JANITORIAL: Reduce audio header dependencies

This commit is contained in:
Ori Avtalion 2016-04-14 16:10:21 +03:00
parent 253e18c440
commit 3564032330
165 changed files with 324 additions and 244 deletions

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@ -20,7 +20,6 @@
*
*/
#include "audio/softsynth/emumidi.h"
#include "common/debug.h"
#include "common/error.h"
#include "common/scummsys.h"

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@ -25,7 +25,6 @@
#include "common/util.h"
#include "audio/decoders/3do.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/adpcm_intern.h"
namespace Audio {

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@ -31,19 +31,12 @@
#include "common/scummsys.h"
#include "common/types.h"
#include "common/substream.h"
#include "common/stream.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class SeekableAudioStream;
// amount of bytes to be used within the decoder classes as buffers
#define AUDIO_3DO_CACHE_SIZE 1024

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@ -27,7 +27,6 @@
#include "common/textconsole.h"
#include "audio/fmopl.h"
#include "audio/softsynth/emumidi.h"
namespace Audio {

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@ -24,8 +24,6 @@
#include "audio/mods/paula.h"
#include "audio/mods/module.h"
#include "audio/audiostream.h"
#include "common/textconsole.h"
namespace Modules {

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@ -23,7 +23,9 @@
#ifndef TOWNS_AUDIO_H
#define TOWNS_AUDIO_H
#include "audio/mixer.h"
namespace Audio {
class Mixer;
}
class TownsAudioInterfaceInternal;

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@ -20,9 +20,11 @@
*
*/
#include "common/algorithm.h"
#include "common/config-manager.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"
// Miles Audio

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@ -24,14 +24,16 @@
#define ACCESS_SOUND_H
#include "common/scummsys.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "access/files.h"
#include "audio/midiplayer.h"
#include "audio/midiparser.h"
#define MAX_SOUNDS 20
namespace Audio {
class AudioStream;
}
namespace Access {
class AccessEngine;

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@ -23,13 +23,8 @@
#ifndef ACCESS_VIDEO_MOVIE_DECODER_H
#define ACCESS_VIDEO_MOVIE_DECODER_H
#include "common/rect.h"
#include "video/video_decoder.h"
#include "audio/decoders/raw.h"
namespace Audio {
class QueuingAudioStream;
}
#include "audio/audiostream.h"
namespace Common {
class SeekableReadStream;

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@ -37,7 +37,6 @@
#include "graphics/cursorman.h"
#include "audio/mididrv.h"
#include "audio/mixer.h"
#include "agi/agi.h"
#include "agi/font.h"

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@ -20,16 +20,14 @@
*
*/
#include "common/config-manager.h"
#include "audio/softsynth/pcspk.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/random.h"
#include "common/textconsole.h"
#include "agi/preagi.h"
#include "agi/graphics.h"
#include "agi/keyboard.h"
#include "agi/text.h"
namespace Agi {

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@ -25,7 +25,9 @@
#include "agi/agi.h"
#include "audio/softsynth/pcspk.h"
namespace Audio {
class PCSpeaker;
}
namespace Agi {

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@ -46,7 +46,6 @@
#include "common/file.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "agi/agi.h"

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@ -22,8 +22,6 @@
#include "common/random.h"
#include "audio/mididrv.h"
#include "agi/agi.h"
#include "agi/sound_sarien.h"

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@ -27,6 +27,7 @@
/* TRIP5 Trippancy V - the sprite animation subsystem */
#include "common/system.h"
#include "avalanche/avalanche.h"
#include "avalanche/animation.h"

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@ -29,6 +29,7 @@
#include "common/random.h"
#include "common/savefile.h"
#include "common/system.h"
#include "graphics/thumbnail.h"
namespace Avalanche {

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@ -28,6 +28,8 @@
#include "avalanche/clock.h"
#include "avalanche/avalanche.h"
#include "common/system.h"
namespace Avalanche {
Clock::Clock(AvalancheEngine *vm) {

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@ -30,6 +30,7 @@
#include "avalanche/avalanche.h"
#include "avalanche/dialogs.h"
#include "common/system.h"
#include "common/random.h"
namespace Avalanche {

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@ -29,6 +29,7 @@
#include "avalanche/ghostroom.h"
#include "common/random.h"
#include "common/system.h"
namespace Avalanche {

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@ -28,6 +28,7 @@
#include "avalanche/avalanche.h"
#include "avalanche/graphics.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/palette.h"

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@ -29,6 +29,7 @@
#include "avalanche/highscore.h"
#include "common/savefile.h"
#include "common/system.h"
namespace Avalanche {

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@ -28,6 +28,8 @@
#include "avalanche/avalanche.h"
#include "avalanche/mainmenu.h"
#include "common/system.h"
namespace Avalanche {
MainMenu::MainMenu(AvalancheEngine *vm) {

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@ -28,6 +28,8 @@
#include "avalanche/avalanche.h"
#include "avalanche/nim.h"
#include "common/system.h"
namespace Avalanche {
const char * const Nim::kNames[2] = {"Avalot", "Dogfood"};

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@ -30,6 +30,7 @@
#include "avalanche/nim.h"
#include "gui/saveload.h"
#include "common/system.h"
#include "common/translation.h"
namespace Avalanche {

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@ -29,6 +29,7 @@
#include "avalanche/shootemup.h"
#include "common/random.h"
#include "common/system.h"
namespace Avalanche {

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@ -23,7 +23,7 @@
#include "avalanche/avalanche.h"
#include "avalanche/sound.h"
#include "audio/audiostream.h"
#include "audio/softsynth/pcspk.h"
#include "common/config-manager.h"
namespace Avalanche {

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@ -24,7 +24,10 @@
#define AVALANCHE_SOUND_H
#include "audio/mixer.h"
#include "audio/softsynth/pcspk.h"
namespace Audio {
class PCSpeaker;
}
namespace Avalanche {

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@ -34,6 +34,7 @@
#include "bbvs/minigames/minigame.h"
#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"

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@ -24,7 +24,6 @@
#define BBVS_BBVS_H
#include "audio/mixer.h"
#include "audio/decoders/aiff.h"
#include "common/array.h"
#include "common/events.h"
#include "common/file.h"

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@ -21,6 +21,7 @@
*/
#include "bbvs/sound.h"
#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "common/debug.h"
#include "common/file.h"

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@ -23,10 +23,13 @@
#ifndef BBVS_SOUND_H
#define BBVS_SOUND_H
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/array.h"
namespace Audio {
class RewindableAudioStream;
}
namespace Bbvs {
class Sound {

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@ -30,8 +30,10 @@
#include "cge/cge_main.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "audio/decoders/raw.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
namespace CGE {

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@ -29,15 +29,14 @@
#define CGE_SOUND_H
#include "cge/fileio.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/fmopl.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiplayer.h"
#include "audio/mixer.h"
#include "common/memstream.h"
namespace Audio {
class RewindableAudioStream;
}
namespace CGE {
class CGEEngine;

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@ -25,7 +25,7 @@
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "common/config-manager.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/system.h"
#include "graphics/thumbnail.h"
@ -36,8 +36,6 @@
#include "cge2/snail.h"
#include "cge2/hero.h"
#include "cge2/text.h"
#include "cge2/sound.h"
#include "cge2/cge2_main.h"
namespace CGE2 {

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@ -26,10 +26,11 @@
*/
#include "cge2/sound.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "audio/decoders/raw.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "cge2/cge2.h"
namespace CGE2 {

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@ -28,19 +28,17 @@
#ifndef CGE2_SOUND_H
#define CGE2_SOUND_H
#include "cge2/fileio.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/fmopl.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiplayer.h"
#include "audio/mixer.h"
#include "common/memstream.h"
namespace Audio {
class RewindableAudioStream;
}
namespace CGE2 {
class CGE2Engine;
class EncryptedStream;
// sample info
struct SmpInfo {

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@ -21,13 +21,9 @@
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "common/random.h"
#include "common/fs.h"
#include "common/keyboard.h"
#include "common/substream.h"
#include "graphics/cursorman.h"
#include "graphics/surface.h"
@ -35,9 +31,6 @@
#include "graphics/wincursor.h"
#include "engines/util.h"
#include "engines/advancedDetector.h"
#include "audio/audiostream.h"
#include "composer/composer.h"
#include "composer/graphics.h"

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@ -28,6 +28,7 @@
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/textconsole.h"
#include "common/rect.h"

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@ -29,10 +29,11 @@
#include "cruise/sound.h"
#include "cruise/volume.h"
#include "audio/audiostream.h"
#include "audio/fmopl.h"
#include "audio/mixer.h"
#include "audio/mods/soundfx.h"
namespace Audio {
class Mixer;
}
namespace Cruise {

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@ -22,10 +22,8 @@
// MIDI and digital music class
#include "audio/audiostream.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/file.h"

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@ -23,19 +23,13 @@
#include "common/events.h"
#include "common/keyboard.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "backends/audiocd/audiocd.h"
#include "base/plugins.h"
#include "base/version.h"
#include "engines/util.h"
#include "audio/mixer.h"
#include "drascula/drascula.h"
#include "drascula/console.h"

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@ -23,6 +23,7 @@
#include "base/plugins.h"
#include "common/algorithm.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"

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@ -24,17 +24,12 @@
#define DREAMWEB_H
#include "common/error.h"
#include "common/file.h"
#include "common/keyboard.h"
#include "common/random.h"
#include "common/rect.h"
#include "common/savefile.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "engines/engine.h"
#include "dreamweb/console.h"
@ -45,6 +40,10 @@
#define SCUMMVM_BLOCK_MAGIC_SIZE 0x1234
#define SAVEGAME_VERSION 1
namespace Common {
class File;
}
namespace DreamWeb {
const unsigned int kNumReelRoutines = 57;

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@ -28,6 +28,7 @@
#include "gui/saveload.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "common/savefile.h"
#include "common/serializer.h"
namespace DreamWeb {

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@ -25,6 +25,8 @@
#include "common/debug.h"
#include "common/file.h"
#include "audio/audiostream.h"
#include "dreamweb/dreamweb.h"
#include "dreamweb/sound.h"

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@ -23,6 +23,7 @@
#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
#include "common/config-manager.h"
#include "common/file.h"
namespace DreamWeb {

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@ -21,6 +21,7 @@
*/
#include "dreamweb/dreamweb.h"
#include "common/file.h"
#include "engines/util.h"
#include "graphics/surface.h"
#include "image/pcx.h"

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@ -26,9 +26,6 @@
#include "gui/message.h"
#include "audio/mixer.h"
#include "audio/mods/infogrames.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"

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@ -25,7 +25,6 @@
#include "common/mutex.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
namespace OPL {

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@ -23,13 +23,16 @@
#ifndef GOB_SOUND_BGATMOSPHERE_H
#define GOB_SOUND_BGATMOSPHERE_H
#include "audio/mixer.h"
#include "common/array.h"
#include "common/mutex.h"
#include "common/random.h"
#include "gob/sound/soundmixer.h"
namespace Audio {
class Mixer;
}
namespace Gob {
class SoundDesc;

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@ -20,6 +20,7 @@
*
*/
#include "audio/softsynth/pcspk.h"
#include "gob/sound/pcspeaker.h"
namespace Gob {

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@ -24,7 +24,10 @@
#define GOB_SOUND_PCSPEAKER_H
#include "audio/mixer.h"
#include "audio/softsynth/pcspk.h"
namespace Audio {
class PCSpeaker;
}
namespace Gob {

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@ -22,6 +22,7 @@
#include "common/file.h"
#include "audio/audiostream.h"
#include "audio/mods/protracker.h"
#include "gob/sound/protracker.h"

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@ -24,7 +24,10 @@
#define GOB_SOUND_PROTRACKER_H
#include "audio/mixer.h"
#include "audio/audiostream.h"
namespace Audio {
class AudioStream;
}
namespace Gob {

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@ -24,10 +24,13 @@
#define GOB_SOUND_SOUNDBLASTER_H
#include "common/mutex.h"
#include "audio/mixer.h"
#include "gob/sound/soundmixer.h"
namespace Audio {
class Mixer;
}
namespace Gob {
class SoundDesc;

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@ -24,7 +24,6 @@
#include "common/memstream.h"
#include "common/textconsole.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"

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@ -20,9 +20,6 @@
*
*/
#include "audio/mididrv.h"
#include "audio/mixer.h"
#include "groovie/groovie.h"
#include "groovie/cursor.h"
#include "groovie/detection.h"

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@ -25,6 +25,8 @@
#include "common/array.h"
#include "common/mutex.h"
#include "audio/mididrv.h"
#include "audio/mixer.h"
class MidiParser;

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@ -21,6 +21,7 @@
*/
#include "common/debug.h"
#include "audio/audiostream.h"
#include "groovie/player.h"
#include "groovie/groovie.h"

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@ -24,7 +24,10 @@
#define GROOVIE_PLAYER_H
#include "common/system.h"
#include "audio/audiostream.h"
namespace Audio {
class QueuingAudioStream;
}
namespace Groovie {

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@ -40,6 +40,7 @@
// Required for the YUV to RGB conversion
#include "graphics/conversion.h"
#endif
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"

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@ -21,7 +21,6 @@
*/
#include "audio/mididrv.h"
#include "audio/mixer.h"
#include "groovie/script.h"
#include "groovie/cell.h"

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@ -28,6 +28,7 @@
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "graphics/palette.h"

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@ -26,6 +26,8 @@
#include "hopkins/hopkins.h"
#include "audio/decoders/adpcm_intern.h"
#include "audio/decoders/wave.h"
#include "audio/softsynth/pcspk.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "common/file.h"

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@ -25,10 +25,16 @@
#include "common/scummsys.h"
#include "common/str.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mixer.h"
namespace Audio {
class RewindableAudioStream;
}
namespace Common {
class SeekableReadStream;
}
namespace Hopkins {
class VoiceItem {

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@ -37,6 +37,7 @@
#include "audio/decoders/raw.h"
#include "audio/audiostream.h"
#include "audio/midiparser.h"
#include "audio/softsynth/pcspk.h"
#include "hugo/hugo.h"
#include "hugo/game.h"

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@ -32,7 +32,10 @@
#include "audio/mixer.h"
#include "audio/midiplayer.h"
#include "audio/softsynth/pcspk.h"
namespace Audio {
class PCSpeaker;
}
namespace Hugo {

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@ -24,7 +24,8 @@
#include "kyra/kyra_rpg.h"
#include "kyra/resource.h"
#include "kyra/sound_intern.h"
#include "engines/kyra/sound.h"
#include "engines/kyra/sound_adlib.h"
#include "kyra/script_eob.h"
#include "kyra/timer.h"
#include "kyra/debugger.h"
@ -32,9 +33,6 @@
#include "common/config-manager.h"
#include "common/translation.h"
#include "audio/mididrv.h"
#include "audio/mixer.h"
#include "backends/keymapper/keymapper.h"
namespace Kyra {

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@ -44,15 +44,17 @@
#include "common/mutex.h"
#include "common/config-manager.h"
#include "audio/mixer.h"
#include "audio/fmopl.h"
#include "audio/audiostream.h"
// Basic AdLib Programming:
// http://www.gamedev.net/reference/articles/article446.asp
#define CALLBACKS_PER_SECOND 72
namespace Audio {
class Mixer;
}
namespace Kyra {
class AdLibDriver {

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@ -28,6 +28,8 @@
*
*/
#include "common/file.h"
#include "lab/lab.h"
#include "lab/anim.h"

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@ -28,6 +28,7 @@
*
*/
#include "common/file.h"
#include "graphics/palette.h"
#include "lab/lab.h"

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@ -29,6 +29,7 @@
*/
#include "common/config-manager.h"
#include "common/file.h"
#include "gui/message.h"

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@ -28,6 +28,8 @@
*
*/
#include "common/file.h"
#include "lab/lab.h"
#include "lab/anim.h"

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@ -31,6 +31,7 @@
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/file.h"
#include "engines/util.h"

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@ -28,6 +28,8 @@
*
*/
#include "common/file.h"
#include "lab/lab.h"
#include "lab/dispman.h"

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@ -28,6 +28,8 @@
*
*/
#include "common/file.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "lab/lab.h"

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@ -31,9 +31,11 @@
#ifndef LAB_MUSIC_H
#define LAB_MUSIC_H
#include "common/file.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
namespace Common {
class File;
}
namespace Lab {

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@ -28,6 +28,8 @@
*
*/
#include "common/file.h"
#include "lab/lab.h"
#include "lab/dispman.h"

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@ -28,6 +28,8 @@
*
*/
#include "common/file.h"
#include "lab/lab.h"
#include "lab/anim.h"

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@ -25,7 +25,6 @@
#include "engines/engine.h"
#include "common/rect.h"
#include "audio/mixer.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/util.h"

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@ -20,16 +20,15 @@
*
*/
#include "audio/audiostream.h"
#include "audio/fmopl.h"
#include "audio/decoders/raw.h"
#include "common/algorithm.h"
#include "common/debug.h"
#include "common/md5.h"
#include "common/memstream.h"
#include "mads/sound.h"
#include "mads/nebular/sound_nebular.h"
namespace Audio {
class Mixer;
}
namespace MADS {
namespace Nebular {

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@ -27,8 +27,14 @@
#include "common/file.h"
#include "common/mutex.h"
#include "common/queue.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
namespace Audio {
class Mixer;
}
namespace Common {
class SeekableReadStream;
}
namespace OPL {
class OPL;
@ -36,8 +42,6 @@ class OPL;
namespace MADS {
class SoundManager;
namespace Nebular {
class ASound;

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@ -20,14 +20,16 @@
*
*/
#include "audio/audiostream.h"
#include "audio/fmopl.h"
#include "audio/decoders/raw.h"
#include "common/memstream.h"
#include "mads/sound.h"
#include "mads/mads.h"
#include "mads/nebular/sound_nebular.h"
namespace Audio {
class Mixer;
}
namespace MADS {
SoundManager::SoundManager(MADSEngine *vm, Audio::Mixer *mixer) {

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@ -25,12 +25,21 @@
#include "common/scummsys.h"
#include "common/queue.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "mads/nebular/sound_nebular.h"
namespace Audio {
class Mixer;
}
namespace OPL {
class OPL;
}
namespace MADS {
namespace Nebular {
class ASound;
}
class MADSEngine;
class SoundManager {

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@ -23,12 +23,12 @@
#include "common/debug.h"
#include "common/events.h"
#include "common/system.h"
#include "common/util.h"
#include "common/textconsole.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/musicplugin.h"
#include "audio/audiostream.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"

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@ -26,9 +26,7 @@
#include "common/scummsys.h"
#include "common/str.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/adpcm.h"
#include "mohawk/mohawk.h"
#include "mohawk/resource.h"
@ -36,6 +34,10 @@
class MidiDriver;
class MidiParser;
namespace Audio {
class RewindableAudioStream;
}
namespace Mohawk {
#define MAX_CHANNELS 2 // Can there be more than 2?

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@ -28,6 +28,7 @@
#include "mortevielle/mortevielle.h"
#include "mortevielle/sound.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "common/scummsys.h"

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@ -28,11 +28,14 @@
#ifndef MORTEVIELLE_SOUND_H
#define MORTEVIELLE_SOUND_H
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/mutex.h"
#include "common/queue.h"
namespace Audio {
class QueuingAudioStream;
}
namespace Mortevielle {
class MortevielleEngine;

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@ -30,7 +30,6 @@
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
#include "audio/mixer.h"
#include "engines/engine.h"
#include "gui/debugger.h"
#include "neverhood/console.h"

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@ -24,6 +24,7 @@
#define NEVERHOOD_SOUND_H
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/array.h"
#include "graphics/surface.h"
#include "neverhood/neverhood.h"

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@ -41,6 +41,7 @@
#include "engines/advancedDetector.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "prince/prince.h"
#include "prince/font.h"

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@ -20,15 +20,13 @@
*
*/
#include "prince/prince.h"
#include "prince/sound.h"
#include "prince/musNum.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "common/archive.h"
#include "audio/decoders/raw.h"
#include "audio/audiostream.h"
#include "common/debug.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
namespace Prince {

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@ -23,13 +23,7 @@
#ifndef PRINCE_SOUND_H
#define PRINCE_SOUND_H
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/fmopl.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiplayer.h"
#include "audio/mixer.h"
#include "common/memstream.h"
namespace Prince {

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@ -35,10 +35,10 @@
#include "audio/audiostream.h"
#include "audio/decoders/flac.h"
#include "audio/mididrv.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/vorbis.h"
#include "audio/mods/rjp1.h"
#define SB_HEADER_SIZE_V104 110
#define SB_HEADER_SIZE_V110 122

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@ -23,10 +23,11 @@
#ifndef QUEEN_SOUND_H
#define QUEEN_SOUND_H
#include "common/util.h"
#include "audio/mixer.h"
#include "audio/mods/rjp1.h"
#include "queen/defs.h"
namespace Audio {
class AudioStream;
}
namespace Common {
class File;

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@ -32,7 +32,10 @@
#include "audio/midiparser.h"
#include "audio/midiparser_qt.h"
#include "audio/miles.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/vorbis.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/substream.h"

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@ -25,13 +25,10 @@
#ifndef SAGA_MUSIC_H
#define SAGA_MUSIC_H
#include "audio/mididrv.h"
#include "audio/midiplayer.h"
#include "audio/midiparser.h"
#include "audio/mixer.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/flac.h"
#include "common/mutex.h"
namespace Saga {

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@ -21,7 +21,9 @@
*/
#include "common/scummsys.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "audio/audiostream.h"
#include "saga/shorten.h"

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@ -30,9 +30,14 @@
#define SOUND_SHORTEN_H
#include "common/scummsys.h"
#include "common/stream.h"
#include "audio/audiostream.h"
namespace Audio {
class AudioStream;
}
namespace Common {
class ReadStream;
}
namespace Saga {

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@ -27,8 +27,6 @@
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/raw.h"
namespace Saga {

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