE();
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mask >>= (16 - bits);
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mask &= 0xFFFF;
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debugC(11, kMVDebugContainer, "Load mask of object &%d:%d is %x", i, j, mask);
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debugC(4, kMVDebugContainer, "Load mask of object &%d:%d is %x", i, j, mask);
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_res->seek(-4, SEEK_CUR);
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// Look in the Huffman table
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int x = 0;
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@ -128,7 +128,7 @@ Container::Container(Common::String filename) {
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}
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group.lengths[j] = length;
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debugC(11, kMVDebugContainer, "Load legth of object %d:%d is %d", i, j, length);
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debugC(4, kMVDebugContainer, "Load legth of object %d:%d is %d", i, j, length);
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}
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_groups.push_back(group);
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@ -176,7 +176,7 @@ bool DialogButton::doProcessEvent(MacVenture::Dialog *dialog, Common::Event even
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if (event.type == Common::EVENT_LBUTTONDOWN) {
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dialog->localize(mouse);
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if (_bounds.contains(mouse)) {
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debugC(1, kMVDebugGUI, "Click! Button: %s", _text.c_str());
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debugC(2, kMVDebugGUI, "Click! Button: %s", _text.c_str());
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dialog->handleDialogAction(this, _action);
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return true;
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}
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@ -472,7 +472,7 @@ bool Gui::loadWindows() {
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}
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data.scrollPos = Common::Point(0, 0);
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debugC(4, kMVDebugGUI, "Window loaded: %s", data.title.c_str());
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debugC(1, kMVDebugGUI, "Window loaded: %s", data.title.c_str());
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_windowData->push_back(data);
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@ -36,7 +36,7 @@ namespace MacVenture {
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// HACK, see below
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void toASCII(Common::String &str) {
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debugC(1, kMVDebugMain, "toASCII: %s", str.c_str());
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debugC(3, kMVDebugMain, "toASCII: %s", str.c_str());
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Common::String::iterator it = str.begin();
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for (; it != str.end(); it++) {
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if (*it == '\216') { str.replace(it, it + 1, "e"); }
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@ -506,7 +506,7 @@ void MacVentureEngine::processEvents() {
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}
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bool MacVenture::MacVentureEngine::runScriptEngine() {
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debugC(4, kMVDebugMain, "MAIN: Running script engine");
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debugC(3, kMVDebugMain, "Running script engine");
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if (_haltedAtEnd) {
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_haltedAtEnd = false;
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if (_scriptEngine->resume(false)) {
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@ -754,7 +754,7 @@ void MacVentureEngine::highlightExit(ObjID objID) {
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void MacVentureEngine::selectPrimaryObject(ObjID objID) {
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if (objID == _destObject) return;
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int idx;
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debugC(5, kMVDebugMain, "Select primary object (%d)", objID);
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debugC(4, kMVDebugMain, "Select primary object (%d)", objID);
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if (_destObject > 0 &&
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(idx = findObjectInArray(_destObject, _currentSelection)) != -1) {
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unselectAll();
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@ -776,8 +776,7 @@ void MacVentureEngine::focusObjectWindow(ObjID objID) {
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}
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void MacVentureEngine::openObject(ObjID objID) {
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debugC(1, kMVDebugMain, "Open Object[%d] parent[%d] x[%d] y[%d]",
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debugC(3, kMVDebugMain, "Open Object[%d] parent[%d] x[%d] y[%d]",
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objID,
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_world->getObjAttr(objID, kAttrParentObject),
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_world->getObjAttr(objID, kAttrPosX),
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@ -807,7 +806,7 @@ void MacVentureEngine::closeObject(ObjID objID) {
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void MacVentureEngine::checkObject(QueuedObject old) {
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//warning("checkObject: unimplemented");
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bool hasChanged = false;
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debugC(1, kMVDebugMain, "Check Object[%d] parent[%d] x[%d] y[%d]",
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debugC(3, kMVDebugMain, "Check Object[%d] parent[%d] x[%d] y[%d]",
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old.object,
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old.parent,
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old.x,
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@ -874,7 +873,7 @@ void MacVentureEngine::reflectSwap(ObjID fromID, ObjID toID) {
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WindowReference from = getObjWindow(fromID);
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WindowReference to = getObjWindow(toID);
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WindowReference tmp = to;
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debugC(1, kMVDebugMain, "Swap Object[%d] to Object[%d], from win[%d] to win[%d] ",
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debugC(3, kMVDebugMain, "Swap Object[%d] to Object[%d], from win[%d] to win[%d] ",
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fromID, toID, from, to);
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if (!to) {
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@ -51,14 +51,14 @@ bool ScriptEngine::runControl(ControlAction action, ObjID source, ObjID destinat
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frame.haltedInFirst = false;
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frame.haltedInFamily = false;
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_frames.push_back(frame);
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debugC(3, kMVDebugScript, "SCRIPT: Stored frame %d, action: %d src: %d dest: %d point: (%d, %d)",
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debugC(3, kMVDebugScript, "Stored frame %d, action: %d src: %d dest: %d point: (%d, %d)",
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_frames.size() - 1, frame.action, frame.src, frame.dest, frame.x, frame.y);
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return resume(true);
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}
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bool ScriptEngine::resume(bool execAll) {
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debugC(3, kMVDebugScript, "SCRIPT: Resume");
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debugC(3, kMVDebugScript, "Resume Script");
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while (_frames.size()) {
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bool fail = execFrame(execAll);
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if (fail) return true;
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@ -146,7 +146,7 @@ bool ScriptEngine::execFrame(bool execAll) {
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bool ScriptEngine::loadScript(EngineFrame * frame, uint32 scriptID) {
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if (_scripts->getItemByteSize(scriptID) > 0) {
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debugC(2, kMVDebugScript, "SCRIPT: Loading function %d", scriptID);
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debugC(2, kMVDebugScript, "Loading function %d", scriptID);
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// Insert the new script at the front
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frame->scripts.push_front(ScriptAsset(scriptID, _scripts));
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return runFunc(frame);
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@ -169,7 +169,7 @@ bool ScriptEngine::runFunc(EngineFrame *frame) {
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byte op;
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while (script.hasNext()) {
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op = script.fetch();
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debugC(3, kMVDebugScript, "SCRIPT: I'm running operation %d", op);
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debugC(4, kMVDebugScript, "Running operation %d", op);
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if (!(op & 0x80)) {
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state->push(op);
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} else {
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@ -921,12 +921,12 @@ bool ScriptEngine::opbcCALL(EngineState * state, EngineFrame * frame, ScriptAsse
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word id = state->pop();
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ScriptAsset newfun = ScriptAsset(id, _scripts);
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ScriptAsset current = script;
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debugC(2, kMVDebugScript, "SCRIPT: Call function: %d", id);
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debugC(2, kMVDebugScript, "Call function: %d", id);
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if (loadScript(frame, id))
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return true;
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frame->scripts.pop_front();
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script = frame->scripts.front();
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debugC(2, kMVDebugScript, "SCRIPT: Return from fuction %d", id);
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debugC(2, kMVDebugScript, "Return from fuction %d", id);
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return false;
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}
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@ -1207,7 +1207,7 @@ void ScriptAsset::loadInstructions() {
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_instructions.push_back(res->readByte());
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}
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delete res;
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debugC(2, kMVDebugScript, "SCRIPT: Load %d instructions for script %d", amount, _id);
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debugC(2, kMVDebugScript, "Load %d instructions for script %d", amount, _id);
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}
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} // End of namespace MacVenture
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@ -61,9 +61,8 @@ void SoundManager::ensureLoaded(ObjID sound) {
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SoundAsset::SoundAsset(Container *container, ObjID id) :
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_container(container), _id(id), _length(0), _frequency(1) {
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debug("SoundAsset::SoundAsset(%d)", _id);
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if (_container->getItemByteSize(_id) == 0)
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warning("Trying to load an empty sound asset.");
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warning("Trying to load an empty sound asset (%d).", _id);
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Common::SeekableReadStream *stream = _container->getItem(_id);
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@ -101,7 +100,7 @@ SoundAsset::SoundAsset(Container *container, ObjID id) :
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}
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SoundAsset::~SoundAsset() {
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debug("SoundAsset::~SoundAsset(%d)", _id);
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debugC(3, kMVDebugSound, "~SoundAsset(%d)", _id);
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}
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void SoundAsset::play(Audio::Mixer *mixer, Audio::SoundHandle *soundHandle) {
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@ -85,7 +85,7 @@ private:
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// HACK until a proper special char implementation is found, this will have to do.
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Common::String result = Common::String(str);
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toASCII(result);
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debugC(5, kMVDebugText, "Loaded string %s", str);
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debugC(4, kMVDebugText, "Loaded string %s", str);
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_strings.push_back(Common::String(result));
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delete[] str;
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}
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@ -99,7 +99,7 @@ void TextAsset::decodeOld() {
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}
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str[strLen] = '\0';
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debugC(3, kMVDebugText, "Decoded %d string (old): %s", _id, str);
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debugC(3, kMVDebugText, "Decoded string [%d] (old encoding): %s", _id, str);
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_decoded = Common::String(str);
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}
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@ -162,7 +162,7 @@ void TextAsset::decodeHuffman() {
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}
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}
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_decoded += '\0';
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debugC(4, kMVDebugText, "Decoded %d'th string (new): %s", _id, _decoded.c_str());
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debugC(3, kMVDebugText, "Decoded string [%d] (new encoding): %s", _id, _decoded.c_str());
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}
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Common::String TextAsset::getNoun(ObjID subval) {
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ObjID obj;
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@ -43,7 +43,7 @@ void World::startNewGame() {
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if (!saveGameFile.open(_startGameFileName))
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error("WORLD: Could not load initial game configuration");
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debug("Loading save game state from %s", _startGameFileName.c_str());
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debugC(2, kMVDebugMain, "Loading save game state from %s", _startGameFileName.c_str());
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Common::SeekableReadStream *saveGameRes = saveGameFile.readStream(saveGameFile.size());
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_saveGame = new SaveGame(_engine, saveGameRes);
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