mirror of
https://github.com/libretro/scummvm.git
synced 2025-05-13 09:36:21 +00:00
FULLPIPE: Some renames in scenes18 and 19
This commit is contained in:
parent
e310e9832d
commit
35569962fe
@ -271,10 +271,6 @@ Vars::Vars() {
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scene17_sceneEdgeX = 0;
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scene18_var01 = 0;
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scene18_var16 = 200;
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scene18_var17 = 200;
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scene18_var18 = 300;
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scene18_var19 = 300;
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scene18_whirlgig = 0;
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scene18_var20 = 1032;
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scene18_var04 = -318;
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@ -474,12 +474,8 @@ public:
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int scene17_sceneEdgeX;
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int scene18_var01;
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int scene18_var16;
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int scene18_var17;
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int scene18_var18;
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int scene18_var19;
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StaticANIObject *scene18_whirlgig;
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Common::Array<Swinger *> scene18_var07;
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Common::Array<Swinger *> scene18_swingers;
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int scene18_var20;
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int scene18_var04;
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int scene18_var08;
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@ -91,19 +91,19 @@ void scene19_setMovements(Scene *sc, int entranceId) {
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g_vars->scene19_var05 = (entranceId == PIC_SC19_RTRUBA3);
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}
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for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
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if (!g_vars->scene18_var15 && (g_vars->scene18_var07[i]->sflags & 0x20)) {
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for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
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if (!g_vars->scene18_var15 && (g_vars->scene18_swingers[i]->sflags & 0x20)) {
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Scene *oldsc = g_fp->_currentScene;
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g_vars->scene18_var07[i]->sflags = 1;
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g_vars->scene18_swingers[i]->sflags = 1;
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g_fp->_currentScene = sc;
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g_vars->scene18_var07[i]->ani->changeStatics2(ST_KSL_NORM);
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g_vars->scene18_var07[i]->ani->_priority = 30;
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g_vars->scene18_swingers[i]->ani->changeStatics2(ST_KSL_NORM);
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g_vars->scene18_swingers[i]->ani->_priority = 30;
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g_fp->_currentScene = oldsc;
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}
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sc->deleteStaticANIObject(g_vars->scene18_var07[i]->ani);
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sc->deleteStaticANIObject(g_vars->scene18_swingers[i]->ani);
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}
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if (g_vars->scene18_whirlgig->_movement) {
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@ -140,7 +140,7 @@ void scene19_preload() {
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void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
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Swinger *swinger;
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g_vars->scene18_var07.clear();
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g_vars->scene18_swingers.clear();
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Scene *oldsc = g_fp->_currentScene;
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g_fp->_currentScene = sc;
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@ -185,7 +185,7 @@ void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
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ani->_movement->setDynamicPhaseIndex(g_fp->_rnd->getRandomNumber(17));
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g_vars->scene18_var07.push_back(swinger);
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g_vars->scene18_swingers.push_back(swinger);
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}
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g_fp->_currentScene = oldsc;
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@ -217,22 +217,22 @@ void scene18_initScene1(Scene *sc) {
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g_vars->scene18_var05 += newx;
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g_vars->scene18_var06 += newy;
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for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
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g_vars->scene18_var07[i]->ani->getPicAniInfo(&info);
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sc->addStaticANIObject(g_vars->scene18_var07[i]->ani, 1);
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g_vars->scene18_var07[i]->ani->setPicAniInfo(&info);
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for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
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g_vars->scene18_swingers[i]->ani->getPicAniInfo(&info);
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sc->addStaticANIObject(g_vars->scene18_swingers[i]->ani, 1);
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g_vars->scene18_swingers[i]->ani->setPicAniInfo(&info);
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g_vars->scene18_var07[i]->sx += newx;
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g_vars->scene18_var07[i]->sy += newy;
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g_vars->scene18_var07[i]->ix += newx;
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g_vars->scene18_var07[i]->iy += newy;
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g_vars->scene18_swingers[i]->sx += newx;
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g_vars->scene18_swingers[i]->sy += newy;
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g_vars->scene18_swingers[i]->ix += newx;
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g_vars->scene18_swingers[i]->iy += newy;
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GameObject *go;
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if (g_vars->scene18_var07[i]->ani->_movement)
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go = g_vars->scene18_var07[i]->ani->_movement;
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if (g_vars->scene18_swingers[i]->ani->_movement)
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go = g_vars->scene18_swingers[i]->ani->_movement;
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else
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go = g_vars->scene18_var07[i]->ani;
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go = g_vars->scene18_swingers[i]->ani;
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go->setOXY(newx + go->_ox, newy + go->_oy);
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}
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@ -296,17 +296,13 @@ void scene18_initScene1(Scene *sc) {
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if (sc->_sceneId == SC_19)
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g_fp->_aniMan2 = 0;
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else
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g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
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g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani;
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} else {
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g_fp->_aniMan2 = g_fp->_aniMan;
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}
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}
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void scene18_initScene2(Scene *sc) {
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g_vars->scene18_var16 = 200;
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g_vars->scene18_var17 = 200;
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g_vars->scene18_var18 = 300;
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g_vars->scene18_var19 = 300;
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g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
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g_vars->scene18_var20 = 1032;
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g_vars->scene18_var04 = -318;
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@ -406,27 +402,27 @@ void sceneHandler18and19_showManJump() {
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g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
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g_fp->_aniMan->_flags &= 0xFFFB;
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g_fp->_aniMan->_flags &= 0xFEFF;
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g_vars->scene18_var07[g_vars->scene18_var27]->sflags = 0x20;
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g_vars->scene18_swingers[g_vars->scene18_var27]->sflags = 0x20;
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g_vars->scene18_var07[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN);
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g_vars->scene18_var07[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1);
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g_vars->scene18_var07[g_vars->scene18_var27]->ani->_priority = 20;
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g_vars->scene18_swingers[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN);
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g_vars->scene18_swingers[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_var27]->ani->_priority = 20;
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g_vars->scene18_var28 = 0;
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g_vars->scene18_var15 = 1;
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g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
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g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani;
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}
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void sceneHandler18_showManJumpTo() {
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int x, y;
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if (g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement) {
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x = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement->_ox;
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y = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement->_oy;
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if (g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement) {
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x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_ox;
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y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_oy;
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} else {
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x = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_ox;
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y = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_oy;
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x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_ox;
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y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_oy;
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}
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g_fp->_aniMan->show1(x + 62, y + 5, MV_MAN18_JUMPTOTRUBA, 0);
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@ -452,27 +448,27 @@ void sceneHandler18_showManJumpTo() {
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mq->chain(0);
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}
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g_vars->scene18_var07[g_vars->scene18_var31]->sflags = 1;
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g_vars->scene18_swingers[g_vars->scene18_var31]->sflags = 1;
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g_vars->scene18_var07[g_vars->scene18_var31]->ani->changeStatics2(ST_KSL_NORM);
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g_vars->scene18_var07[g_vars->scene18_var31]->ani->_priority = 30;
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g_vars->scene18_swingers[g_vars->scene18_var31]->ani->changeStatics2(ST_KSL_NORM);
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g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_priority = 30;
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}
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void sceneHandler18and19_showGirlJumpTo() {
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g_vars->scene18_girl->stopAnim_maybe();
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g_vars->scene18_girl->hide();
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g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 4;
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g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 4;
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g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL);
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g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL);
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g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
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g_vars->scene18_var23--;
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g_vars->scene18_var25--;
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}
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void sceneHandler18and19_showGirlJump() {
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StaticANIObject *ani = g_vars->scene18_var07[g_vars->scene18_var32]->ani;
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StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani;
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int x, y;
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if (ani->_movement) {
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@ -487,10 +483,10 @@ void sceneHandler18and19_showGirlJump() {
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g_vars->scene18_girl->_priority = 50;
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g_vars->scene18_girl->startAnim(MV_GRL18_JUMPFROM, 0, -1);
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g_vars->scene18_var07[g_vars->scene18_var32]->sflags = 1;
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g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1;
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g_vars->scene18_var07[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
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g_vars->scene18_var07[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
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g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
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g_vars->scene18_var23 = 1;
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g_vars->scene18_var25++;
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@ -500,16 +496,16 @@ void sceneHandler18and19_showBoyJumpTo() {
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g_vars->scene18_boy->stopAnim_maybe();
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g_vars->scene18_boy->hide();
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g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 2;
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g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY);
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g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 2;
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g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY);
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g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1);
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g_vars->scene18_var23--;
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g_vars->scene18_var24--;
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}
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void sceneHandler18and19_showBoyJump() {
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StaticANIObject *ani = g_vars->scene18_var07[g_vars->scene18_var32]->ani;
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StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani;
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int x, y;
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if (ani->_movement) {
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@ -524,10 +520,10 @@ void sceneHandler18and19_showBoyJump() {
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g_vars->scene18_boy->_priority = 50;
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g_vars->scene18_boy->startAnim(MV_BOY18_JUMPFROM, 0, -1);
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g_vars->scene18_var07[g_vars->scene18_var32]->sflags = 1;
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g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1;
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g_vars->scene18_var07[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
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g_vars->scene18_var07[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
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g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
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g_vars->scene18_var26 = 1;
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}
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@ -559,8 +555,8 @@ void sceneHandler18and19_drawRiders() {
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if (g_vars->scene18_var21 >= 359)
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g_vars->scene18_var21 = 0;
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for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
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Swinger *swinger = g_vars->scene18_var07[i];
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for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
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Swinger *swinger = g_vars->scene18_swingers[i];
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double oldangle = swinger->angle;
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@ -672,8 +668,8 @@ void sceneHandler18and19_drawRiders() {
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}
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void sceneHandler18and19_animateRiders() {
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for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
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Swinger *swinger = g_vars->scene18_var07[i];
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for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
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Swinger *swinger = g_vars->scene18_swingers[i];
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if (!swinger->ani->_movement) {
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int mv = 0;
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@ -777,11 +773,11 @@ int sceneHandler18(ExCommand *cmd) {
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g_vars->scene18_var11 = g_fp->_aniMan2->_oy;
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if (x < g_fp->_sceneRect.left + g_vars->scene18_var16)
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g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - g_vars->scene18_var16)
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g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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if (g_vars->scene18_var28 && g_fp->_aniMan->_movement)
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@ -903,11 +899,11 @@ int sceneHandler19(ExCommand *cmd) {
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g_vars->scene18_var11 = g_fp->_aniMan2->_oy;
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if (x < g_fp->_sceneRect.left + g_vars->scene18_var16)
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g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - g_vars->scene18_var16)
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g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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if (g_vars->scene18_var08) {
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