FULLPIPE: Some renames in scenes18 and 19

This commit is contained in:
Eugene Sandulenko 2014-03-13 23:11:31 +02:00
parent e310e9832d
commit 35569962fe
3 changed files with 60 additions and 72 deletions

View File

@ -271,10 +271,6 @@ Vars::Vars() {
scene17_sceneEdgeX = 0;
scene18_var01 = 0;
scene18_var16 = 200;
scene18_var17 = 200;
scene18_var18 = 300;
scene18_var19 = 300;
scene18_whirlgig = 0;
scene18_var20 = 1032;
scene18_var04 = -318;

View File

@ -474,12 +474,8 @@ public:
int scene17_sceneEdgeX;
int scene18_var01;
int scene18_var16;
int scene18_var17;
int scene18_var18;
int scene18_var19;
StaticANIObject *scene18_whirlgig;
Common::Array<Swinger *> scene18_var07;
Common::Array<Swinger *> scene18_swingers;
int scene18_var20;
int scene18_var04;
int scene18_var08;

View File

@ -91,19 +91,19 @@ void scene19_setMovements(Scene *sc, int entranceId) {
g_vars->scene19_var05 = (entranceId == PIC_SC19_RTRUBA3);
}
for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
if (!g_vars->scene18_var15 && (g_vars->scene18_var07[i]->sflags & 0x20)) {
for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
if (!g_vars->scene18_var15 && (g_vars->scene18_swingers[i]->sflags & 0x20)) {
Scene *oldsc = g_fp->_currentScene;
g_vars->scene18_var07[i]->sflags = 1;
g_vars->scene18_swingers[i]->sflags = 1;
g_fp->_currentScene = sc;
g_vars->scene18_var07[i]->ani->changeStatics2(ST_KSL_NORM);
g_vars->scene18_var07[i]->ani->_priority = 30;
g_vars->scene18_swingers[i]->ani->changeStatics2(ST_KSL_NORM);
g_vars->scene18_swingers[i]->ani->_priority = 30;
g_fp->_currentScene = oldsc;
}
sc->deleteStaticANIObject(g_vars->scene18_var07[i]->ani);
sc->deleteStaticANIObject(g_vars->scene18_swingers[i]->ani);
}
if (g_vars->scene18_whirlgig->_movement) {
@ -140,7 +140,7 @@ void scene19_preload() {
void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
Swinger *swinger;
g_vars->scene18_var07.clear();
g_vars->scene18_swingers.clear();
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
@ -185,7 +185,7 @@ void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
ani->_movement->setDynamicPhaseIndex(g_fp->_rnd->getRandomNumber(17));
g_vars->scene18_var07.push_back(swinger);
g_vars->scene18_swingers.push_back(swinger);
}
g_fp->_currentScene = oldsc;
@ -217,22 +217,22 @@ void scene18_initScene1(Scene *sc) {
g_vars->scene18_var05 += newx;
g_vars->scene18_var06 += newy;
for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
g_vars->scene18_var07[i]->ani->getPicAniInfo(&info);
sc->addStaticANIObject(g_vars->scene18_var07[i]->ani, 1);
g_vars->scene18_var07[i]->ani->setPicAniInfo(&info);
for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
g_vars->scene18_swingers[i]->ani->getPicAniInfo(&info);
sc->addStaticANIObject(g_vars->scene18_swingers[i]->ani, 1);
g_vars->scene18_swingers[i]->ani->setPicAniInfo(&info);
g_vars->scene18_var07[i]->sx += newx;
g_vars->scene18_var07[i]->sy += newy;
g_vars->scene18_var07[i]->ix += newx;
g_vars->scene18_var07[i]->iy += newy;
g_vars->scene18_swingers[i]->sx += newx;
g_vars->scene18_swingers[i]->sy += newy;
g_vars->scene18_swingers[i]->ix += newx;
g_vars->scene18_swingers[i]->iy += newy;
GameObject *go;
if (g_vars->scene18_var07[i]->ani->_movement)
go = g_vars->scene18_var07[i]->ani->_movement;
if (g_vars->scene18_swingers[i]->ani->_movement)
go = g_vars->scene18_swingers[i]->ani->_movement;
else
go = g_vars->scene18_var07[i]->ani;
go = g_vars->scene18_swingers[i]->ani;
go->setOXY(newx + go->_ox, newy + go->_oy);
}
@ -296,17 +296,13 @@ void scene18_initScene1(Scene *sc) {
if (sc->_sceneId == SC_19)
g_fp->_aniMan2 = 0;
else
g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani;
} else {
g_fp->_aniMan2 = g_fp->_aniMan;
}
}
void scene18_initScene2(Scene *sc) {
g_vars->scene18_var16 = 200;
g_vars->scene18_var17 = 200;
g_vars->scene18_var18 = 300;
g_vars->scene18_var19 = 300;
g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
g_vars->scene18_var20 = 1032;
g_vars->scene18_var04 = -318;
@ -406,27 +402,27 @@ void sceneHandler18and19_showManJump() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_fp->_aniMan->_flags &= 0xFFFB;
g_fp->_aniMan->_flags &= 0xFEFF;
g_vars->scene18_var07[g_vars->scene18_var27]->sflags = 0x20;
g_vars->scene18_swingers[g_vars->scene18_var27]->sflags = 0x20;
g_vars->scene18_var07[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN);
g_vars->scene18_var07[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1);
g_vars->scene18_var07[g_vars->scene18_var27]->ani->_priority = 20;
g_vars->scene18_swingers[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN);
g_vars->scene18_swingers[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1);
g_vars->scene18_swingers[g_vars->scene18_var27]->ani->_priority = 20;
g_vars->scene18_var28 = 0;
g_vars->scene18_var15 = 1;
g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani;
}
void sceneHandler18_showManJumpTo() {
int x, y;
if (g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement) {
x = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement->_ox;
y = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement->_oy;
if (g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement) {
x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_ox;
y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_oy;
} else {
x = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_ox;
y = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_oy;
x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_ox;
y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_oy;
}
g_fp->_aniMan->show1(x + 62, y + 5, MV_MAN18_JUMPTOTRUBA, 0);
@ -452,27 +448,27 @@ void sceneHandler18_showManJumpTo() {
mq->chain(0);
}
g_vars->scene18_var07[g_vars->scene18_var31]->sflags = 1;
g_vars->scene18_swingers[g_vars->scene18_var31]->sflags = 1;
g_vars->scene18_var07[g_vars->scene18_var31]->ani->changeStatics2(ST_KSL_NORM);
g_vars->scene18_var07[g_vars->scene18_var31]->ani->_priority = 30;
g_vars->scene18_swingers[g_vars->scene18_var31]->ani->changeStatics2(ST_KSL_NORM);
g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_priority = 30;
}
void sceneHandler18and19_showGirlJumpTo() {
g_vars->scene18_girl->stopAnim_maybe();
g_vars->scene18_girl->hide();
g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 4;
g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 4;
g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL);
g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL);
g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
g_vars->scene18_var23--;
g_vars->scene18_var25--;
}
void sceneHandler18and19_showGirlJump() {
StaticANIObject *ani = g_vars->scene18_var07[g_vars->scene18_var32]->ani;
StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani;
int x, y;
if (ani->_movement) {
@ -487,10 +483,10 @@ void sceneHandler18and19_showGirlJump() {
g_vars->scene18_girl->_priority = 50;
g_vars->scene18_girl->startAnim(MV_GRL18_JUMPFROM, 0, -1);
g_vars->scene18_var07[g_vars->scene18_var32]->sflags = 1;
g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1;
g_vars->scene18_var07[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
g_vars->scene18_var07[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
g_vars->scene18_var23 = 1;
g_vars->scene18_var25++;
@ -500,16 +496,16 @@ void sceneHandler18and19_showBoyJumpTo() {
g_vars->scene18_boy->stopAnim_maybe();
g_vars->scene18_boy->hide();
g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 2;
g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY);
g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1);
g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 2;
g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY);
g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1);
g_vars->scene18_var23--;
g_vars->scene18_var24--;
}
void sceneHandler18and19_showBoyJump() {
StaticANIObject *ani = g_vars->scene18_var07[g_vars->scene18_var32]->ani;
StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani;
int x, y;
if (ani->_movement) {
@ -524,10 +520,10 @@ void sceneHandler18and19_showBoyJump() {
g_vars->scene18_boy->_priority = 50;
g_vars->scene18_boy->startAnim(MV_BOY18_JUMPFROM, 0, -1);
g_vars->scene18_var07[g_vars->scene18_var32]->sflags = 1;
g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1;
g_vars->scene18_var07[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
g_vars->scene18_var07[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
g_vars->scene18_var26 = 1;
}
@ -559,8 +555,8 @@ void sceneHandler18and19_drawRiders() {
if (g_vars->scene18_var21 >= 359)
g_vars->scene18_var21 = 0;
for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
Swinger *swinger = g_vars->scene18_var07[i];
for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
Swinger *swinger = g_vars->scene18_swingers[i];
double oldangle = swinger->angle;
@ -672,8 +668,8 @@ void sceneHandler18and19_drawRiders() {
}
void sceneHandler18and19_animateRiders() {
for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
Swinger *swinger = g_vars->scene18_var07[i];
for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
Swinger *swinger = g_vars->scene18_swingers[i];
if (!swinger->ani->_movement) {
int mv = 0;
@ -777,11 +773,11 @@ int sceneHandler18(ExCommand *cmd) {
g_vars->scene18_var11 = g_fp->_aniMan2->_oy;
if (x < g_fp->_sceneRect.left + g_vars->scene18_var16)
g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - g_vars->scene18_var16)
g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene18_var28 && g_fp->_aniMan->_movement)
@ -903,11 +899,11 @@ int sceneHandler19(ExCommand *cmd) {
g_vars->scene18_var11 = g_fp->_aniMan2->_oy;
if (x < g_fp->_sceneRect.left + g_vars->scene18_var16)
g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - g_vars->scene18_var16)
g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene18_var08) {