TOOLS: Add header files to create_mortdat, remove second parameter

This commit is contained in:
Strangerke 2012-02-18 13:55:07 +01:00
parent 94d881b141
commit 3529fec5a9
3 changed files with 236 additions and 187 deletions

View File

@ -38,74 +38,11 @@
#include <string.h>
#include "common/endian.h"
enum AccessMode {
kFileReadMode = 1,
kFileWriteMode = 2
};
class File {
private:
FILE *f;
public:
bool open(const char *filename, AccessMode mode = kFileReadMode) {
f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb");
return (f != NULL);
}
void close() {
fclose(f);
f = NULL;
}
int seek(int32 offset, int whence = SEEK_SET) {
return fseek(f, offset, whence);
}
long read(void *buffer, int len) {
return fread(buffer, 1, len, f);
}
void write(const void *buffer, int len) {
fwrite(buffer, 1, len, f);
}
byte readByte() {
byte v;
read(&v, sizeof(byte));
return v;
}
uint16 readWord() {
uint16 v;
read(&v, sizeof(uint16));
return FROM_LE_16(v);
}
uint32 readLong() {
uint32 v;
read(&v, sizeof(uint32));
return FROM_LE_32(v);
}
void writeByte(byte v) {
write(&v, sizeof(byte));
}
void writeWord(uint16 v) {
uint16 vTemp = TO_LE_16(v);
write(&vTemp, sizeof(uint16));
}
void writeLong(uint32 v) {
uint32 vTemp = TO_LE_32(v);
write(&vTemp, sizeof(uint32));
}
void writeString(const char *s) {
write(s, strlen(s) + 1);
}
uint32 pos() {
return ftell(f);
}
};
File outputFile, mortCom;
#include "create_mortdat.h"
#include "enginetext.h"
/*-------------------------------------------------------------------------*/
#define VERSION_MAJOR 1
#define VERSION_MINOR 0
void openOutputFile(const char *outFilename) {
outputFile.open(outFilename, kFileWriteMode);
@ -171,143 +108,29 @@ void writeStaticStrings(const char **strings, int languageId) {
}
/**
* Write out the French strings previously hard-coded into the application
* Write out the strings previously hard-coded into the engine
*/
void writeEnglishStaticStrings() {
const char *string_list[] = {
"[2][ ][YES][NO]",
"Go to",
"Someone enters, looks surised, but says nothing",
"Cool",
" Lourde ",
"Malsaine",
"Idem",
"You",
"are",
"Alone",
"Gosh! You hear some noise...",
" | You should have noticed, | ",
"% of hints...",
"Do you want to wake up?",
"OK",
"",
" Save",
" Load",
" Restart ",
"F3: Repeat",
"F8: Proceed",
"Hide self",
"take",
" probe ",
" raise ",
" -SUITE- ",
" -STOP- ",
"[1] [So, use the DEP menu] [Ok]",
"lift",
"read",
"look",
"search",
"open",
"put",
"turn",
"tie",
"close",
"hit",
"pose",
"smash",
"smell",
"scratch",
"probe",
"[1] [ | Before, use the DEP menu...] [Ok]",
"& day",
NULL
};
writeStaticStrings(string_list, 1);
}
/**
* Write out the French strings previously hard-coded into the application
*/
void writeFrenchStaticStrings() {
const char *string_list[] = {
"[2][ ][OUI][NON]",
"aller",
"quelqu'un entre, parait tonn mais ne dit rien",
"Cool",
" Lourde ",
"Malsaine",
"Idem",
"Vous",
"ˆtes",
"SEUL",
"Mince! Vous entendez du bruit...",
" | Vous devriez avoir remarqu| ",
"% des indices...",
"Dsirez-vous vous rveiller?",
"OK",
"",
" Sauvegarde",
" Chargement",
" Recommence ",
"F3: Encore",
"F8: Suite",
"se cacher",
"prendre",
" sonder ",
"soulever",
" -SUITE- ",
" -STOP- ",
"[1][Alors, utilisez le menu DEP...][ok]",
"soulever",
"lire",
"regarder",
"fouiller",
"ouvrir",
"mettre",
"tourner",
"attacher",
"fermer",
"frapper",
"poser",
"dfoncer",
"sentir",
"gratter",
"sonder",
"[1][ | Avant, utilisez le menu DEP...][ok]",
"& jour",
NULL
};
writeStaticStrings(string_list, 0);
void writeEngineStrings() {
writeStaticStrings(engineDataEn, 1);
writeStaticStrings(engineDataFr, 0);
}
void process() {
writeFontBlock();
writeEnglishStaticStrings();
writeFrenchStaticStrings();
writeEngineStrings();
}
/**
* Main method
*/
int main(int argc, char *argv[]) {
if (argc != 3) {
printf("Format: input_filename output_filename\n", argv[0]);
if (argc != 2) {
printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable", argv[0]);
exit(0);
}
mortCom.open(argv[1], kFileReadMode);
openOutputFile(argv[2]);
openOutputFile("mort.dat");
process();

View File

@ -0,0 +1,90 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* This is a utility for extracting needed resource data from different language
* version of the Mortevielle executable files into a new file mort.dat - this
* is required for the ScummVM Mortevielle module to work properly
*/
#define VERSION_MAJOR 1
#define VERSION_MINOR 0
enum AccessMode {
kFileReadMode = 1,
kFileWriteMode = 2
};
class File {
private:
FILE *f;
public:
bool open(const char *filename, AccessMode mode = kFileReadMode) {
f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb");
return (f != NULL);
}
void close() {
fclose(f);
f = NULL;
}
int seek(int32 offset, int whence = SEEK_SET) {
return fseek(f, offset, whence);
}
long read(void *buffer, int len) {
return fread(buffer, 1, len, f);
}
void write(const void *buffer, int len) {
fwrite(buffer, 1, len, f);
}
byte readByte() {
byte v;
read(&v, sizeof(byte));
return v;
}
uint16 readWord() {
uint16 v;
read(&v, sizeof(uint16));
return FROM_LE_16(v);
}
uint32 readLong() {
uint32 v;
read(&v, sizeof(uint32));
return FROM_LE_32(v);
}
void writeByte(byte v) {
write(&v, sizeof(byte));
}
void writeWord(uint16 v) {
uint16 vTemp = TO_LE_16(v);
write(&vTemp, sizeof(uint16));
}
void writeLong(uint32 v) {
uint32 vTemp = TO_LE_32(v);
write(&vTemp, sizeof(uint32));
}
void writeString(const char *s) {
write(s, strlen(s) + 1);
}
uint32 pos() {
return ftell(f);
}
};
File outputFile, mortCom;

View File

@ -0,0 +1,136 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* This is a utility for extracting needed resource data from different language
* version of the Mortevielle executable files into a new file mort.dat - this
* is required for the ScummVM Mortevielle module to work properly
*/
#ifndef ENGINEDATA_H
#define ENGINEDATA_H
const char *engineDataEn[] = {
"[2][ ][YES][NO]",
"Go to",
"Someone enters, looks surised, but says nothing",
"Cool",
" Lourde ",
"Malsaine",
"Idem",
"You",
"are",
"Alone",
"Gosh! You hear some noise...",
" | You should have noticed, | ",
"% of hints...",
"Do you want to wake up?",
"OK",
"",
" Save",
" Load",
" Restart ",
"F3: Repeat",
"F8: Proceed",
"Hide self",
"take",
" probe ",
" raise ",
" -SUITE- ",
" -STOP- ",
"[1] [So, use the DEP menu] [Ok]",
"lift",
"read",
"look",
"search",
"open",
"put",
"turn",
"tie",
"close",
"hit",
"pose",
"smash",
"smell",
"scratch",
"probe",
"[1] [ | Before, use the DEP menu...] [Ok]",
"& day",
NULL
};
const char *engineDataFr[] = {
"[2][ ][OUI][NON]",
"aller",
"quelqu'un entre, parait tonn mais ne dit rien",
"Cool",
" Lourde ",
"Malsaine",
"Idem",
"Vous",
"ˆtes",
"SEUL",
"Mince! Vous entendez du bruit...",
" | Vous devriez avoir remarqu| ",
"% des indices...",
"Dsirez-vous vous rveiller?",
"OK",
"",
" Sauvegarde",
" Chargement",
" Recommence ",
"F3: Encore",
"F8: Suite",
"se cacher",
"prendre",
" sonder ",
"soulever",
" -SUITE- ",
" -STOP- ",
"[1][Alors, utilisez le menu DEP...][ok]",
"soulever",
"lire",
"regarder",
"fouiller",
"ouvrir",
"mettre",
"tourner",
"attacher",
"fermer",
"frapper",
"poser",
"dfoncer",
"sentir",
"gratter",
"sonder",
"[1][ | Avant, utilisez le menu DEP...][ok]",
"& jour",
NULL
};
#endif