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MATH: Fix indentation for matrix4.
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@ -65,12 +65,12 @@ public:
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const Math::Vector3d &modelUp, const Math::Vector3d &worldUp);
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/**
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* Inverts a matrix in place.
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* This function avoid having to do generic Gaussian elimination on the matrix
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* by assuming that the top-left 3x3 part of the matrix is orthonormal
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* (columns and rows 0, 1 and 2 orthogonal and unit length).
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* See e.g. Eric Lengyel's Mathematics for 3D Game Programming and Computer Graphics, p. 82.
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*/
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* Inverts a matrix in place.
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* This function avoid having to do generic Gaussian elimination on the matrix
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* by assuming that the top-left 3x3 part of the matrix is orthonormal
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* (columns and rows 0, 1 and 2 orthogonal and unit length).
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* See e.g. Eric Lengyel's Mathematics for 3D Game Programming and Computer Graphics, p. 82.
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*/
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void invertAffineOrthonormal();
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void transpose();
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