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GRIM: Flip the buffer if the window needs a redraw. Fix #159
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@ -561,7 +561,7 @@ void GrimEngine::updateDisplayScene() {
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drawPrimitives();
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} else if (_mode == DrawMode) {
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_doFlip = false;
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_doFlip = _refreshDrawNeeded;
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_prevSmushFrame = 0;
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_movieTime = 0;
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}
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