GRIM: Flip the buffer if the window needs a redraw. Fix

This commit is contained in:
Giulio Camuffo 2011-12-16 11:01:40 +01:00
parent e078a2d18c
commit 3508fca4de

@ -561,7 +561,7 @@ void GrimEngine::updateDisplayScene() {
drawPrimitives();
} else if (_mode == DrawMode) {
_doFlip = false;
_doFlip = _refreshDrawNeeded;
_prevSmushFrame = 0;
_movieTime = 0;
}