diff --git a/math/matrix4.h b/math/matrix4.h index 9b047ad3c73..f0ac69701e6 100644 --- a/math/matrix4.h +++ b/math/matrix4.h @@ -65,12 +65,12 @@ public: const Math::Vector3d &modelUp, const Math::Vector3d &worldUp); /** - * Inverts a matrix in place. - * This function avoid having to do generic Gaussian elimination on the matrix - * by assuming that the top-left 3x3 part of the matrix is orthonormal - * (columns and rows 0, 1 and 2 orthogonal and unit length). - * See e.g. Eric Lengyel's Mathematics for 3D Game Programming and Computer Graphics, p. 82. - */ + * Inverts a matrix in place. + * This function avoid having to do generic Gaussian elimination on the matrix + * by assuming that the top-left 3x3 part of the matrix is orthonormal + * (columns and rows 0, 1 and 2 orthogonal and unit length). + * See e.g. Eric Lengyel's Mathematics for 3D Game Programming and Computer Graphics, p. 82. + */ void invertAffineOrthonormal(); void transpose();